#include "mapnode.h"
#include "noise.h"
#include "settings.h"
-#include <map>
/////////////////// Mapgen flags
#define MG_TREES 0x01
class Ore {
public:
std::string ore_name;
- std::string wherein_name;
+ std::vector<std::string> wherein_names;
content_t ore;
- content_t wherein; // the node to be replaced
+ std::vector<content_t> wherein; // the node to be replaced
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
s16 clust_num_ores; // how many ore nodes are in a chunk
s16 clust_size; // how large (in nodes) a chunk of ore is
Ore() {
ore = CONTENT_IGNORE;
- wherein = CONTENT_IGNORE;
np = NULL;
noise = NULL;
}
};
#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+#define MTSCHEM_PROB_NEVER 0x00
+#define MTSCHEM_PROB_ALWAYS 0xFF
class DecoSchematic : public Decoration {
public:
std::vector<std::string> *node_names;
std::vector<content_t> c_nodes;
+ std::map<std::string, std::string> replacements;
u32 flags;
Rotation rotation;
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p);
- void applyProbabilities(std::vector<std::pair<v3s16, s16> > *plist, v3s16 p0);
+ void applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0);
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,