/*
Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
-#include "biome.h"
+#include "gamedef.h"
+#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-//#include "serverobject.h"
#include "content_sao.h"
#include "nodedef.h"
-#include "content_mapnode.h" // For content_mapnode_get_new_name
+#include "emerge.h"
#include "voxelalgorithms.h"
+#include "porting.h"
#include "profiler.h"
-#include "settings.h" // For g_settings
-#include "main.h" // For g_profiler
+#include "settings.h"
#include "treegen.h"
+#include "serialization.h"
+#include "util/serialize.h"
+#include "util/numeric.h"
+#include "filesys.h"
+#include "log.h"
+#include "mapgen_flat.h"
+#include "mapgen_fractal.h"
+#include "mapgen_v5.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
-#include "util/serialize.h"
+#include "mapgen_valleys.h"
+#include "mapgen_singlenode.h"
+#include "cavegen.h"
+#include "dungeongen.h"
FlagDesc flagdesc_mapgen[] = {
- {"trees", MG_TREES},
- {"caves", MG_CAVES},
- {"dungeons", MG_DUNGEONS},
- {"v6_jungles", MGV6_JUNGLES},
- {"v6_biome_blend", MGV6_BIOME_BLEND},
- {"flat", MG_FLAT},
- {"nolight", MG_NOLIGHT},
- {NULL, 0}
+ {"caves", MG_CAVES},
+ {"dungeons", MG_DUNGEONS},
+ {"light", MG_LIGHT},
+ {"decorations", MG_DECORATIONS},
+ {NULL, 0}
};
-FlagDesc flagdesc_ore[] = {
- {"absheight", OREFLAG_ABSHEIGHT},
- {"scatter_noisedensity", OREFLAG_DENSITY},
- {"claylike_nodeisnt", OREFLAG_NODEISNT},
- {NULL, 0}
+FlagDesc flagdesc_gennotify[] = {
+ {"dungeon", 1 << GENNOTIFY_DUNGEON},
+ {"temple", 1 << GENNOTIFY_TEMPLE},
+ {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
+ {"cave_end", 1 << GENNOTIFY_CAVE_END},
+ {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
+ {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
+ {"decoration", 1 << GENNOTIFY_DECORATION},
+ {NULL, 0}
};
-FlagDesc flagdesc_deco_schematic[] = {
- {"place_center_x", DECO_PLACE_CENTER_X},
- {"place_center_y", DECO_PLACE_CENTER_Y},
- {"place_center_z", DECO_PLACE_CENTER_Z},
- {NULL, 0}
+struct MapgenDesc {
+ const char *name;
+ bool is_user_visible;
};
-///////////////////////////////////////////////////////////////////////////////
-
+////
+//// Built-in mapgens
+////
+
+static MapgenDesc g_reg_mapgens[] = {
+ {"v5", true},
+ {"v6", true},
+ {"v7", true},
+ {"flat", true},
+ {"fractal", true},
+ {"valleys", true},
+ {"singlenode", false},
+};
-Ore *createOre(OreType type) {
- switch (type) {
- case ORE_SCATTER:
- return new OreScatter;
- case ORE_SHEET:
- return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
- default:
- return NULL;
- }
+STATIC_ASSERT(
+ ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
+ registered_mapgens_is_wrong_size);
+
+////
+//// Mapgen
+////
+
+Mapgen::Mapgen()
+{
+ generating = false;
+ id = -1;
+ seed = 0;
+ water_level = 0;
+ mapgen_limit = 0;
+ flags = 0;
+
+ vm = NULL;
+ ndef = NULL;
+ biomegen = NULL;
+ biomemap = NULL;
+ heightmap = NULL;
}
-Ore::~Ore() {
- delete np;
- delete noise;
+Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
+ gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
+{
+ generating = false;
+ id = mapgenid;
+ water_level = params->water_level;
+ mapgen_limit = params->mapgen_limit;
+ flags = params->flags;
+ csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+
+ /*
+ We are losing half our entropy by doing this, but it is necessary to
+ preserve reverse compatibility. If the top half of our current 64 bit
+ seeds ever starts getting used, existing worlds will break due to a
+ different hash outcome and no way to differentiate between versions.
+
+ A solution could be to add a new bit to designate that the top half of
+ the seed value should be used, essentially a 1-bit version code, but
+ this would require increasing the total size of a seed to 9 bytes (yuck)
+
+ It's probably okay if this never gets fixed. 4.2 billion possibilities
+ ought to be enough for anyone.
+ */
+ seed = (s32)params->seed;
+
+ vm = NULL;
+ ndef = emerge->ndef;
+ biomegen = NULL;
+ biomemap = NULL;
+ heightmap = NULL;
}
-void Ore::resolveNodeNames(INodeDefManager *ndef) {
- if (ore == CONTENT_IGNORE) {
- ore = ndef->getId(ore_name);
- if (ore == CONTENT_IGNORE) {
- errorstream << "Ore::resolveNodeNames: ore node '"
- << ore_name << "' not defined";
- ore = CONTENT_AIR;
- wherein = CONTENT_AIR;
- }
- }
-
- if (wherein == CONTENT_IGNORE) {
- wherein = ndef->getId(wherein_name);
- if (wherein == CONTENT_IGNORE) {
- errorstream << "Ore::resolveNodeNames: wherein node '"
- << wherein_name << "' not defined";
- ore = CONTENT_AIR;
- wherein = CONTENT_AIR;
- }
- }
+Mapgen::~Mapgen()
+{
}
-void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- int in_range = 0;
-
- in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
- if (flags & OREFLAG_ABSHEIGHT)
- in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
- if (!in_range)
- return;
-
- int ymin, ymax;
- if (in_range & ORE_RANGE_MIRROR) {
- ymin = MYMAX(nmin.Y, -height_max);
- ymax = MYMIN(nmax.Y, -height_min);
- } else {
- ymin = MYMAX(nmin.Y, height_min);
- ymax = MYMIN(nmax.Y, height_max);
+MapgenType Mapgen::getMapgenType(const std::string &mgname)
+{
+ for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
+ if (mgname == g_reg_mapgens[i].name)
+ return (MapgenType)i;
}
- if (clust_size >= ymax - ymin + 1)
- return;
- nmin.Y = ymin;
- nmax.Y = ymax;
- generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+ return MAPGEN_INVALID;
}
-void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed);
- MapNode n_ore(ore, 0, ore_param2);
-
- int volume = (nmax.X - nmin.X + 1) *
- (nmax.Y - nmin.Y + 1) *
- (nmax.Z - nmin.Z + 1);
- int csize = clust_size;
- int orechance = (csize * csize * csize) / clust_num_ores;
- int nclusters = volume / clust_scarcity;
-
- for (int i = 0; i != nclusters; i++) {
- int x0 = pr.range(nmin.X, nmax.X - csize + 1);
- int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
- int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
-
- if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
- continue;
-
- for (int z1 = 0; z1 != csize; z1++)
- for (int y1 = 0; y1 != csize; y1++)
- for (int x1 = 0; x1 != csize; x1++) {
- if (pr.range(1, orechance) != 1)
- continue;
+const char *Mapgen::getMapgenName(MapgenType mgtype)
+{
+ size_t index = (size_t)mgtype;
+ if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
+ return "invalid";
- u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
- if (vm->m_data[i].getContent() == wherein)
- vm->m_data[i] = n_ore;
- }
- }
+ return g_reg_mapgens[index].name;
}
-void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed + 4234);
- MapNode n_ore(ore, 0, ore_param2);
-
- int max_height = clust_size;
- int y_start = pr.range(nmin.Y, nmax.Y - max_height);
-
- if (!noise) {
- int sx = nmax.X - nmin.X + 1;
- int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(np, 0, sx, sz);
- }
- noise->seed = seed + y_start;
- noise->perlinMap2D(nmin.X, nmin.Z);
-
- int index = 0;
- for (int z = nmin.Z; z <= nmax.Z; z++)
- for (int x = nmin.X; x <= nmax.X; x++) {
- float noiseval = noise->result[index++];
- if (noiseval < nthresh)
- continue;
-
- int height = max_height * (1. / pr.range(1, 3));
- int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
- int y1 = y0 + height;
- for (int y = y0; y != y1; y++) {
- u32 i = vm->m_area.index(x, y, z);
- if (!vm->m_area.contains(i))
- continue;
-
- if (vm->m_data[i].getContent() == wherein)
- vm->m_data[i] = n_ore;
- }
+Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid,
+ MapgenParams *params, EmergeManager *emerge)
+{
+ switch (mgtype) {
+ case MAPGEN_FLAT:
+ return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge);
+ case MAPGEN_FRACTAL:
+ return new MapgenFractal(mgid, (MapgenFractalParams *)params, emerge);
+ case MAPGEN_SINGLENODE:
+ return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params, emerge);
+ case MAPGEN_V5:
+ return new MapgenV5(mgid, (MapgenV5Params *)params, emerge);
+ case MAPGEN_V6:
+ return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
+ case MAPGEN_V7:
+ return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
+ case MAPGEN_VALLEYS:
+ return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge);
+ default:
+ return NULL;
}
}
-///////////////////////////////////////////////////////////////////////////////
-
-
-Decoration *createDecoration(DecorationType type) {
- switch (type) {
- case DECO_SIMPLE:
- return new DecoSimple;
- case DECO_SCHEMATIC:
- return new DecoSchematic;
- //case DECO_LSYSTEM:
- // return new DecoLSystem;
- default:
- return NULL;
+MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
+{
+ switch (mgtype) {
+ case MAPGEN_FLAT:
+ return new MapgenFlatParams;
+ case MAPGEN_FRACTAL:
+ return new MapgenFractalParams;
+ case MAPGEN_SINGLENODE:
+ return new MapgenSinglenodeParams;
+ case MAPGEN_V5:
+ return new MapgenV5Params;
+ case MAPGEN_V6:
+ return new MapgenV6Params;
+ case MAPGEN_V7:
+ return new MapgenV7Params;
+ case MAPGEN_VALLEYS:
+ return new MapgenValleysParams;
+ default:
+ return NULL;
}
}
-Decoration::Decoration() {
- mapseed = 0;
- np = NULL;
- fill_ratio = 0;
- sidelen = 1;
-}
-
-
-Decoration::~Decoration() {
- delete np;
-}
-
-
-void Decoration::resolveNodeNames(INodeDefManager *ndef) {
- if (c_place_on == CONTENT_IGNORE)
- c_place_on = ndef->getId(place_on_name);
-}
-
-
-void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom ps(blockseed + 53);
- int carea_size = nmax.X - nmin.X + 1;
-
- // Divide area into parts
- if (carea_size % sidelen) {
- errorstream << "Decoration::placeDeco: chunk size is not divisible by "
- "sidelen; setting sidelen to " << carea_size << std::endl;
- sidelen = carea_size;
- }
-
- s16 divlen = carea_size / sidelen;
- int area = sidelen * sidelen;
-
- for (s16 z0 = 0; z0 < divlen; z0++)
- for (s16 x0 = 0; x0 < divlen; x0++) {
- v2s16 p2d_center( // Center position of part of division
- nmin.X + sidelen / 2 + sidelen * x0,
- nmin.Z + sidelen / 2 + sidelen * z0
- );
- v2s16 p2d_min( // Minimum edge of part of division
- nmin.X + sidelen * x0,
- nmin.Z + sidelen * z0
- );
- v2s16 p2d_max( // Maximum edge of part of division
- nmin.X + sidelen + sidelen * x0 - 1,
- nmin.Z + sidelen + sidelen * z0 - 1
- );
-
- // Amount of decorations
- float nval = np ?
- NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
- fill_ratio;
- u32 deco_count = area * MYMAX(nval, 0.f);
-
- for (u32 i = 0; i < deco_count; i++) {
- s16 x = ps.range(p2d_min.X, p2d_max.X);
- s16 z = ps.range(p2d_min.Y, p2d_max.Y);
-
- int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
-
- s16 y = mg->heightmap ?
- mg->heightmap[mapindex] :
- mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
-
- if (y < nmin.Y || y > nmax.Y)
- continue;
-
- int height = getHeight();
- int max_y = nmax.Y + MAP_BLOCKSIZE;
- if (y + 1 + height > max_y) {
- continue;
-#if 0
- printf("Decoration at (%d %d %d) cut off\n", x, y, z);
- //add to queue
- JMutexAutoLock cutofflock(cutoff_mutex);
- cutoffs.push_back(CutoffData(x, y, z, height));
-#endif
- }
-
- if (mg->biomemap) {
- std::set<u8>::iterator iter;
-
- if (biomes.size()) {
- iter = biomes.find(mg->biomemap[mapindex]);
- if (iter == biomes.end())
- continue;
- }
- }
-
- generate(mg, &ps, max_y, v3s16(x, y, z));
- }
+void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
+{
+ for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
+ if (include_hidden || g_reg_mapgens[i].is_user_visible)
+ mgnames->push_back(g_reg_mapgens[i].name);
}
}
-#if 0
-void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed + 53);
- std::vector<CutoffData> handled_cutoffs;
-
- // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
- {
- JMutexAutoLock cutofflock(cutoff_mutex);
- for (std::list<CutoffData>::iterator i = cutoffs.begin();
- i != cutoffs.end(); ++i) {
- CutoffData cutoff = *i;
- v3s16 p = cutoff.p;
- s16 height = cutoff.height;
- if (p.X < nmin.X || p.X > nmax.X ||
- p.Z < nmin.Z || p.Z > nmax.Z)
- continue;
- if (p.Y + height < nmin.Y || p.Y > nmax.Y)
- continue;
-
- handled_cutoffs.push_back(cutoff);
- }
- }
-
- // Generate the cutoffs
- for (size_t i = 0; i != handled_cutoffs.size(); i++) {
- v3s16 p = handled_cutoffs[i].p;
- s16 height = handled_cutoffs[i].height;
-
- if (p.Y + height > nmax.Y) {
- //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
- cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
- }
-
- generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
- }
-
- // Remove cutoffs that were handled from the cutoff list
- {
- JMutexAutoLock cutofflock(cutoff_mutex);
- for (std::list<CutoffData>::iterator i = cutoffs.begin();
- i != cutoffs.end(); ++i) {
-
- for (size_t j = 0; j != handled_cutoffs.size(); j++) {
- CutoffData coff = *i;
- if (coff.p == handled_cutoffs[j].p)
- i = cutoffs.erase(i);
- }
- }
- }
+u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
+{
+ return (u32)seed +
+ p.Z * 38134234 +
+ p.Y * 42123 +
+ p.X * 23;
}
-#endif
-
-
-///////////////////////////////////////////////////////////////////////////////
-void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
- Decoration::resolveNodeNames(ndef);
-
- if (c_deco == CONTENT_IGNORE) {
- c_deco = ndef->getId(deco_name);
- if (c_deco == CONTENT_IGNORE) {
- errorstream << "DecoSimple::resolveNodeNames: decoration node '"
- << deco_name << "' not defined" << std::endl;
- c_deco = CONTENT_AIR;
- }
- }
- if (c_spawnby == CONTENT_IGNORE) {
- c_spawnby = ndef->getId(spawnby_name);
- if (c_spawnby == CONTENT_IGNORE) {
- errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
- << deco_name << "' not defined" << std::endl;
- nspawnby = -1;
- c_spawnby = CONTENT_AIR;
- }
- }
-
- if (c_decolist.size())
- return;
-
- for (size_t i = 0; i != decolist_names.size(); i++) {
- content_t c = ndef->getId(decolist_names[i]);
- if (c == CONTENT_IGNORE) {
- errorstream << "DecoSimple::resolveNodeNames: decolist node '"
- << decolist_names[i] << "' not defined" << std::endl;
- c = CONTENT_AIR;
- }
- c_decolist.push_back(c);
- }
+u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
+{
+ u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
+ n = (n >> 13) ^ n;
+ return (n * (n * n * 60493 + 19990303) + 1376312589);
}
-void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
- ManualMapVoxelManipulator *vm = mg->vm;
-
- u32 vi = vm->m_area.index(p);
- if (vm->m_data[vi].getContent() != c_place_on &&
- c_place_on != CONTENT_IGNORE)
- return;
-
- if (nspawnby != -1) {
- int nneighs = 0;
- v3s16 dirs[8] = { // a Moore neighborhood
- v3s16( 0, 0, 1),
- v3s16( 0, 0, -1),
- v3s16( 1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16( 1, 0, 1),
- v3s16(-1, 0, 1),
- v3s16(-1, 0, -1),
- v3s16( 1, 0, -1)
- };
-
- for (int i = 0; i != 8; i++) {
- u32 index = vm->m_area.index(p + dirs[i]);
- if (vm->m_area.contains(index) &&
- vm->m_data[index].getContent() == c_spawnby)
- nneighs++;
- }
-
- if (nneighs < nspawnby)
- return;
- }
-
- size_t ndecos = c_decolist.size();
- content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
-
- s16 height = (deco_height_max > 0) ?
- pr->range(deco_height, deco_height_max) : deco_height;
-
- height = MYMIN(height, max_y - p.Y);
-
+// Returns Y one under area minimum if not found
+s16 Mapgen::findGroundLevelFull(v2s16 p2d)
+{
v3s16 em = vm->m_area.getExtent();
- for (int i = 0; i < height; i++) {
- vm->m_area.add_y(em, vi, 1);
-
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- break;
-
- vm->m_data[vi] = MapNode(c_place);
- }
-}
-
-
-int DecoSimple::getHeight() {
- return (deco_height_max > 0) ? deco_height_max : deco_height;
-}
-
-
-std::string DecoSimple::getName() {
- return deco_name;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-
-DecoSchematic::DecoSchematic() {
- node_names = NULL;
- schematic = NULL;
- flags = 0;
- size = v3s16(0, 0, 0);
-}
-
-
-DecoSchematic::~DecoSchematic() {
- delete node_names;
- delete []schematic;
-}
-
-
-void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
- Decoration::resolveNodeNames(ndef);
-
- if (filename.empty())
- return;
-
- if (!node_names) {
- errorstream << "DecoSchematic::resolveNodeNames: node name list was "
- "not created" << std::endl;
- return;
- }
-
- for (size_t i = 0; i != node_names->size(); i++) {
- content_t c = ndef->getId(node_names->at(i));
- if (c == CONTENT_IGNORE) {
- errorstream << "DecoSchematic::resolveNodeNames: node '"
- << node_names->at(i) << "' not defined" << std::endl;
- c = CONTENT_AIR;
- }
- c_nodes.push_back(c);
- }
-
- for (int i = 0; i != size.X * size.Y * size.Z; i++)
- schematic[i].setContent(c_nodes[schematic[i].getContent()]);
-
- delete node_names;
- node_names = NULL;
-}
-
-
-void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
- ManualMapVoxelManipulator *vm = mg->vm;
-
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (size.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (size.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (size.Z + 1) / 2;
-
- u32 vi = vm->m_area.index(p);
- if (vm->m_data[vi].getContent() != c_place_on &&
- c_place_on != CONTENT_IGNORE)
- return;
-
- Rotation rot = (rotation == ROTATE_RAND) ?
- (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
-
- blitToVManip(p, vm, rot, false);
-}
-
-
-int DecoSchematic::getHeight() {
- return size.Y;
-}
-
-
-std::string DecoSchematic::getName() {
- return filename;
-}
-
-
-void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- int rot, bool force_placement) {
- int xstride = 1;
- int ystride = size.X;
- int zstride = size.X * size.Y;
-
- s16 sx = size.X;
- s16 sy = size.Y;
- s16 sz = size.Z;
+ s16 y_nodes_max = vm->m_area.MaxEdge.Y;
+ s16 y_nodes_min = vm->m_area.MinEdge.Y;
+ u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
+ s16 y;
- int i_start, i_step_x, i_step_z;
- switch (rot) {
- case ROTATE_90:
- i_start = sx - 1;
- i_step_x = zstride;
- i_step_z = -xstride;
- SWAP(s16, sx, sz);
- break;
- case ROTATE_180:
- i_start = zstride * (sz - 1) + sx - 1;
- i_step_x = -xstride;
- i_step_z = -zstride;
- break;
- case ROTATE_270:
- i_start = zstride * (sz - 1);
- i_step_x = -zstride;
- i_step_z = xstride;
- SWAP(s16, sx, sz);
+ for (y = y_nodes_max; y >= y_nodes_min; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).walkable)
break;
- default:
- i_start = 0;
- i_step_x = xstride;
- i_step_z = zstride;
- }
-
- for (s16 z = 0; z != sz; z++)
- for (s16 y = 0; y != sy; y++) {
- u32 i = z * i_step_z + y * ystride + i_start;
- for (s16 x = 0; x != sx; x++, i += i_step_x) {
- u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
- if (!vm->m_area.contains(vi))
- continue;
-
- if (schematic[i].getContent() == CONTENT_IGNORE)
- continue;
-
- if (!force_placement) {
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- continue;
- }
-
- if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
- continue;
-
- vm->m_data[vi] = schematic[i];
- vm->m_data[vi].param1 = 0;
- }
- }
-}
-
-
-void DecoSchematic::placeStructure(Map *map, v3s16 p) {
- assert(schematic != NULL);
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
-
- Rotation rot = (rotation == ROTATE_RAND) ?
- (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
-
- v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
- v3s16(size.Z, size.Y, size.X) : size;
-
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (s.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (s.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (s.Z + 1) / 2;
-
- v3s16 bp1 = getNodeBlockPos(p);
- v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
- vm->initialEmerge(bp1, bp2);
-
- blitToVManip(p, vm, rot, true);
-
- std::map<v3s16, MapBlock *> lighting_modified_blocks;
- std::map<v3s16, MapBlock *> modified_blocks;
- vm->blitBackAll(&modified_blocks);
-
- // TODO: Optimize this by using Mapgen::calcLighting() instead
- lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
- map->updateLighting(lighting_modified_blocks, modified_blocks);
-
- MapEditEvent event;
- event.type = MEET_OTHER;
- for (std::map<v3s16, MapBlock *>::iterator
- it = modified_blocks.begin();
- it != modified_blocks.end(); ++it)
- event.modified_blocks.insert(it->first);
-
- map->dispatchEvent(&event);
-}
-
-
-bool DecoSchematic::loadSchematicFile() {
- std::ifstream is(filename.c_str(), std::ios_base::binary);
-
- u32 signature = readU32(is);
- if (signature != 'MTSM') {
- errorstream << "loadSchematicFile: invalid schematic "
- "file" << std::endl;
- return false;
- }
-
- u16 version = readU16(is);
- if (version != 1) {
- errorstream << "loadSchematicFile: unsupported schematic "
- "file version" << std::endl;
- return false;
- }
-
- size = readV3S16(is);
- int nodecount = size.X * size.Y * size.Z;
-
- u16 nidmapcount = readU16(is);
-
- node_names = new std::vector<std::string>;
- for (int i = 0; i != nidmapcount; i++) {
- std::string name = deSerializeString(is);
- node_names->push_back(name);
- }
-
- delete schematic;
- schematic = new MapNode[nodecount];
- MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST, schematic,
- nodecount, 2, 2, true);
-
- return true;
-}
-
-
-/*
- Minetest Schematic File Format
-
- All values are stored in big-endian byte order.
- [u32] signature: 'MTSM'
- [u16] version: 1
- [u16] size X
- [u16] size Y
- [u16] size Z
- [Name-ID table] Name ID Mapping Table
- [u16] name-id count
- For each name-id mapping:
- [u16] name length
- [u8[]] name
- ZLib deflated {
- For each node in schematic: (for z, y, x)
- [u16] content
- For each node in schematic:
- [u8] probability of occurance (param1)
- For each node in schematic:
- [u8] param2
- }
-*/
-void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
- std::ofstream os(filename.c_str(), std::ios_base::binary);
-
- writeU32(os, 'MTSM'); // signature
- writeU16(os, 1); // version
- writeV3S16(os, size); // schematic size
-
- std::vector<content_t> usednodes;
- int nodecount = size.X * size.Y * size.Z;
- build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
-
- u16 numids = usednodes.size();
- writeU16(os, numids); // name count
- for (int i = 0; i != numids; i++)
- os << serializeString(ndef->get(usednodes[i]).name); // node names
-
- // compressed bulk node data
- MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST, schematic,
- nodecount, 2, 2, true);
-}
-
-
-void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
- std::vector<content_t> *usednodes) {
- std::map<content_t, content_t> nodeidmap;
- content_t numids = 0;
-
- for (u32 i = 0; i != nodecount; i++) {
- content_t id;
- content_t c = nodes[i].getContent();
-
- std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
- if (it == nodeidmap.end()) {
- id = numids;
- numids++;
-
- usednodes->push_back(c);
- nodeidmap.insert(std::make_pair(c, id));
- } else {
- id = it->second;
- }
- nodes[i].setContent(id);
- }
-}
-
-
-bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
-
- v3s16 bp1 = getNodeBlockPos(p1);
- v3s16 bp2 = getNodeBlockPos(p2);
- vm->initialEmerge(bp1, bp2);
-
- size = p2 - p1 + 1;
- schematic = new MapNode[size.X * size.Y * size.Z];
-
- u32 i = 0;
- for (s16 z = p1.Z; z <= p2.Z; z++)
- for (s16 y = p1.Y; y <= p2.Y; y++) {
- u32 vi = vm->m_area.index(p1.X, y, z);
- for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
- schematic[i] = vm->m_data[vi];
- schematic[i].param1 = 0;
- }
- }
-
- delete vm;
- return true;
-}
-
-void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, s16> > *plist, v3s16 p0) {
- for (size_t i = 0; i != plist->size(); i++) {
- v3s16 p = (*plist)[i].first - p0;
- int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
- if (index < size.Z * size.Y * size.X) {
- s16 prob = (*plist)[i].second;
- if (prob != -1)
- schematic[index].param1 = prob;
- else
- schematic[index].setContent(CONTENT_IGNORE);
- }
+ vm->m_area.add_y(em, i, -1);
}
+ return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}
-///////////////////////////////////////////////////////////////////////////////
-
-
-Mapgen::Mapgen() {
- seed = 0;
- water_level = 0;
- generating = false;
- id = -1;
- vm = NULL;
- ndef = NULL;
- heightmap = NULL;
- biomemap = NULL;
-}
-
-
-// Returns Y one under area minimum if not found
-s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
+// Returns -MAX_MAP_GENERATION_LIMIT if not found
+s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
+{
v3s16 em = vm->m_area.getExtent();
- s16 y_nodes_max = vm->m_area.MaxEdge.Y;
- s16 y_nodes_min = vm->m_area.MinEdge.Y;
- u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
+ u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
s16 y;
-
- for (y = y_nodes_max; y >= y_nodes_min; y--) {
+
+ for (y = ymax; y >= ymin; y--) {
MapNode &n = vm->m_data[i];
if (ndef->get(n).walkable)
break;
vm->m_area.add_y(em, i, -1);
}
- return (y >= y_nodes_min) ? y : y_nodes_min - 1;
+ return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
-s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
+// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
+s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
+{
v3s16 em = vm->m_area.getExtent();
u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
s16 y;
-
+
for (y = ymax; y >= ymin; y--) {
MapNode &n = vm->m_data[i];
if (ndef->get(n).walkable)
+ return -MAX_MAP_GENERATION_LIMIT;
+ else if (ndef->get(n).isLiquid())
break;
vm->m_area.add_y(em, i, -1);
}
- return y;
+ return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
-void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
+void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
+{
if (!heightmap)
return;
-
+
//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
int index = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
- for (s16 x = nmin.X; x <= nmax.X; x++) {
+ for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- heightmap[index++] = y;
+
+ heightmap[index] = y;
}
}
//printf("updateHeightmap: %dus\n", t.stop());
}
+inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
+{
+ u32 vi_neg_x = vi;
+ vm->m_area.add_x(em, vi_neg_x, -1);
+ if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
+ if (c_nx.floodable && !c_nx.isLiquid())
+ return true;
+ }
+ u32 vi_pos_x = vi;
+ vm->m_area.add_x(em, vi_pos_x, +1);
+ if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
+ if (c_px.floodable && !c_px.isLiquid())
+ return true;
+ }
+ u32 vi_neg_z = vi;
+ vm->m_area.add_z(em, vi_neg_z, -1);
+ if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
+ if (c_nz.floodable && !c_nz.isLiquid())
+ return true;
+ }
+ u32 vi_pos_z = vi;
+ vm->m_area.add_z(em, vi_pos_z, +1);
+ if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
+ if (c_pz.floodable && !c_pz.isLiquid())
+ return true;
+ }
+ return false;
+}
-void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
- bool isliquid, wasliquid, rare;
+void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
+{
+ bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
v3s16 em = vm->m_area.getExtent();
- rare = g_settings->getBool("liquid_finite");
- int rarecnt = 0;
-
- for (s16 z = nmin.Z; z <= nmax.Z; z++) {
- for (s16 x = nmin.X; x <= nmax.X; x++) {
- wasliquid = true;
-
- u32 i = vm->m_area.index(x, nmax.Y, z);
- for (s16 y = nmax.Y; y >= nmin.Y; y--) {
- isliquid = ndef->get(vm->m_data[i]).isLiquid();
- // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
- if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
+ for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
+ for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
+ wasignored = true;
+ wasliquid = false;
+ waschecked = false;
+ waspushed = false;
+
+ u32 vi = vm->m_area.index(x, nmax.Y, z);
+ for (s16 y = nmax.Y; y >= nmin.Y; y--) {
+ isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
+ isliquid = ndef->get(vm->m_data[vi]).isLiquid();
+
+ if (isignored || wasignored || isliquid == wasliquid) {
+ // Neither topmost node of liquid column nor topmost node below column
+ waschecked = false;
+ waspushed = false;
+ } else if (isliquid) {
+ // This is the topmost node in the column
+ bool ispushed = false;
+ if (isLiquidHorizontallyFlowable(vi, em)) {
trans_liquid->push_back(v3s16(x, y, z));
-
- wasliquid = isliquid;
- vm->m_area.add_y(em, i, -1);
+ ispushed = true;
+ }
+ // Remember waschecked and waspushed to avoid repeated
+ // checks/pushes in case the column consists of only this node
+ waschecked = true;
+ waspushed = ispushed;
+ } else {
+ // This is the topmost node below a liquid column
+ u32 vi_above = vi;
+ vm->m_area.add_y(em, vi_above, 1);
+ if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
+ (!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
+ // Push back the lowest node in the column which is one
+ // node above this one
+ trans_liquid->push_back(v3s16(x, y + 1, z));
+ }
}
+
+ wasliquid = isliquid;
+ wasignored = isignored;
+ vm->m_area.add_y(em, vi, -1);
}
}
}
-void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
+void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
+{
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
VoxelArea a(nmin, nmax);
}
-void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
+void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
+{
if (light <= 1 || !a.contains(p))
return;
u32 vi = vm->m_area.index(p);
- MapNode &nn = vm->m_data[vi];
-
- light--;
- // should probably compare masked, but doesn't seem to make a difference
- if (light <= nn.param1 || !ndef->get(nn).light_propagates)
+ MapNode &n = vm->m_data[vi];
+
+ // Decay light in each of the banks separately
+ u8 light_day = light & 0x0F;
+ if (light_day > 0)
+ light_day -= 0x01;
+
+ u8 light_night = light & 0xF0;
+ if (light_night > 0)
+ light_night -= 0x10;
+
+ // Bail out only if we have no more light from either bank to propogate, or
+ // we hit a solid block that light cannot pass through.
+ if ((light_day <= (n.param1 & 0x0F) &&
+ light_night <= (n.param1 & 0xF0)) ||
+ !ndef->get(n).light_propagates)
return;
- nn.param1 = light;
+ // Since this recursive function only terminates when there is no light from
+ // either bank left, we need to take the max of both banks into account for
+ // the case where spreading has stopped for one light bank but not the other.
+ light = MYMAX(light_day, n.param1 & 0x0F) |
+ MYMAX(light_night, n.param1 & 0xF0);
+
+ n.param1 = light;
lightSpread(a, p + v3s16(0, 0, 1), light);
lightSpread(a, p + v3s16(0, 1, 0), light);
}
-void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
- VoxelArea a(nmin, nmax);
- bool block_is_underground = (water_level >= nmax.Y);
-
+void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
+ bool propagate_shadow)
+{
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
//TimeTaker t("updateLighting");
- // first, send vertical rays of sunshine downward
+ propagateSunlight(nmin, nmax, propagate_shadow);
+ spreadLight(full_nmin, full_nmax);
+
+ //printf("updateLighting: %dms\n", t.stop());
+}
+
+
+void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
+{
+ //TimeTaker t("propagateSunlight");
+ VoxelArea a(nmin, nmax);
+ bool block_is_underground = (water_level >= nmax.Y);
v3s16 em = vm->m_area.getExtent();
+
+ // NOTE: Direct access to the low 4 bits of param1 is okay here because,
+ // by definition, sunlight will never be in the night lightbank.
+
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
// see if we can get a light value from the overtop
if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
if (block_is_underground)
continue;
- } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
+ } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
+ propagate_shadow) {
continue;
}
vm->m_area.add_y(em, i, -1);
-
+
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
MapNode &n = vm->m_data[i];
if (!ndef->get(n).sunlight_propagates)
}
}
}
+ //printf("propagateSunlight: %dms\n", t.stop());
+}
+
+
+void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
+{
+ //TimeTaker t("spreadLight");
+ VoxelArea a(nmin, nmax);
- // now spread the sunlight and light up any sources
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
u32 i = vm->m_area.index(a.MinEdge.X, y, z);
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
MapNode &n = vm->m_data[i];
- if (n.getContent() == CONTENT_IGNORE ||
- !ndef->get(n).light_propagates)
+ if (n.getContent() == CONTENT_IGNORE)
+ continue;
+
+ const ContentFeatures &cf = ndef->get(n);
+ if (!cf.light_propagates)
continue;
- u8 light_produced = ndef->get(n).light_source & 0x0F;
+ // TODO(hmmmmm): Abstract away direct param1 accesses with a
+ // wrapper, but something lighter than MapNode::get/setLight
+
+ u8 light_produced = cf.light_source;
if (light_produced)
- n.param1 = light_produced;
+ n.param1 = light_produced | (light_produced << 4);
- u8 light = n.param1 & 0x0F;
+ u8 light = n.param1;
if (light) {
- lightSpread(a, v3s16(x, y, z + 1), light - 1);
- lightSpread(a, v3s16(x, y + 1, z ), light - 1);
- lightSpread(a, v3s16(x + 1, y, z ), light - 1);
- lightSpread(a, v3s16(x, y, z - 1), light - 1);
- lightSpread(a, v3s16(x, y - 1, z ), light - 1);
- lightSpread(a, v3s16(x - 1, y, z ), light - 1);
+ lightSpread(a, v3s16(x, y, z + 1), light);
+ lightSpread(a, v3s16(x, y + 1, z ), light);
+ lightSpread(a, v3s16(x + 1, y, z ), light);
+ lightSpread(a, v3s16(x, y, z - 1), light);
+ lightSpread(a, v3s16(x, y - 1, z ), light);
+ lightSpread(a, v3s16(x - 1, y, z ), light);
}
}
}
}
- //printf("updateLighting: %dms\n", t.stop());
+ //printf("spreadLight: %dms\n", t.stop());
}
-void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
- enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
- VoxelArea a(nmin, nmax);
- bool block_is_underground = (water_level > nmax.Y);
- bool sunlight = !block_is_underground;
+////
+//// MapgenBasic
+////
+
+MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
+ : Mapgen(mapgenid, params, emerge)
+{
+ this->m_emerge = emerge;
+ this->m_bmgr = emerge->biomemgr;
+
+ //// Here, 'stride' refers to the number of elements needed to skip to index
+ //// an adjacent element for that coordinate in noise/height/biome maps
+ //// (*not* vmanip content map!)
+
+ // Note there is no X stride explicitly defined. Items adjacent in the X
+ // coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
+
+ // Number of elements to skip to get to the next Y coordinate
+ this->ystride = csize.X;
+
+ // Number of elements to skip to get to the next Z coordinate
+ this->zstride = csize.X * csize.Y;
+
+ // Z-stride value for maps oversized for 1-down overgeneration
+ this->zstride_1d = csize.X * (csize.Y + 1);
+
+ // Z-stride value for maps oversized for 1-up 1-down overgeneration
+ this->zstride_1u1d = csize.X * (csize.Y + 2);
+
+ //// Allocate heightmap
+ this->heightmap = new s16[csize.X * csize.Z];
+
+ //// Initialize biome generator
+ // TODO(hmmmm): should we have a way to disable biomemanager biomes?
+ biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
+ biomemap = biomegen->biomemap;
+
+ //// Look up some commonly used content
+ c_stone = ndef->getId("mapgen_stone");
+ c_desert_stone = ndef->getId("mapgen_desert_stone");
+ c_sandstone = ndef->getId("mapgen_sandstone");
+ c_water_source = ndef->getId("mapgen_water_source");
+ c_river_water_source = ndef->getId("mapgen_river_water_source");
+ c_lava_source = ndef->getId("mapgen_lava_source");
+
+ // Fall back to more basic content if not defined
+ // river_water_source cannot fallback to water_source because river water
+ // needs to be non-renewable and have a short flow range.
+ if (c_desert_stone == CONTENT_IGNORE)
+ c_desert_stone = c_stone;
+ if (c_sandstone == CONTENT_IGNORE)
+ c_sandstone = c_stone;
+
+ //// Content used for dungeon generation
+ c_cobble = ndef->getId("mapgen_cobble");
+ c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
+ c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+ c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
+ c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
+
+ // Fall back to more basic content if not defined
+ if (c_mossycobble == CONTENT_IGNORE)
+ c_mossycobble = c_cobble;
+ if (c_stair_cobble == CONTENT_IGNORE)
+ c_stair_cobble = c_cobble;
+ if (c_stair_desert_stone == CONTENT_IGNORE)
+ c_stair_desert_stone = c_desert_stone;
+ if (c_sandstonebrick == CONTENT_IGNORE)
+ c_sandstonebrick = c_sandstone;
+ if (c_stair_sandstone_block == CONTENT_IGNORE)
+ c_stair_sandstone_block = c_sandstonebrick;
+}
- ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
- for (int i = 0; i < 2; i++) {
- enum LightBank bank = banks[i];
- std::set<v3s16> light_sources;
- std::map<v3s16, u8> unlight_from;
+MapgenBasic::~MapgenBasic()
+{
+ delete biomegen;
+ delete []heightmap;
+}
+
+
+MgStoneType MapgenBasic::generateBiomes()
+{
+ // can't generate biomes without a biome generator!
+ assert(biomegen);
+ assert(biomemap);
+
+ v3s16 em = vm->m_area.getExtent();
+ u32 index = 0;
+ MgStoneType stone_type = MGSTONE_STONE;
+
+ noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ Biome *biome = NULL;
+ u16 depth_top = 0;
+ u16 base_filler = 0;
+ u16 depth_water_top = 0;
+ u16 depth_riverbed = 0;
+ u32 vi = vm->m_area.index(x, node_max.Y, z);
+
+ // Check node at base of mapchunk above, either a node of a previously
+ // generated mapchunk or if not, a node of overgenerated base terrain.
+ content_t c_above = vm->m_data[vi + em.X].getContent();
+ bool air_above = c_above == CONTENT_AIR;
+ bool river_water_above = c_above == c_river_water_source;
+ bool water_above = c_above == c_water_source || river_water_above;
+
+ biomemap[index] = BIOME_NONE;
+
+ // If there is air or water above enable top/filler placement, otherwise force
+ // nplaced to stone level by setting a number exceeding any possible filler depth.
+ u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
+
+ for (s16 y = node_max.Y; y >= node_min.Y; y--) {
+ content_t c = vm->m_data[vi].getContent();
+
+ // Biome is recalculated each time an upper surface is detected while
+ // working down a column. The selected biome then remains in effect for
+ // all nodes below until the next surface and biome recalculation.
+ // Biome is recalculated:
+ // 1. At the surface of stone below air or water.
+ // 2. At the surface of water below air.
+ // 3. When stone or water is detected but biome has not yet been calculated.
+ bool is_stone_surface = (c == c_stone) &&
+ (air_above || water_above || !biome);
+
+ bool is_water_surface =
+ (c == c_water_source || c == c_river_water_source) &&
+ (air_above || !biome);
+
+ if (is_stone_surface || is_water_surface) {
+ biome = biomegen->getBiomeAtIndex(index, y);
+
+ if (biomemap[index] == BIOME_NONE && is_stone_surface)
+ biomemap[index] = biome->index;
+
+ depth_top = biome->depth_top;
+ base_filler = MYMAX(depth_top +
+ biome->depth_filler +
+ noise_filler_depth->result[index], 0.f);
+ depth_water_top = biome->depth_water_top;
+ depth_riverbed = biome->depth_riverbed;
+
+ // Detect stone type for dungeons during every biome calculation.
+ // This is more efficient than detecting per-node and will not
+ // miss any desert stone or sandstone biomes.
+ if (biome->c_stone == c_desert_stone)
+ stone_type = MGSTONE_DESERT_STONE;
+ else if (biome->c_stone == c_sandstone)
+ stone_type = MGSTONE_SANDSTONE;
+ }
- voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
- light_sources, unlight_from);
- voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
+ if (c == c_stone) {
+ content_t c_below = vm->m_data[vi - em.X].getContent();
+
+ // If the node below isn't solid, make this node stone, so that
+ // any top/filler nodes above are structurally supported.
+ // This is done by aborting the cycle of top/filler placement
+ // immediately by forcing nplaced to stone level.
+ if (c_below == CONTENT_AIR
+ || c_below == c_water_source
+ || c_below == c_river_water_source)
+ nplaced = U16_MAX;
+
+ if (river_water_above) {
+ if (nplaced < depth_riverbed) {
+ vm->m_data[vi] = MapNode(biome->c_riverbed);
+ nplaced++;
+ } else {
+ nplaced = U16_MAX; // Disable top/filler placement
+ river_water_above = false;
+ }
+ } else if (nplaced < depth_top) {
+ vm->m_data[vi] = MapNode(biome->c_top);
+ nplaced++;
+ } else if (nplaced < base_filler) {
+ vm->m_data[vi] = MapNode(biome->c_filler);
+ nplaced++;
+ } else {
+ vm->m_data[vi] = MapNode(biome->c_stone);
+ }
+
+ air_above = false;
+ water_above = false;
+ } else if (c == c_water_source) {
+ vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
+ ? biome->c_water_top : biome->c_water);
+ nplaced = 0; // Enable top/filler placement for next surface
+ air_above = false;
+ water_above = true;
+ } else if (c == c_river_water_source) {
+ vm->m_data[vi] = MapNode(biome->c_river_water);
+ nplaced = 0; // Enable riverbed placement for next surface
+ air_above = false;
+ water_above = true;
+ river_water_above = true;
+ } else if (c == CONTENT_AIR) {
+ nplaced = 0; // Enable top/filler placement for next surface
+ air_above = true;
+ water_above = false;
+ } else { // Possible various nodes overgenerated from neighbouring mapchunks
+ nplaced = U16_MAX; // Disable top/filler placement
+ air_above = false;
+ water_above = false;
+ }
- vm->unspreadLight(bank, unlight_from, light_sources, ndef);
- vm->spreadLight(bank, light_sources, ndef);
+ vm->m_area.add_y(em, vi, -1);
+ }
+ }
+
+ return stone_type;
+}
+
+
+void MapgenBasic::dustTopNodes()
+{
+ if (node_max.Y < water_level)
+ return;
+
+ v3s16 em = vm->m_area.getExtent();
+ u32 index = 0;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
+
+ if (biome->c_dust == CONTENT_IGNORE)
+ continue;
+
+ u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+ content_t c_full_max = vm->m_data[vi].getContent();
+ s16 y_start;
+
+ if (c_full_max == CONTENT_AIR) {
+ y_start = full_node_max.Y - 1;
+ } else if (c_full_max == CONTENT_IGNORE) {
+ vi = vm->m_area.index(x, node_max.Y + 1, z);
+ content_t c_max = vm->m_data[vi].getContent();
+
+ if (c_max == CONTENT_AIR)
+ y_start = node_max.Y;
+ else
+ continue;
+ } else {
+ continue;
+ }
+
+ vi = vm->m_area.index(x, y_start, z);
+ for (s16 y = y_start; y >= node_min.Y - 1; y--) {
+ if (vm->m_data[vi].getContent() != CONTENT_AIR)
+ break;
+
+ vm->m_area.add_y(em, vi, -1);
+ }
+
+ content_t c = vm->m_data[vi].getContent();
+ if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
+ vm->m_area.add_y(em, vi, 1);
+ vm->m_data[vi] = MapNode(biome->c_dust);
+ }
+ }
+}
+
+
+void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
+{
+ if (max_stone_y < node_min.Y)
+ return;
+
+ CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
+ &np_cave1, &np_cave2, seed, cave_width);
+
+ caves_noise.generateCaves(vm, node_min, node_max, biomemap);
+
+ if (node_max.Y > large_cave_depth)
+ return;
+
+ PseudoRandom ps(blockseed + 21343);
+ u32 bruises_count = ps.range(0, 2);
+ for (u32 i = 0; i < bruises_count; i++) {
+ CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
+ c_water_source, CONTENT_IGNORE);
+
+ cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
+ }
+}
+
+
+bool MapgenBasic::generateCaverns(s16 max_stone_y)
+{
+ if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
+ return false;
+
+ CavernsNoise caverns_noise(ndef, csize, &np_cavern,
+ seed, cavern_limit, cavern_taper, cavern_threshold);
+
+ return caverns_noise.generateCaverns(vm, node_min, node_max);
+}
+
+
+void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
+{
+ if (max_stone_y < node_min.Y)
+ return;
+
+ DungeonParams dp;
+
+ dp.seed = seed;
+ dp.c_water = c_water_source;
+ dp.c_river_water = c_river_water_source;
+
+ dp.only_in_ground = true;
+ dp.corridor_len_min = 1;
+ dp.corridor_len_max = 13;
+ dp.rooms_min = 2;
+ dp.rooms_max = 16;
+ dp.y_min = -MAX_MAP_GENERATION_LIMIT;
+ dp.y_max = MAX_MAP_GENERATION_LIMIT;
+
+ dp.np_density = nparams_dungeon_density;
+ dp.np_alt_wall = nparams_dungeon_alt_wall;
+
+ switch (stone_type) {
+ default:
+ case MGSTONE_STONE:
+ dp.c_wall = c_cobble;
+ dp.c_alt_wall = c_mossycobble;
+ dp.c_stair = c_stair_cobble;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(1, 2, 1);
+ dp.room_size_min = v3s16(4, 4, 4);
+ dp.room_size_max = v3s16(8, 6, 8);
+ dp.room_size_large_min = v3s16(8, 8, 8);
+ dp.room_size_large_max = v3s16(16, 16, 16);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+ break;
+ case MGSTONE_DESERT_STONE:
+ dp.c_wall = c_desert_stone;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_stair_desert_stone;
+
+ dp.diagonal_dirs = true;
+ dp.holesize = v3s16(2, 3, 2);
+ dp.room_size_min = v3s16(6, 9, 6);
+ dp.room_size_max = v3s16(10, 11, 10);
+ dp.room_size_large_min = v3s16(10, 13, 10);
+ dp.room_size_large_max = v3s16(18, 21, 18);
+ dp.notifytype = GENNOTIFY_TEMPLE;
+ break;
+ case MGSTONE_SANDSTONE:
+ dp.c_wall = c_sandstonebrick;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_stair_sandstone_block;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(2, 2, 2);
+ dp.room_size_min = v3s16(6, 4, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+ break;
}
+
+ DungeonGen dgen(ndef, &gennotify, &dp);
+ dgen.generate(vm, blockseed, full_node_min, full_node_max);
}
-
-
-//////////////////////// Mapgen V6 parameter read/write
-
-bool MapgenV6Params::readParams(Settings *settings) {
- freq_desert = settings->getFloat("mgv6_freq_desert");
- freq_beach = settings->getFloat("mgv6_freq_beach");
-
- bool success =
- settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
- settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
- settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
- settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
- settings->getNoiseParams("mgv6_np_mud", np_mud) &&
- settings->getNoiseParams("mgv6_np_beach", np_beach) &&
- settings->getNoiseParams("mgv6_np_biome", np_biome) &&
- settings->getNoiseParams("mgv6_np_cave", np_cave) &&
- settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
- settings->getNoiseParams("mgv6_np_trees", np_trees) &&
- settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
- return success;
+
+
+////
+//// GenerateNotifier
+////
+
+GenerateNotifier::GenerateNotifier()
+{
+ m_notify_on = 0;
+}
+
+
+GenerateNotifier::GenerateNotifier(u32 notify_on,
+ std::set<u32> *notify_on_deco_ids)
+{
+ m_notify_on = notify_on;
+ m_notify_on_deco_ids = notify_on_deco_ids;
}
-
-
-void MapgenV6Params::writeParams(Settings *settings) {
- settings->setFloat("mgv6_freq_desert", freq_desert);
- settings->setFloat("mgv6_freq_beach", freq_beach);
-
- settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
- settings->setNoiseParams("mgv6_np_steepness", np_steepness);
- settings->setNoiseParams("mgv6_np_height_select", np_height_select);
- settings->setNoiseParams("mgv6_np_mud", np_mud);
- settings->setNoiseParams("mgv6_np_beach", np_beach);
- settings->setNoiseParams("mgv6_np_biome", np_biome);
- settings->setNoiseParams("mgv6_np_cave", np_cave);
- settings->setNoiseParams("mgv6_np_humidity", np_humidity);
- settings->setNoiseParams("mgv6_np_trees", np_trees);
- settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
+
+
+void GenerateNotifier::setNotifyOn(u32 notify_on)
+{
+ m_notify_on = notify_on;
+}
+
+
+void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
+{
+ m_notify_on_deco_ids = notify_on_deco_ids;
}
-bool MapgenV7Params::readParams(Settings *settings) {
- bool success =
- settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
- settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
- settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
- settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
- settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
- settings->getNoiseParams("mgv7_np_ridge", np_ridge);
- return success;
+bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
+{
+ if (!(m_notify_on & (1 << type)))
+ return false;
+
+ if (type == GENNOTIFY_DECORATION &&
+ m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
+ return false;
+
+ GenNotifyEvent gne;
+ gne.type = type;
+ gne.pos = pos;
+ gne.id = id;
+ m_notify_events.push_back(gne);
+
+ return true;
}
-void MapgenV7Params::writeParams(Settings *settings) {
- settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
- settings->setNoiseParams("mgv7_np_terrain_mod", np_terrain_mod);
- settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
- settings->setNoiseParams("mgv7_np_height_select", np_height_select);
- settings->setNoiseParams("mgv7_np_ridge", np_ridge);
+void GenerateNotifier::getEvents(
+ std::map<std::string, std::vector<v3s16> > &event_map,
+ bool peek_events)
+{
+ std::list<GenNotifyEvent>::iterator it;
+
+ for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
+ GenNotifyEvent &gn = *it;
+ std::string name = (gn.type == GENNOTIFY_DECORATION) ?
+ "decoration#"+ itos(gn.id) :
+ flagdesc_gennotify[gn.type].name;
+
+ event_map[name].push_back(gn.pos);
+ }
+
+ if (!peek_events)
+ m_notify_events.clear();
}
-/////////////////////////////////// legacy static functions for farmesh
+////
+//// MapgenParams
+////
+
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
- //just need to return something
- s16 level = 5;
- return level;
+MapgenParams::~MapgenParams()
+{
+ delete bparams;
}
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
- double sandnoise = noise2d_perlin(
- 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
- seed+59420, 3, 0.50);
-
- return (sandnoise > 0.15);
+void MapgenParams::readParams(const Settings *settings)
+{
+ std::string seed_str;
+ const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";
+
+ if (settings->getNoEx(seed_name, seed_str)) {
+ if (!seed_str.empty())
+ seed = read_seed(seed_str.c_str());
+ else
+ myrand_bytes(&seed, sizeof(seed));
+ }
+
+ std::string mg_name;
+ if (settings->getNoEx("mg_name", mg_name)) {
+ mgtype = Mapgen::getMapgenType(mg_name);
+ if (mgtype == MAPGEN_INVALID)
+ mgtype = MAPGEN_DEFAULT;
+ }
+
+ settings->getS16NoEx("water_level", water_level);
+ settings->getS16NoEx("mapgen_limit", mapgen_limit);
+ settings->getS16NoEx("chunksize", chunksize);
+ settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
+
+ delete bparams;
+ bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
+ if (bparams) {
+ bparams->readParams(settings);
+ bparams->seed = seed;
+ }
}
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
- double noise = noise2d_perlin(
- 0.5+(float)p.X/125, 0.5+(float)p.Y/125,
- seed+2, 4, 0.66);
- double zeroval = -0.39;
- if(noise < zeroval)
- return 0;
- else
- return 0.04 * (noise-zeroval) / (1.0-zeroval);
+void MapgenParams::writeParams(Settings *settings) const
+{
+ settings->set("mg_name", Mapgen::getMapgenName(mgtype));
+ settings->setU64("seed", seed);
+ settings->setS16("water_level", water_level);
+ settings->setS16("mapgen_limit", mapgen_limit);
+ settings->setS16("chunksize", chunksize);
+ settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
+
+ if (bparams)
+ bparams->writeParams(settings);
}