Fix MapgenV6::getGroundLevelAtPoint()
[oweals/minetest.git] / src / mapgen.h
index 57d0ee8a01d06de3b9707cc450fad4c59695b1e9..68f6f61e2de28e2e5b33141da1622dfcebf0ae87 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,47 +20,276 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef MAPGEN_HEADER
 #define MAPGEN_HEADER
 
-#include "common_irrlicht.h"
-#include "utility.h" // UniqueQueue
+#include "irrlichttypes_extrabloated.h"
+#include "util/container.h" // UniqueQueue
+#include "gamedef.h"
+#include "mapnode.h"
+#include "noise.h"
+#include "settings.h"
 
-struct BlockMakeData;
+/////////////////// Mapgen flags
+#define MG_TREES         0x01
+#define MG_CAVES         0x02
+#define MG_DUNGEONS      0x04
+#define MGV6_FORESTS     0x08
+#define MGV6_BIOME_BLEND 0x10
+
+#define AVERAGE_MUD_AMOUNT 4
+
+class BiomeDefManager;
+class Biome;
+
+//struct BlockMakeData;
 class MapBlock;
 class ManualMapVoxelManipulator;
+class VoxelManipulator;
+class INodeDefManager;
+
+extern NoiseParams nparams_v6_def_terrain_base;
+extern NoiseParams nparams_v6_def_terrain_higher;
+extern NoiseParams nparams_v6_def_steepness;
+extern NoiseParams nparams_v6_def_height_select;
+extern NoiseParams nparams_v6_def_trees;
+extern NoiseParams nparams_v6_def_mud;
+extern NoiseParams nparams_v6_def_beach;
+extern NoiseParams nparams_v6_def_biome;
+extern NoiseParams nparams_v6_def_cave;
 
-namespace mapgen
+extern NoiseParams nparams_v7_def_terrain;
+extern NoiseParams nparams_v7_def_bgroup;
+extern NoiseParams nparams_v7_def_heat;
+extern NoiseParams nparams_v7_def_humidity;
+
+enum BiomeType
 {
-       // Finds precise ground level at any position
-       s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+       BT_NORMAL,
+       BT_DESERT
+};
 
-       // Find out if block is completely underground
-       bool block_is_underground(u64 seed, v3s16 blockpos);
 
-       // Main map generation routine
-       void make_block(BlockMakeData *data);
-       
-       // Add objects according to block content
-       void add_random_objects(MapBlock *block);
-       
-       /*
-               These are used by FarMesh
-       */
-       bool get_have_sand(u64 seed, v2s16 p2d);
+struct BlockMakeData {
+       bool no_op;
+       ManualMapVoxelManipulator *vmanip;
+       u64 seed;
+       v3s16 blockpos_min;
+       v3s16 blockpos_max;
+       v3s16 blockpos_requested;
+       UniqueQueue<v3s16> transforming_liquid;
+       INodeDefManager *nodedef;
+
+       BlockMakeData();
+       ~BlockMakeData();
+};
+
+
+struct MapgenParams {
+       int mg_version;
+       int chunksize;
+       u64 seed;
+       int water_level;
+       u32 flags;
+
+       MapgenParams() {
+               mg_version  = 6;
+               seed        = 0;
+               water_level = 1;
+               chunksize   = 5;
+               flags       = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
+       }
+
+       static MapgenParams *createMapgenParams(int mgver);
+       static MapgenParams *getParamsFromSettings(Settings *settings);
+
+};
+
+struct MapgenV6Params : public MapgenParams {
+       float freq_desert;
+       float freq_beach;
+       NoiseParams *np_terrain_base;
+       NoiseParams *np_terrain_higher;
+       NoiseParams *np_steepness;
+       NoiseParams *np_height_select;
+       NoiseParams *np_trees;
+       NoiseParams *np_mud;
+       NoiseParams *np_beach;
+       NoiseParams *np_biome;
+       NoiseParams *np_cave;
+
+       MapgenV6Params() {
+               freq_desert       = 0.45;
+               freq_beach        = 0.15;
+               np_terrain_base   = &nparams_v6_def_terrain_base;
+               np_terrain_higher = &nparams_v6_def_terrain_higher;
+               np_steepness      = &nparams_v6_def_steepness;
+               np_height_select  = &nparams_v6_def_height_select;
+               np_trees          = &nparams_v6_def_trees;
+               np_mud            = &nparams_v6_def_mud;
+               np_beach          = &nparams_v6_def_beach;
+               np_biome          = &nparams_v6_def_biome;
+               np_cave           = &nparams_v6_def_cave;
+       }
+};
+
+struct MapgenV7Params : public MapgenParams {
+       NoiseParams *np_terrain;
+       NoiseParams *np_bgroup;
+       NoiseParams *np_heat;
+       NoiseParams *np_humidity;
+
+       MapgenV7Params() {
+               np_terrain  = &nparams_v7_def_terrain;
+               np_bgroup   = &nparams_v7_def_bgroup;
+               np_heat     = &nparams_v7_def_heat;
+               np_humidity = &nparams_v7_def_humidity;
+       }
+};
+
+
+class Mapgen {
+public:
+       int seed;
+       int water_level;
+       bool generating;
+       int id;
+
+       virtual void makeChunk(BlockMakeData *data) {};
+       virtual int getGroundLevelAtPoint(v2s16 p) = 0;
+
+       //Legacy functions for Farmesh (pending removal)
+       static bool get_have_beach(u64 seed, v2s16 p2d);
+       static double tree_amount_2d(u64 seed, v2s16 p);
+       static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+};
+
+
+class MapgenV6 : public Mapgen {
+public:
+       //ManualMapVoxelManipulator &vmanip;
+
+       int ystride;
+       v3s16 csize;
+
+       v3s16 node_min;
+       v3s16 node_max;
+
+       Noise *noise_terrain_base;
+       Noise *noise_terrain_higher;
+       Noise *noise_steepness;
+       Noise *noise_height_select;
+       Noise *noise_trees;
+       Noise *noise_mud;
+       Noise *noise_beach;
+       Noise *noise_biome;
+
+       float *map_terrain_base;
+       float *map_terrain_higher;
+       float *map_steepness;
+       float *map_height_select;
+       float *map_trees;
+       float *map_mud;
+       float *map_beach;
+       float *map_biome;
+
+       NoiseParams *np_cave;
+
+       u32 flags;
+       float freq_desert;
+       float freq_beach;
+
+       MapgenV6(int mapgenid, MapgenV6Params *params);
+       ~MapgenV6();
+
+       void makeChunk(BlockMakeData *data);
+       int getGroundLevelAtPoint(v2s16 p);
+
+       double baseRockLevelFromNoise(v2s16 p);
+       static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
+       static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
+       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
        double tree_amount_2d(u64 seed, v2s16 p);
-       
+       bool block_is_underground(u64 seed, v3s16 blockpos);
+       double base_rock_level_2d(u64 seed, v2s16 p);
+       s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+       double get_mud_add_amount(u64 seed, v2s16 p);
+       bool get_have_beach(u64 seed, v2s16 p2d);
+       BiomeType get_biome(u64 seed, v2s16 p2d);
+       u32 get_blockseed(u64 seed, v3s16 p);
+};
+
+
+class MapgenV7 : public Mapgen {
+public:
+       BlockMakeData *data;
+       ManualMapVoxelManipulator *vmanip;
+       INodeDefManager *ndef;
+       BiomeDefManager *biomedef;
+
+       int ystride;
+       int zstride;
+
+       v3s16 csize;
+
+       Noise *noise_terrain;
+       Noise *noise_bgroup;
+       Noise *noise_heat;
+       Noise *noise_humidity;
+
+       v3s16 node_min;
+       v3s16 node_max;
+
+       float *map_terrain;
+       float *map_bgroup;
+       float *map_heat;
+       float *map_humidity;
+
+       bool generating;
+       int id;
+       u32 flags;
+
+       //should these be broken off into a "commonly used nodes" class?
+       MapNode n_air;
+       MapNode n_water;
+       MapNode n_lava;
+
+       MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
+       ~MapgenV7();
+
+       void makeChunk(BlockMakeData *data);
+       int getGroundLevelAtPoint(v2s16 p);
+
+       Biome *getBiomeAtPoint(v3s16 p);
+       void updateLiquid(v3s16 node_min, v3s16 node_max);
+       void updateLighting(v3s16 node_min, v3s16 node_max);
+
+       //Legacy functions for Farmesh (pending removal)
+//     static bool get_have_beach(u64 seed, v2s16 p2d);
+//     static double tree_amount_2d(u64 seed, v2s16 p);
+//     static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+};
+
+class EmergeManager {
+public:
+       //settings
+       MapgenParams *params;
+
+       //mapgen objects here
+       Mapgen *mapgen;
+
+       //biome manager
+       BiomeDefManager *biomedef;
 
-       struct BlockMakeData
-       {
-               bool no_op;
-               ManualMapVoxelManipulator *vmanip;
-               u64 seed;
-               v3s16 blockpos;
-               UniqueQueue<v3s16> transforming_liquid;
+       EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
+       ~EmergeManager();
 
-               BlockMakeData();
-               ~BlockMakeData();
-       };
+       Mapgen *getMapgen();
+       void addBlockToQueue();
 
-}; // namespace mapgen
+       //mapgen helper methods
+       Biome *getBiomeAtPoint(v3s16 p);
+       int getGroundLevelAtPoint(v2s16 p);
+       bool isBlockUnderground(v3s16 blockpos);
+       u32 getBlockSeed(v3s16 p);
+};
 
 #endif