Biome API: Add noise defined biome blend
[oweals/minetest.git] / src / mapgen.h
index a875e0f3d74df4c96d21cf3d18ff6ebe8e37881e..a1cc8af534eb2e10461c171ebc5544b648b3a9df 100644 (file)
@@ -115,7 +115,9 @@ struct MapgenParams {
        u32 flags;
 
        NoiseParams np_biome_heat;
+       NoiseParams np_biome_heat_blend;
        NoiseParams np_biome_humidity;
+       NoiseParams np_biome_humidity_blend;
 
        MapgenSpecificParams *sparams;
 
@@ -126,7 +128,9 @@ struct MapgenParams {
                water_level(1),
                flags(MG_TREES | MG_CAVES | MG_LIGHT),
                np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
+               np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
                np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
+               np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
                sparams(NULL)
        {}