#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
+#include "gamedef.h"
#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
///////////////////////////////////////////////////////////////////////////////
+GenElementManager::GenElementManager(IGameDef *gamedef)
+{
+ m_ndef = gamedef->getNodeDefManager();
+}
+
+
GenElementManager::~GenElementManager()
{
for (size_t i = 0; i != m_elements.size(); i++)