// Returns Y one under area minimum if not found
s16 Mapgen::findGroundLevelFull(v2s16 p2d)
{
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
s16 y_nodes_max = vm->m_area.MaxEdge.Y;
s16 y_nodes_min = vm->m_area.MinEdge.Y;
u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
// Returns -MAX_MAP_GENERATION_LIMIT if not found
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
{
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
s16 y;
// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
{
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
s16 y;
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
{
bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
//TimeTaker t("propagateSunlight");
VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level >= nmax.Y);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
// NOTE: Direct access to the low 4 bits of param1 is okay here because,
// by definition, sunlight will never be in the night lightbank.
}
-MgStoneType MapgenBasic::generateBiomes()
+MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
{
// can't generate biomes without a biome generator!
assert(biomegen);
assert(biomemap);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = MGSTONE_STONE;
(air_above || !biome);
if (is_stone_surface || is_water_surface) {
- biome = biomegen->getBiomeAtIndex(index, y);
+ // Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
+ s32 relative_y = rangelim(y - biome_zero_level,
+ -MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
+ biome = biomegen->getBiomeAtIndex(index, relative_y);
if (biomemap[index] == BIOME_NONE && is_stone_surface)
biomemap[index] = biome->index;
if (node_max.Y < water_level)
return;
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)