NUM_GENNOTIFY_TYPES
};
+// TODO(hmmmm/paramat): make stone type selection dynamic
+enum MgStoneType {
+ STONE,
+ DESERT_STONE,
+ SANDSTONE,
+};
+
struct GenNotifyEvent {
GenNotifyType type;
v3s16 pos;
seed(0),
water_level(1),
flags(MG_TREES | MG_CAVES | MG_LIGHT),
- np_biome_heat(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0)),
- np_biome_humidity(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0)),
+ np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
+ np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
sparams(NULL)
{}
virtual ~MapgenFactory() {}
};
-typedef std::map<std::string, std::string> StringMap;
-typedef u32 ObjDefHandle;
-
-#define OBJDEF_INVALID_INDEX ((u32)(-1))
-#define OBJDEF_INVALID_HANDLE 0
-#define OBJDEF_HANDLE_SALT 0x00585e6fu
-#define OBJDEF_MAX_ITEMS (1 << 18)
-#define OBJDEF_UID_MASK ((1 << 7) - 1)
-
-enum ObjDefType {
- OBJDEF_GENERIC,
- OBJDEF_BIOME,
- OBJDEF_ORE,
- OBJDEF_DECORATION,
- OBJDEF_SCHEMATIC,
-};
-
-class ObjDef {
-public:
- virtual ~ObjDef() {}
-
- u32 index;
- u32 uid;
- ObjDefHandle handle;
- std::string name;
-};
-
-class ObjDefManager {
-public:
- ObjDefManager(IGameDef *gamedef, ObjDefType type);
- virtual ~ObjDefManager();
-
- virtual const char *getObjectTitle() const = 0;
-
- virtual void clear();
- virtual ObjDef *getByName(const std::string &name) const;
-
- //// Add new/get/set object definitions by handle
- virtual ObjDefHandle add(ObjDef *obj);
- virtual ObjDef *get(ObjDefHandle handle) const;
- virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
-
- //// Raw variants that work on indexes
- virtual u32 addRaw(ObjDef *obj);
-
- // It is generally assumed that getRaw() will always return a valid object
- // This won't be true if people do odd things such as call setRaw() with NULL
- virtual ObjDef *getRaw(u32 index) const;
- virtual ObjDef *setRaw(u32 index, ObjDef *obj);
-
- INodeDefManager *getNodeDef() const { return m_ndef; }
-
- u32 validateHandle(ObjDefHandle handle) const;
- static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
- static bool decodeHandle(ObjDefHandle handle, u32 *index,
- ObjDefType *type, u32 *uid);
-
-protected:
- INodeDefManager *m_ndef;
- std::vector<ObjDef *> m_objects;
- ObjDefType m_objtype;
-};
-
#endif