LocalPlayer::accelerateHorizontal: cleanups
[oweals/minetest.git] / src / mapgen_flat.cpp
index 604c79dd0b59b78107500fef2c36d44dcefad872..34074c8b7e6ff9a533462a877de94bbeede78a1e 100644 (file)
@@ -51,14 +51,15 @@ FlagDesc flagdesc_mapgen_flat[] = {
 MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
        : MapgenBasic(mapgenid, params, emerge)
 {
-       this->spflags          = params->spflags;
-       this->ground_level     = params->ground_level;
-       this->large_cave_depth = params->large_cave_depth;
-       this->cave_width       = params->cave_width;
-       this->lake_threshold   = params->lake_threshold;
-       this->lake_steepness   = params->lake_steepness;
-       this->hill_threshold   = params->hill_threshold;
-       this->hill_steepness   = params->hill_steepness;
+       spflags          = params->spflags;
+       ground_level     = params->ground_level;
+       large_cave_depth = params->large_cave_depth;
+       lava_depth       = params->lava_depth;
+       cave_width       = params->cave_width;
+       lake_threshold   = params->lake_threshold;
+       lake_steepness   = params->lake_steepness;
+       hill_threshold   = params->hill_threshold;
+       hill_steepness   = params->hill_steepness;
 
        // 2D noise
        noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -82,15 +83,6 @@ MapgenFlat::~MapgenFlat()
 
 MapgenFlatParams::MapgenFlatParams()
 {
-       spflags          = 0;
-       ground_level     = 8;
-       large_cave_depth = -33;
-       cave_width       = 0.09;
-       lake_threshold   = -0.45;
-       lake_steepness   = 48.0;
-       hill_threshold   = 0.45;
-       hill_steepness   = 64.0;
-
        np_terrain      = NoiseParams(0, 1,   v3f(600, 600, 600), 7244,  5, 0.6, 2.0);
        np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261,   3, 0.7, 2.0);
        np_cave1        = NoiseParams(0, 12,  v3f(61,  61,  61),  52534, 3, 0.5, 2.0);
@@ -103,6 +95,7 @@ void MapgenFlatParams::readParams(const Settings *settings)
        settings->getFlagStrNoEx("mgflat_spflags",      spflags, flagdesc_mapgen_flat);
        settings->getS16NoEx("mgflat_ground_level",     ground_level);
        settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
+       settings->getS16NoEx("mgflat_lava_depth",       lava_depth);
        settings->getFloatNoEx("mgflat_cave_width",     cave_width);
        settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
        settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
@@ -121,6 +114,7 @@ void MapgenFlatParams::writeParams(Settings *settings) const
        settings->setFlagStr("mgflat_spflags",      spflags, flagdesc_mapgen_flat, U32_MAX);
        settings->setS16("mgflat_ground_level",     ground_level);
        settings->setS16("mgflat_large_cave_depth", large_cave_depth);
+       settings->setS16("mgflat_lava_depth",       lava_depth);
        settings->setFloat("mgflat_cave_width",     cave_width);
        settings->setFloat("mgflat_lake_threshold", lake_threshold);
        settings->setFloat("mgflat_lake_steepness", lake_steepness);
@@ -195,20 +189,25 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
 
        // Init biome generator, place biome-specific nodes, and build biomemap
        biomegen->calcBiomeNoise(node_min);
-       MgStoneType stone_type = generateBiomes();
+
+       MgStoneType mgstone_type;
+       content_t biome_stone;
+       generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
 
        if (flags & MG_CAVES)
                generateCaves(stone_surface_max_y, large_cave_depth);
 
        if (flags & MG_DUNGEONS)
-               generateDungeons(stone_surface_max_y, stone_type);
+               generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
 
        // Generate the registered decorations
        if (flags & MG_DECORATIONS)
-               m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+               m_emerge->decomgr->placeAllDecos(this, blockseed,
+                       node_min, node_max, water_level - 1);
 
        // Generate the registered ores
-       m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+       m_emerge->oremgr->placeAllOres(this, blockseed,
+               node_min, node_max, water_level - 1);
 
        // Sprinkle some dust on top after everything else was generated
        dustTopNodes();
@@ -234,7 +233,7 @@ s16 MapgenFlat::generateTerrain()
        MapNode n_stone(c_stone);
        MapNode n_water(c_water_source);
 
-       v3s16 em = vm->m_area.getExtent();
+       const v3s16 &em = vm->m_area.getExtent();
        s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
        u32 ni2d = 0;