// Main map generation routine
void make_block(BlockMakeData *data);
- // Add objects according to block content
- void add_random_objects(MapBlock *block);
-
// Add a tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef);
*/
bool get_have_sand(u64 seed, v2s16 p2d);
double tree_amount_2d(u64 seed, v2s16 p);
-
struct BlockMakeData
{