#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER
-#include "irrlichttypes_extrabloated.h"
-#include "util/container.h" // UniqueQueue
-#include "gamedef.h"
-#include "mapnode.h"
#include "noise.h"
-#include "settings.h"
-#include <map>
+#include "nodedef.h"
+#include "mapnode.h"
+#include "util/string.h"
+#include "util/container.h"
+
+#define DEFAULT_MAPGEN "v6"
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
-#define MGV6_JUNGLES 0x08
-#define MGV6_BIOME_BLEND 0x10
-#define MG_FLAT 0x20
-
-/////////////////// Ore generation flags
-// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
-// Use 3d noise to get density of ore placement, instead of just the position
-#define OREFLAG_DENSITY 0x02 // not yet implemented
-// For claylike ore types, place ore if the number of surrounding
-// nodes isn't the specified node
-#define OREFLAG_NODEISNT 0x04 // not yet implemented
+#define MG_FLAT 0x08
+#define MG_LIGHT 0x10
+
+class Settings;
+class MMVManip;
+class INodeDefManager;
extern FlagDesc flagdesc_mapgen[];
-extern FlagDesc flagdesc_ore[];
+extern FlagDesc flagdesc_gennotify[];
-class BiomeDefManager;
class Biome;
class EmergeManager;
class MapBlock;
-class ManualMapVoxelManipulator;
class VoxelManipulator;
-class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
+class Map;
+
+enum MapgenObject {
+ MGOBJ_VMANIP,
+ MGOBJ_HEIGHTMAP,
+ MGOBJ_BIOMEMAP,
+ MGOBJ_HEATMAP,
+ MGOBJ_HUMIDMAP,
+ MGOBJ_GENNOTIFY
+};
+
+enum GenNotifyType {
+ GENNOTIFY_DUNGEON,
+ GENNOTIFY_TEMPLE,
+ GENNOTIFY_CAVE_BEGIN,
+ GENNOTIFY_CAVE_END,
+ GENNOTIFY_LARGECAVE_BEGIN,
+ GENNOTIFY_LARGECAVE_END,
+ GENNOTIFY_DECORATION,
+ NUM_GENNOTIFY_TYPES
+};
+
+// TODO(hmmmm/paramat): make stone type selection dynamic
+enum MgStoneType {
+ STONE,
+ DESERT_STONE,
+ SANDSTONE,
+};
+
+struct GenNotifyEvent {
+ GenNotifyType type;
+ v3s16 pos;
+ u32 id;
+};
+
+class GenerateNotifier {
+public:
+ GenerateNotifier();
+ GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
+
+ void setNotifyOn(u32 notify_on);
+ void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);
+
+ bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
+ void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
+ bool peek_events=false);
+
+private:
+ u32 m_notify_on;
+ std::set<u32> *m_notify_on_deco_ids;
+ std::list<GenNotifyEvent> m_notify_events;
+};
+
+struct MapgenSpecificParams {
+ virtual void readParams(const Settings *settings) = 0;
+ virtual void writeParams(Settings *settings) const = 0;
+ virtual ~MapgenSpecificParams() {}
+};
struct MapgenParams {
std::string mg_name;
- int chunksize;
+ s16 chunksize;
u64 seed;
- int water_level;
+ s16 water_level;
u32 flags;
- MapgenParams() {
- mg_name = "v6";
- seed = 0;
- water_level = 1;
- chunksize = 5;
- flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
- }
-
- virtual bool readParams(Settings *settings) = 0;
- virtual void writeParams(Settings *settings) = 0;
- virtual ~MapgenParams() {}
+ NoiseParams np_biome_heat;
+ NoiseParams np_biome_heat_blend;
+ NoiseParams np_biome_humidity;
+ NoiseParams np_biome_humidity_blend;
+
+ MapgenSpecificParams *sparams;
+
+ MapgenParams() :
+ mg_name(DEFAULT_MAPGEN),
+ chunksize(5),
+ seed(0),
+ water_level(1),
+ flags(MG_TREES | MG_CAVES | MG_LIGHT),
+ np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
+ np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
+ np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
+ np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
+ sparams(NULL)
+ {}
+
+ void load(const Settings &settings);
+ void save(Settings &settings) const;
};
class Mapgen {
public:
int seed;
int water_level;
+ u32 flags;
bool generating;
int id;
- ManualMapVoxelManipulator *vm;
+
+ MMVManip *vm;
INodeDefManager *ndef;
- virtual ~Mapgen() {}
+ u32 blockseed;
+ s16 *heightmap;
+ u8 *biomemap;
+ v3s16 csize;
+
+ GenerateNotifier gennotify;
+ Mapgen();
+ Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ virtual ~Mapgen();
+
+ static u32 getBlockSeed(v3s16 p, int seed);
+ static u32 getBlockSeed2(v3s16 p, int seed);
+ s16 findGroundLevelFull(v2s16 p2d);
+ s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
+ void updateHeightmap(v3s16 nmin, v3s16 nmax);
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
- void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
+
+ void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
+
void calcLighting(v3s16 nmin, v3s16 nmax);
- void calcLightingOld(v3s16 nmin, v3s16 nmax);
+ void calcLighting(v3s16 nmin, v3s16 nmax,
+ v3s16 full_nmin, v3s16 full_nmax);
+
+ void propagateSunlight(v3s16 nmin, v3s16 nmax);
+ void spreadLight(v3s16 nmin, v3s16 nmax);
- virtual void makeChunk(BlockMakeData *data) {};
- virtual int getGroundLevelAtPoint(v2s16 p) = 0;
+ void calcLightingOld(v3s16 nmin, v3s16 nmax);
- //Legacy functions for Farmesh (pending removal)
- static bool get_have_beach(u64 seed, v2s16 p2d);
- static double tree_amount_2d(u64 seed, v2s16 p);
- static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+ virtual void makeChunk(BlockMakeData *data) {}
+ virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
};
struct MapgenFactory {
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
- EmergeManager *emerge) = 0;
- virtual MapgenParams *createMapgenParams() = 0;
+ EmergeManager *emerge) = 0;
+ virtual MapgenSpecificParams *createMapgenParams() = 0;
virtual ~MapgenFactory() {}
};
-enum OreType {
- ORE_SCATTER,
- ORE_SHEET,
- ORE_CLAYLIKE
-};
-
-#define ORE_RANGE_ACTUAL 1
-#define ORE_RANGE_MIRROR 2
-
-class Ore {
-public:
- std::string ore_name;
- std::string wherein_name;
- content_t ore;
- content_t wherein; // the node to be replaced
- u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
- s16 clust_num_ores; // how many ore nodes are in a chunk
- s16 clust_size; // how large (in nodes) a chunk of ore is
- s16 height_min;
- s16 height_max;
- u8 ore_param2; // to set node-specific attributes
- u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
- NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
- Noise *noise;
-
- Ore() {
- ore = CONTENT_IGNORE;
- wherein = CONTENT_IGNORE;
- np = NULL;
- noise = NULL;
- }
-
- virtual ~Ore();
-
- void resolveNodeNames(INodeDefManager *ndef);
- void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
-};
-
-class OreScatter : public Ore {
- ~OreScatter() {}
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-
-class OreSheet : public Ore {
- ~OreSheet() {}
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-
-Ore *createOre(OreType type);
-
#endif
-