Expose getPointedThing to Lua
[oweals/minetest.git] / src / mapgen_fractal.cpp
index b43dcd3f0acef373845f1e314ebcc1d3d11c05e0..4fe0d836968d29e910b67b65dd79c2bd86458d0e 100644 (file)
@@ -49,19 +49,19 @@ FlagDesc flagdesc_mapgen_fractal[] = {
 MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge)
        : MapgenBasic(mapgenid, params, emerge)
 {
-       this->spflags          = params->spflags;
-       this->cave_width       = params->cave_width;
-       this->large_cave_depth = params->large_cave_depth;
-       this->lava_depth       = params->lava_depth;
-       this->fractal          = params->fractal;
-       this->iterations       = params->iterations;
-       this->scale            = params->scale;
-       this->offset           = params->offset;
-       this->slice_w          = params->slice_w;
-       this->julia_x          = params->julia_x;
-       this->julia_y          = params->julia_y;
-       this->julia_z          = params->julia_z;
-       this->julia_w          = params->julia_w;
+       spflags          = params->spflags;
+       cave_width       = params->cave_width;
+       large_cave_depth = params->large_cave_depth;
+       lava_depth       = params->lava_depth;
+       fractal          = params->fractal;
+       iterations       = params->iterations;
+       scale            = params->scale;
+       offset           = params->offset;
+       slice_w          = params->slice_w;
+       julia_x          = params->julia_x;
+       julia_y          = params->julia_y;
+       julia_z          = params->julia_z;
+       julia_w          = params->julia_w;
 
        //// 2D terrain noise
        noise_seabed       = new Noise(&params->np_seabed, seed, csize.X, csize.Z);
@@ -70,8 +70,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeMa
        MapgenBasic::np_cave1 = params->np_cave1;
        MapgenBasic::np_cave2 = params->np_cave2;
 
-       this->formula = fractal / 2 + fractal % 2;
-       this->julia   = fractal % 2 == 0;
+       formula = fractal / 2 + fractal % 2;
+       julia   = fractal % 2 == 0;
 }