#include "noise.h"
#include "settings.h"
+#define DEFAULT_MAPGEN "v6"
+
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
-#define MGV6_JUNGLES 0x08
-#define MGV6_BIOME_BLEND 0x10
-#define MG_FLAT 0x20
-#define MG_NOLIGHT 0x40
-#define MGV7_MOUNTAINS 0x80
-#define MGV7_RIDGES 0x100
+#define MG_FLAT 0x08
+#define MG_LIGHT 0x10
/////////////////// Ore generation flags
// Use absolute value of height to determine ore placement
};
+struct MapgenSpecificParams {
+ virtual void readParams(Settings *settings) = 0;
+ virtual void writeParams(Settings *settings) = 0;
+ virtual ~MapgenSpecificParams() {}
+};
+
struct MapgenParams {
std::string mg_name;
int chunksize;
int water_level;
u32 flags;
+ MapgenSpecificParams *sparams;
+
MapgenParams() {
- mg_name = "v6";
+ mg_name = DEFAULT_MAPGEN;
seed = 0;
water_level = 1;
chunksize = 5;
- flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
+ flags = MG_TREES | MG_CAVES | MG_LIGHT;
+ sparams = NULL;
}
-
- virtual bool readParams(Settings *settings) { return true; }
- virtual void writeParams(Settings *settings) {}
- virtual ~MapgenParams() {}
};
class Mapgen {
struct MapgenFactory {
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
EmergeManager *emerge) = 0;
- virtual MapgenParams *createMapgenParams() = 0;
+ virtual MapgenSpecificParams *createMapgenParams() = 0;
virtual ~MapgenFactory() {}
};
enum DecorationType {
- DECO_SIMPLE,
+ DECO_SIMPLE = 1,
DECO_SCHEMATIC,
DECO_LSYSTEM
};
void saveSchematicFile(INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
- void placeStructure(Map *map, v3s16 p);
+ void placeStructure(Map *map, v3s16 p, bool force_placement);
void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,
std::vector<std::pair<s16, u8> > *splist);