#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER
+#include "noise.h"
#include "nodedef.h"
#include "mapnode.h"
#include "util/string.h"
#define MG_FLAT 0x08
#define MG_LIGHT 0x10
-#define NUM_GEN_NOTIFY 6
-
class Settings;
-class ManualMapVoxelManipulator;
+class MMVManip;
class INodeDefManager;
extern FlagDesc flagdesc_mapgen[];
class Biome;
class EmergeManager;
class MapBlock;
-class ManualMapVoxelManipulator;
class VoxelManipulator;
struct BlockMakeData;
class VoxelArea;
MGOBJ_GENNOTIFY
};
-enum GenNotify {
+enum GenNotifyType {
GENNOTIFY_DUNGEON,
GENNOTIFY_TEMPLE,
GENNOTIFY_CAVE_BEGIN,
GENNOTIFY_CAVE_END,
GENNOTIFY_LARGECAVE_BEGIN,
- GENNOTIFY_LARGECAVE_END
+ GENNOTIFY_LARGECAVE_END,
+ GENNOTIFY_DECORATION,
+ NUM_GENNOTIFY_TYPES
+};
+
+// TODO(hmmmm/paramat): make stone type selection dynamic
+enum MgStoneType {
+ STONE,
+ DESERT_STONE,
+ SANDSTONE,
+};
+
+struct GenNotifyEvent {
+ GenNotifyType type;
+ v3s16 pos;
+ u32 id;
+};
+
+class GenerateNotifier {
+public:
+ GenerateNotifier();
+ GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
+
+ void setNotifyOn(u32 notify_on);
+ void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);
+
+ bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
+ void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
+ bool peek_events=false);
+
+private:
+ u32 m_notify_on;
+ std::set<u32> *m_notify_on_deco_ids;
+ std::list<GenNotifyEvent> m_notify_events;
};
struct MapgenSpecificParams {
- virtual void readParams(Settings *settings) = 0;
- virtual void writeParams(Settings *settings) = 0;
+ virtual void readParams(const Settings *settings) = 0;
+ virtual void writeParams(Settings *settings) const = 0;
virtual ~MapgenSpecificParams() {}
};
s16 water_level;
u32 flags;
+ NoiseParams np_biome_heat;
+ NoiseParams np_biome_humidity;
+
MapgenSpecificParams *sparams;
- MapgenParams() {
- mg_name = DEFAULT_MAPGEN;
- seed = 0;
- water_level = 1;
- chunksize = 5;
- flags = MG_TREES | MG_CAVES | MG_LIGHT;
- sparams = NULL;
- }
+ MapgenParams() :
+ mg_name(DEFAULT_MAPGEN),
+ chunksize(5),
+ seed(0),
+ water_level(1),
+ flags(MG_TREES | MG_CAVES | MG_LIGHT),
+ np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
+ np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
+ sparams(NULL)
+ {}
+
+ void load(const Settings &settings);
+ void save(Settings &settings) const;
};
class Mapgen {
public:
int seed;
int water_level;
+ u32 flags;
bool generating;
int id;
- ManualMapVoxelManipulator *vm;
+
+ MMVManip *vm;
INodeDefManager *ndef;
+ u32 blockseed;
s16 *heightmap;
u8 *biomemap;
v3s16 csize;
- u32 gennotify;
- std::vector<v3s16> *gen_notifications[NUM_GEN_NOTIFY];
+ GenerateNotifier gennotify;
Mapgen();
+ Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~Mapgen();
+ static u32 getBlockSeed(v3s16 p, int seed);
+ static u32 getBlockSeed2(v3s16 p, int seed);
s16 findGroundLevelFull(v2s16 p2d);
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
- void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
+
+ void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
+
void calcLighting(v3s16 nmin, v3s16 nmax);
+ void calcLighting(v3s16 nmin, v3s16 nmax,
+ v3s16 full_nmin, v3s16 full_nmax);
+
+ void propagateSunlight(v3s16 nmin, v3s16 nmax);
+ void spreadLight(v3s16 nmin, v3s16 nmax);
+
void calcLightingOld(v3s16 nmin, v3s16 nmax);
virtual void makeChunk(BlockMakeData *data) {}
virtual ~MapgenFactory() {}
};
-class GenElement {
-public:
- virtual ~GenElement() {}
- u32 id;
- std::string name;
-};
-
-class GenElementManager {
-public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = -1;
-
- GenElementManager() {}
- virtual ~GenElementManager();
-
- virtual GenElement *create(int type) = 0;
-
- virtual u32 add(GenElement *elem);
- virtual GenElement *get(u32 id);
- virtual GenElement *update(u32 id, GenElement *elem);
- virtual GenElement *remove(u32 id);
-
- virtual GenElement *getByName(const char *name);
- virtual GenElement *getByName(std::string &name);
-
-protected:
- std::vector<GenElement *> m_elements;
-};
-
#endif