extern FlagDesc flagdesc_mapgen_fractal[];
-
-struct MapgenFractalParams : public MapgenSpecificParams {
+struct MapgenFractalParams : public MapgenParams
+{
u32 spflags;
float cave_width;
u16 fractal;
void writeParams(Settings *settings) const;
};
-class MapgenFractal : public MapgenBasic {
+class MapgenFractal : public MapgenBasic
+{
public:
+ MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge);
+ ~MapgenFractal();
+
+ virtual MapgenType getType() const { return MAPGEN_FRACTAL; }
+
+ virtual void makeChunk(BlockMakeData *data);
+ int getSpawnLevelAtPoint(v2s16 p);
+ bool getFractalAtPoint(s16 x, s16 y, s16 z);
+ s16 generateTerrain();
+
+private:
u16 formula;
bool julia;
- u32 spflags;
u16 fractal;
u16 iterations;
v3f scale;
float julia_z;
float julia_w;
Noise *noise_seabed;
-
- content_t c_lava_source;
- content_t c_ice;
-
- content_t c_cobble;
- content_t c_stair_cobble;
- content_t c_mossycobble;
- content_t c_sandstonebrick;
- content_t c_stair_sandstonebrick;
-
- MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge);
- ~MapgenFractal();
-
- virtual void makeChunk(BlockMakeData *data);
- int getSpawnLevelAtPoint(v2s16 p);
- bool getFractalAtPoint(s16 x, s16 y, s16 z);
- s16 generateTerrain();
-};
-
-struct MapgenFactoryFractal : public MapgenFactory {
- Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
- {
- return new MapgenFractal(mgid, params, emerge);
- };
-
- MapgenSpecificParams *createMapgenParams()
- {
- return new MapgenFractalParams();
- };
};
#endif