#include "mineral.h"
//#include "serverobject.h"
#include "content_sao.h"
+#include "mapnode_contentfeatures.h"
namespace mapgen
{
}
#endif
-static void make_tree(VoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
+void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
{
MapNode treenode(CONTENT_TREE);
MapNode leavesnode(CONTENT_LEAVES);
*/
void add_random_objects(MapBlock *block)
{
+#if 0
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
{
}
}
block->setChangedFlag();
+#endif
}
void make_block(BlockMakeData *data)