u32 blockseed;
s16 *heightmap;
u8 *biomemap;
+ float *heatmap;
+ float *humidmap;
v3s16 csize;
GenerateNotifier gennotify;
void propagateSunlight(v3s16 nmin, v3s16 nmax);
void spreadLight(v3s16 nmin, v3s16 nmax);
- void calcLightingOld(v3s16 nmin, v3s16 nmax);
-
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
};