#define DEFAULT_MAPGEN "v6"
/////////////////// Mapgen flags
-#define MG_TREES 0x01
-#define MG_CAVES 0x02
-#define MG_DUNGEONS 0x04
-#define MG_FLAT 0x08
-#define MG_LIGHT 0x10
+#define MG_TREES 0x01
+#define MG_CAVES 0x02
+#define MG_DUNGEONS 0x04
+#define MG_FLAT 0x08
+#define MG_LIGHT 0x10
+#define MG_DECORATIONS 0x20
class Settings;
class MMVManip;
chunksize(5),
seed(0),
water_level(1),
- flags(MG_TREES | MG_CAVES | MG_LIGHT),
+ flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
+
+private:
+ DISABLE_CLASS_COPY(Mapgen);
};
struct MapgenFactory {