#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
+#include "gamedef.h"
#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
///////////////////////////////////////////////////////////////////////////////
+GenElementManager::GenElementManager(IGameDef *gamedef)
+{
+ m_ndef = gamedef->getNodeDefManager();
+}
+
+
GenElementManager::~GenElementManager()
{
for (size_t i = 0; i != m_elements.size(); i++)
}
-GenElement *GenElementManager::getByName(const char *name)
+GenElement *GenElementManager::getByName(const std::string &name)
{
for (size_t i = 0; i != m_elements.size(); i++) {
GenElement *elem = m_elements[i];
- if (elem && !strcmp(elem->name.c_str(), name))
+ if (elem && name == elem->name)
return elem;
}
return NULL;
}
-GenElement *GenElementManager::getByName(std::string &name)
-{
- return getByName(name.c_str());
-}
-
GenElement *GenElementManager::update(u32 id, GenElement *elem)
{
{
return update(id, NULL);
}
+
+
+void GenElementManager::clear()
+{
+ m_elements.clear();
+}