#include "emerge.h"
#include "dungeongen.h"
#include "cavegen.h"
-#include "treegen.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
- cave_width = 0.2;
+ cave_width = 0.09;
fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);