/*
Minetest
-Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2015-2017 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "util/numeric.h"
#include "filesys.h"
#include "log.h"
+#include "mapgen_flat.h"
+#include "mapgen_fractal.h"
+#include "mapgen_v5.h"
+#include "mapgen_v6.h"
+#include "mapgen_v7.h"
+#include "mapgen_valleys.h"
+#include "mapgen_singlenode.h"
#include "cavegen.h"
+#include "dungeongen.h"
FlagDesc flagdesc_mapgen[] = {
- {"trees", MG_TREES},
{"caves", MG_CAVES},
{"dungeons", MG_DUNGEONS},
- {"flat", MG_FLAT},
{"light", MG_LIGHT},
{"decorations", MG_DECORATIONS},
{NULL, 0}
{NULL, 0}
};
+struct MapgenDesc {
+ const char *name;
+ bool is_user_visible;
+};
+
+////
+//// Built-in mapgens
+////
+
+static MapgenDesc g_reg_mapgens[] = {
+ {"v5", true},
+ {"v6", true},
+ {"v7", true},
+ {"flat", true},
+ {"fractal", true},
+ {"valleys", true},
+ {"singlenode", true},
+};
+
+STATIC_ASSERT(
+ ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
+ registered_mapgens_is_wrong_size);
////
//// Mapgen
Mapgen::Mapgen()
{
- generating = false;
- id = -1;
- seed = 0;
- water_level = 0;
- flags = 0;
+ generating = false;
+ id = -1;
+ seed = 0;
+ water_level = 0;
+ mapgen_limit = 0;
+ flags = 0;
vm = NULL;
ndef = NULL;
Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
{
- generating = false;
- id = mapgenid;
- seed = (int)params->seed;
- water_level = params->water_level;
- flags = params->flags;
- csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+ generating = false;
+ id = mapgenid;
+ water_level = params->water_level;
+ mapgen_limit = params->mapgen_limit;
+ flags = params->flags;
+ csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+
+ /*
+ We are losing half our entropy by doing this, but it is necessary to
+ preserve reverse compatibility. If the top half of our current 64 bit
+ seeds ever starts getting used, existing worlds will break due to a
+ different hash outcome and no way to differentiate between versions.
+
+ A solution could be to add a new bit to designate that the top half of
+ the seed value should be used, essentially a 1-bit version code, but
+ this would require increasing the total size of a seed to 9 bytes (yuck)
+
+ It's probably okay if this never gets fixed. 4.2 billion possibilities
+ ought to be enough for anyone.
+ */
+ seed = (s32)params->seed;
vm = NULL;
ndef = emerge->ndef;
}
-u32 Mapgen::getBlockSeed(v3s16 p, int seed)
+MapgenType Mapgen::getMapgenType(const std::string &mgname)
+{
+ for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
+ if (mgname == g_reg_mapgens[i].name)
+ return (MapgenType)i;
+ }
+
+ return MAPGEN_INVALID;
+}
+
+
+const char *Mapgen::getMapgenName(MapgenType mgtype)
+{
+ size_t index = (size_t)mgtype;
+ if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
+ return "invalid";
+
+ return g_reg_mapgens[index].name;
+}
+
+
+Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid,
+ MapgenParams *params, EmergeManager *emerge)
+{
+ switch (mgtype) {
+ case MAPGEN_FLAT:
+ return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge);
+ case MAPGEN_FRACTAL:
+ return new MapgenFractal(mgid, (MapgenFractalParams *)params, emerge);
+ case MAPGEN_SINGLENODE:
+ return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params, emerge);
+ case MAPGEN_V5:
+ return new MapgenV5(mgid, (MapgenV5Params *)params, emerge);
+ case MAPGEN_V6:
+ return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
+ case MAPGEN_V7:
+ return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
+ case MAPGEN_VALLEYS:
+ return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge);
+ default:
+ return NULL;
+ }
+}
+
+
+MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
+{
+ switch (mgtype) {
+ case MAPGEN_FLAT:
+ return new MapgenFlatParams;
+ case MAPGEN_FRACTAL:
+ return new MapgenFractalParams;
+ case MAPGEN_SINGLENODE:
+ return new MapgenSinglenodeParams;
+ case MAPGEN_V5:
+ return new MapgenV5Params;
+ case MAPGEN_V6:
+ return new MapgenV6Params;
+ case MAPGEN_V7:
+ return new MapgenV7Params;
+ case MAPGEN_VALLEYS:
+ return new MapgenValleysParams;
+ default:
+ return NULL;
+ }
+}
+
+
+void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
+{
+ for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
+ if (include_hidden || g_reg_mapgens[i].is_user_visible)
+ mgnames->push_back(g_reg_mapgens[i].name);
+ }
+}
+
+
+u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
{
return (u32)seed +
p.Z * 38134234 +
}
-u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
+u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
{
u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
n = (n >> 13) ^ n;
//printf("updateHeightmap: %dus\n", t.stop());
}
+inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
+{
+ u32 vi_neg_x = vi;
+ vm->m_area.add_x(em, vi_neg_x, -1);
+ if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
+ if (c_nx.floodable && !c_nx.isLiquid())
+ return true;
+ }
+ u32 vi_pos_x = vi;
+ vm->m_area.add_x(em, vi_pos_x, +1);
+ if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
+ if (c_px.floodable && !c_px.isLiquid())
+ return true;
+ }
+ u32 vi_neg_z = vi;
+ vm->m_area.add_z(em, vi_neg_z, -1);
+ if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
+ if (c_nz.floodable && !c_nz.isLiquid())
+ return true;
+ }
+ u32 vi_pos_z = vi;
+ vm->m_area.add_z(em, vi_pos_z, +1);
+ if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
+ if (c_pz.floodable && !c_pz.isLiquid())
+ return true;
+ }
+ return false;
+}
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
{
- bool isliquid, wasliquid;
+ bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
v3s16 em = vm->m_area.getExtent();
- for (s16 z = nmin.Z; z <= nmax.Z; z++) {
- for (s16 x = nmin.X; x <= nmax.X; x++) {
- wasliquid = true;
-
- u32 i = vm->m_area.index(x, nmax.Y, z);
- for (s16 y = nmax.Y; y >= nmin.Y; y--) {
- isliquid = ndef->get(vm->m_data[i]).isLiquid();
-
- // there was a change between liquid and nonliquid, add to queue.
- if (isliquid != wasliquid)
+ for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
+ for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
+ wasignored = true;
+ wasliquid = false;
+ waschecked = false;
+ waspushed = false;
+
+ u32 vi = vm->m_area.index(x, nmax.Y, z);
+ for (s16 y = nmax.Y; y >= nmin.Y; y--) {
+ isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
+ isliquid = ndef->get(vm->m_data[vi]).isLiquid();
+
+ if (isignored || wasignored || isliquid == wasliquid) {
+ // Neither topmost node of liquid column nor topmost node below column
+ waschecked = false;
+ waspushed = false;
+ } else if (isliquid) {
+ // This is the topmost node in the column
+ bool ispushed = false;
+ if (isLiquidHorizontallyFlowable(vi, em)) {
trans_liquid->push_back(v3s16(x, y, z));
-
- wasliquid = isliquid;
- vm->m_area.add_y(em, i, -1);
+ ispushed = true;
+ }
+ // Remember waschecked and waspushed to avoid repeated
+ // checks/pushes in case the column consists of only this node
+ waschecked = true;
+ waspushed = ispushed;
+ } else {
+ // This is the topmost node below a liquid column
+ u32 vi_above = vi;
+ vm->m_area.add_y(em, vi_above, 1);
+ if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
+ (!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
+ // Push back the lowest node in the column which is one
+ // node above this one
+ trans_liquid->push_back(v3s16(x, y + 1, z));
+ }
}
+
+ wasliquid = isliquid;
+ wasignored = isignored;
+ vm->m_area.add_y(em, vi, -1);
}
}
}
MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
+ this->m_emerge = emerge;
+ this->m_bmgr = emerge->biomemgr;
+
+ //// Here, 'stride' refers to the number of elements needed to skip to index
+ //// an adjacent element for that coordinate in noise/height/biome maps
+ //// (*not* vmanip content map!)
+
+ // Note there is no X stride explicitly defined. Items adjacent in the X
+ // coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
+
+ // Number of elements to skip to get to the next Y coordinate
+ this->ystride = csize.X;
+
+ // Number of elements to skip to get to the next Z coordinate
+ this->zstride = csize.X * csize.Y;
+
+ // Z-stride value for maps oversized for 1-down overgeneration
+ this->zstride_1d = csize.X * (csize.Y + 1);
+
+ // Z-stride value for maps oversized for 1-up 1-down overgeneration
+ this->zstride_1u1d = csize.X * (csize.Y + 2);
+
+ //// Allocate heightmap
+ this->heightmap = new s16[csize.X * csize.Z];
+
+ //// Initialize biome generator
+ // TODO(hmmmm): should we have a way to disable biomemanager biomes?
+ biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
+ biomemap = biomegen->biomemap;
+
+ //// Look up some commonly used content
+ c_stone = ndef->getId("mapgen_stone");
+ c_desert_stone = ndef->getId("mapgen_desert_stone");
+ c_sandstone = ndef->getId("mapgen_sandstone");
+ c_water_source = ndef->getId("mapgen_water_source");
+ c_river_water_source = ndef->getId("mapgen_river_water_source");
+ c_lava_source = ndef->getId("mapgen_lava_source");
+
+ // Fall back to more basic content if not defined
+ // river_water_source cannot fallback to water_source because river water
+ // needs to be non-renewable and have a short flow range.
+ if (c_desert_stone == CONTENT_IGNORE)
+ c_desert_stone = c_stone;
+ if (c_sandstone == CONTENT_IGNORE)
+ c_sandstone = c_stone;
+
+ //// Content used for dungeon generation
+ c_cobble = ndef->getId("mapgen_cobble");
+ c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
+ c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+ c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
+ c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
+
+ // Fall back to more basic content if not defined
+ if (c_mossycobble == CONTENT_IGNORE)
+ c_mossycobble = c_cobble;
+ if (c_stair_cobble == CONTENT_IGNORE)
+ c_stair_cobble = c_cobble;
+ if (c_stair_desert_stone == CONTENT_IGNORE)
+ c_stair_desert_stone = c_desert_stone;
+ if (c_sandstonebrick == CONTENT_IGNORE)
+ c_sandstonebrick = c_sandstone;
+ if (c_stair_sandstone_block == CONTENT_IGNORE)
+ c_stair_sandstone_block = c_sandstonebrick;
+}
+
+MapgenBasic::~MapgenBasic()
+{
+ delete biomegen;
+ delete []heightmap;
}
+
MgStoneType MapgenBasic::generateBiomes()
{
+ // can't generate biomes without a biome generator!
+ assert(biomegen);
+ assert(biomemap);
+
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = MGSTONE_STONE;
+ noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
+
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = NULL;
u16 depth_top = 0;
u16 base_filler = 0;
u16 depth_water_top = 0;
+ u16 depth_riverbed = 0;
u32 vi = vm->m_area.index(x, node_max.Y, z);
// Check node at base of mapchunk above, either a node of a previously
// generated mapchunk or if not, a node of overgenerated base terrain.
content_t c_above = vm->m_data[vi + em.X].getContent();
bool air_above = c_above == CONTENT_AIR;
- bool water_above = (c_above == c_water_source || c_above == c_river_water_source);
+ bool river_water_above = c_above == c_river_water_source;
+ bool water_above = c_above == c_water_source || river_water_above;
+
+ biomemap[index] = BIOME_NONE;
// If there is air or water above enable top/filler placement, otherwise force
// nplaced to stone level by setting a number exceeding any possible filler depth.
// 1. At the surface of stone below air or water.
// 2. At the surface of water below air.
// 3. When stone or water is detected but biome has not yet been calculated.
- if ((c == c_stone && (air_above || water_above || !biome))
- || ((c == c_water_source || c == c_river_water_source)
- && (air_above || !biome))) {
+ bool is_stone_surface = (c == c_stone) &&
+ (air_above || water_above || !biome);
+
+ bool is_water_surface =
+ (c == c_water_source || c == c_river_water_source) &&
+ (air_above || !biome);
+
+ if (is_stone_surface || is_water_surface) {
biome = biomegen->getBiomeAtIndex(index, y);
+ if (biomemap[index] == BIOME_NONE && is_stone_surface)
+ biomemap[index] = biome->index;
+
depth_top = biome->depth_top;
- base_filler = MYMAX(depth_top
- + biome->depth_filler
- + noise_filler_depth->result[index], 0.f);
+ base_filler = MYMAX(depth_top +
+ biome->depth_filler +
+ noise_filler_depth->result[index], 0.f);
depth_water_top = biome->depth_water_top;
+ depth_riverbed = biome->depth_riverbed;
// Detect stone type for dungeons during every biome calculation.
// This is more efficient than detecting per-node and will not
|| c_below == c_river_water_source)
nplaced = U16_MAX;
- if (nplaced < depth_top) {
+ if (river_water_above) {
+ if (nplaced < depth_riverbed) {
+ vm->m_data[vi] = MapNode(biome->c_riverbed);
+ nplaced++;
+ } else {
+ nplaced = U16_MAX; // Disable top/filler placement
+ river_water_above = false;
+ }
+ } else if (nplaced < depth_top) {
vm->m_data[vi] = MapNode(biome->c_top);
nplaced++;
} else if (nplaced < base_filler) {
water_above = true;
} else if (c == c_river_water_source) {
vm->m_data[vi] = MapNode(biome->c_river_water);
- nplaced = depth_top; // Enable filler placement for next surface
+ nplaced = 0; // Enable riverbed placement for next surface
air_above = false;
water_above = true;
+ river_water_above = true;
} else if (c == CONTENT_AIR) {
nplaced = 0; // Enable top/filler placement for next surface
air_above = true;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
- Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
+ Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;
if (max_stone_y < node_min.Y)
return;
- noise_cave1->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
- noise_cave2->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
-
- v3s16 em = vm->m_area.getExtent();
- u32 index2d = 0;
-
- for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
- bool column_is_open = false; // Is column open to overground
- bool is_tunnel = false; // Is tunnel or tunnel floor
- u32 vi = vm->m_area.index(x, node_max.Y, z);
- u32 index3d = (z - node_min.Z) * zstride_1d + csize.Y * ystride +
- (x - node_min.X);
- // Biome of column
- Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
-
- // Don't excavate the overgenerated stone at node_max.Y + 1,
- // this creates a 'roof' over the tunnel, preventing light in
- // tunnels at mapchunk borders when generating mapchunks upwards.
- // This 'roof' is removed when the mapchunk above is generated.
- for (s16 y = node_max.Y; y >= node_min.Y - 1; y--,
- index3d -= ystride,
- vm->m_area.add_y(em, vi, -1)) {
+ CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
+ &np_cave1, &np_cave2, seed, cave_width);
- content_t c = vm->m_data[vi].getContent();
- if (c == CONTENT_AIR || c == biome->c_water_top ||
- c == biome->c_water) {
- column_is_open = true;
- continue;
- }
- // Ground
- float d1 = contour(noise_cave1->result[index3d]);
- float d2 = contour(noise_cave2->result[index3d]);
-
- if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
- // In tunnel and ground content, excavate
- vm->m_data[vi] = MapNode(CONTENT_AIR);
- is_tunnel = true;
- } else {
- // Not in tunnel or not ground content
- if (is_tunnel && column_is_open &&
- (c == biome->c_filler || c == biome->c_stone))
- // Tunnel entrance floor
- vm->m_data[vi] = MapNode(biome->c_top);
-
- column_is_open = false;
- is_tunnel = false;
- }
- }
- }
+ caves_noise.generateCaves(vm, node_min, node_max, biomemap);
if (node_max.Y > large_cave_depth)
return;
}
+bool MapgenBasic::generateCaverns(s16 max_stone_y)
+{
+ if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
+ return false;
+
+ CavernsNoise caverns_noise(ndef, csize, &np_cavern,
+ seed, cavern_limit, cavern_taper, cavern_threshold);
+
+ return caverns_noise.generateCaverns(vm, node_min, node_max);
+}
+
+
+void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
+{
+ if (max_stone_y < node_min.Y)
+ return;
+
+ DungeonParams dp;
+
+ dp.seed = seed;
+ dp.c_water = c_water_source;
+ dp.c_river_water = c_river_water_source;
+
+ dp.only_in_ground = true;
+ dp.corridor_len_min = 1;
+ dp.corridor_len_max = 13;
+ dp.rooms_min = 2;
+ dp.rooms_max = 16;
+ dp.y_min = -MAX_MAP_GENERATION_LIMIT;
+ dp.y_max = MAX_MAP_GENERATION_LIMIT;
+
+ dp.np_density = nparams_dungeon_density;
+ dp.np_alt_wall = nparams_dungeon_alt_wall;
+
+ switch (stone_type) {
+ default:
+ case MGSTONE_STONE:
+ dp.c_wall = c_cobble;
+ dp.c_alt_wall = c_mossycobble;
+ dp.c_stair = c_stair_cobble;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(1, 2, 1);
+ dp.room_size_min = v3s16(4, 4, 4);
+ dp.room_size_max = v3s16(8, 6, 8);
+ dp.room_size_large_min = v3s16(8, 8, 8);
+ dp.room_size_large_max = v3s16(16, 16, 16);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+ break;
+ case MGSTONE_DESERT_STONE:
+ dp.c_wall = c_desert_stone;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_stair_desert_stone;
+
+ dp.diagonal_dirs = true;
+ dp.holesize = v3s16(2, 3, 2);
+ dp.room_size_min = v3s16(6, 9, 6);
+ dp.room_size_max = v3s16(10, 11, 10);
+ dp.room_size_large_min = v3s16(10, 13, 10);
+ dp.room_size_large_max = v3s16(18, 21, 18);
+ dp.notifytype = GENNOTIFY_TEMPLE;
+ break;
+ case MGSTONE_SANDSTONE:
+ dp.c_wall = c_sandstonebrick;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_stair_sandstone_block;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(2, 2, 2);
+ dp.room_size_min = v3s16(6, 4, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+ break;
+ }
+
+ DungeonGen dgen(ndef, &gennotify, &dp);
+ dgen.generate(vm, blockseed, full_node_min, full_node_max);
+}
+
+
////
//// GenerateNotifier
////
MapgenParams::~MapgenParams()
{
delete bparams;
- delete sparams;
}
-void MapgenParams::load(const Settings &settings)
+void MapgenParams::readParams(const Settings *settings)
{
std::string seed_str;
- const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed";
+ const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";
- if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty())
- seed = read_seed(seed_str.c_str());
- else
- myrand_bytes(&seed, sizeof(seed));
+ if (settings->getNoEx(seed_name, seed_str)) {
+ if (!seed_str.empty())
+ seed = read_seed(seed_str.c_str());
+ else
+ myrand_bytes(&seed, sizeof(seed));
+ }
- settings.getNoEx("mg_name", mg_name);
- settings.getS16NoEx("water_level", water_level);
- settings.getS16NoEx("chunksize", chunksize);
- settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
+ std::string mg_name;
+ if (settings->getNoEx("mg_name", mg_name)) {
+ mgtype = Mapgen::getMapgenType(mg_name);
+ if (mgtype == MAPGEN_INVALID)
+ mgtype = MAPGEN_DEFAULT;
+ }
+
+ settings->getS16NoEx("water_level", water_level);
+ settings->getS16NoEx("mapgen_limit", mapgen_limit);
+ settings->getS16NoEx("chunksize", chunksize);
+ settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
delete bparams;
bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
if (bparams) {
- bparams->readParams(&settings);
+ bparams->readParams(settings);
bparams->seed = seed;
}
-
- delete sparams;
- MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name);
- if (mgfactory) {
- sparams = mgfactory->createMapgenParams();
- sparams->readParams(&settings);
- }
}
-void MapgenParams::save(Settings &settings) const
+void MapgenParams::writeParams(Settings *settings) const
{
- settings.set("mg_name", mg_name);
- settings.setU64("seed", seed);
- settings.setS16("water_level", water_level);
- settings.setS16("chunksize", chunksize);
- settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
+ settings->set("mg_name", Mapgen::getMapgenName(mgtype));
+ settings->setU64("seed", seed);
+ settings->setS16("water_level", water_level);
+ settings->setS16("mapgen_limit", mapgen_limit);
+ settings->setS16("chunksize", chunksize);
+ settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
if (bparams)
- bparams->writeParams(&settings);
-
- if (sparams)
- sparams->writeParams(&settings);
+ bparams->writeParams(settings);
}