u16 fractal = 1;
u16 iterations = 11;
v3f scale = v3f(4096.0, 1024.0, 4096.0);
- v3f offset = v3f(1.79, 0.0, 0.0);
+ v3f offset = v3f(1.52, 0.0, 0.0);
float slice_w = 0.0f;
- float julia_x = 0.33f;
- float julia_y = 0.33f;
- float julia_z = 0.33f;
- float julia_w = 0.33f;
+ float julia_x = 0.267f;
+ float julia_y = 0.2f;
+ float julia_z = 0.133f;
+ float julia_w = 0.067f;
NoiseParams np_seabed;
NoiseParams np_filler_depth;
NoiseParams np_cave1;