MAPGEN_FRACTAL,
MAPGEN_VALLEYS,
MAPGEN_SINGLENODE,
+ MAPGEN_CARPATHIAN,
MAPGEN_INVALID,
};
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCaverns(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
- virtual MgStoneType generateBiomes();
+ virtual MgStoneType generateBiomes(s16 biome_zero_level = 0);
virtual void dustTopNodes();
protected:
float cavern_limit;
float cavern_taper;
float cavern_threshold;
+ int lava_depth;
};
#endif