#include "util/numeric.h"
#include "filesys.h"
#include "log.h"
+#include "mapgen_carpathian.h"
#include "mapgen_flat.h"
#include "mapgen_fractal.h"
#include "mapgen_v5.h"
{"fractal", true},
{"valleys", true},
{"singlenode", true},
+ {"carpathian", true},
};
STATIC_ASSERT(
Mapgen::Mapgen()
{
- generating = false;
- id = -1;
- seed = 0;
- water_level = 0;
- mapgen_limit = 0;
- flags = 0;
-
- vm = NULL;
- ndef = NULL;
- biomegen = NULL;
- biomemap = NULL;
- heightmap = NULL;
}
Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
{
- generating = false;
id = mapgenid;
water_level = params->water_level;
mapgen_limit = params->mapgen_limit;
*/
seed = (s32)params->seed;
- vm = NULL;
ndef = emerge->ndef;
- biomegen = NULL;
- biomemap = NULL;
- heightmap = NULL;
}
MapgenParams *params, EmergeManager *emerge)
{
switch (mgtype) {
+ case MAPGEN_CARPATHIAN:
+ return new MapgenCarpathian(mgid, (MapgenCarpathianParams *)params, emerge);
case MAPGEN_FLAT:
return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge);
case MAPGEN_FRACTAL:
MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
{
switch (mgtype) {
+ case MAPGEN_CARPATHIAN:
+ return new MapgenCarpathianParams;
case MAPGEN_FLAT:
return new MapgenFlatParams;
case MAPGEN_FRACTAL:
// Returns Y one under area minimum if not found
s16 Mapgen::findGroundLevelFull(v2s16 p2d)
{
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
s16 y_nodes_max = vm->m_area.MaxEdge.Y;
s16 y_nodes_min = vm->m_area.MinEdge.Y;
u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
// Returns -MAX_MAP_GENERATION_LIMIT if not found
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
{
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
s16 y;
// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
{
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
s16 y;
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
{
bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
//TimeTaker t("propagateSunlight");
VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level >= nmax.Y);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
// NOTE: Direct access to the low 4 bits of param1 is okay here because,
// by definition, sunlight will never be in the night lightbank.
}
-MgStoneType MapgenBasic::generateBiomes()
+MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
{
// can't generate biomes without a biome generator!
assert(biomegen);
assert(biomemap);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = MGSTONE_STONE;
(air_above || !biome);
if (is_stone_surface || is_water_surface) {
- biome = biomegen->getBiomeAtIndex(index, y);
+ // Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
+ s32 relative_y = rangelim(y - biome_zero_level,
+ -MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
+ biome = biomegen->getBiomeAtIndex(index, relative_y);
if (biomemap[index] == BIOME_NONE && is_stone_surface)
biomemap[index] = biome->index;
if (node_max.Y < water_level)
return;
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
- c_water_source, CONTENT_IGNORE);
+ c_water_source, CONTENT_IGNORE, lava_depth);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}
GenerateNotifier::GenerateNotifier()
{
- m_notify_on = 0;
}