Inventory transparency; very loosely based on sapier's commits.
[oweals/minetest.git] / src / mapgen.cpp
index a491ac81aa19206db256f9af3198867f8ee041ba..0018b9919355a065cef2ca5270a96bbc3d075eee 100644 (file)
@@ -23,8 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "noise.h"
 #include "mapblock.h"
 #include "map.h"
-#include "serverobject.h"
 #include "mineral.h"
+//#include "serverobject.h"
+#include "content_sao.h"
 
 namespace mapgen
 {
@@ -66,8 +67,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
        {
                MapNode &n = vmanip.m_data[i];
                if(content_walkable(n.d)
-                               && n.d != CONTENT_TREE
-                               && n.d != CONTENT_LEAVES)
+                               && n.getContent() != CONTENT_TREE
+                               && n.getContent() != CONTENT_LEAVES)
                        break;
 
                vmanip.m_area.add_y(em, i, -1);
@@ -84,7 +85,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        MapNode treenode(CONTENT_TREE);
        MapNode leavesnode(CONTENT_LEAVES);
 
-       s16 trunk_h = myrand_range(3, 6);
+       s16 trunk_h = myrand_range(4, 5);
        v3s16 p1 = p0;
        for(s16 ii=0; ii<trunk_h; ii++)
        {
@@ -96,7 +97,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        // p1 is now the last piece of the trunk
        p1.Y -= 1;
 
-       VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
+       VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
        //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
        Buffer<u8> leaves_d(leaves_a.getVolume());
        for(s32 i=0; i<leaves_a.getVolume(); i++)
@@ -142,8 +143,94 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
+                       continue;
+               u32 i = leaves_a.index(x,y,z);
+               if(leaves_d[i] == 1)
+                       vmanip.m_data[vi] = leavesnode;
+       }
+}
+
+static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
+{
+       MapNode treenode(CONTENT_JUNGLETREE);
+       MapNode leavesnode(CONTENT_LEAVES);
+
+       for(s16 x=-1; x<=1; x++)
+       for(s16 z=-1; z<=1; z++)
+       {
+               if(myrand_range(0, 2) == 0)
+                       continue;
+               v3s16 p1 = p0 + v3s16(x,0,z);
+               v3s16 p2 = p0 + v3s16(x,-1,z);
+               if(vmanip.m_area.contains(p2)
+                               && vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
+                       vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
+               else if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+       }
+
+       s16 trunk_h = myrand_range(8, 12);
+       v3s16 p1 = p0;
+       for(s16 ii=0; ii<trunk_h; ii++)
+       {
+               if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+               p1.Y++;
+       }
+
+       // p1 is now the last piece of the trunk
+       p1.Y -= 1;
+
+       VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
+       //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
+       Buffer<u8> leaves_d(leaves_a.getVolume());
+       for(s32 i=0; i<leaves_a.getVolume(); i++)
+               leaves_d[i] = 0;
+
+       // Force leaves at near the end of the trunk
+       {
+               s16 d = 1;
+               for(s16 z=-d; z<=d; z++)
+               for(s16 y=-d; y<=d; y++)
+               for(s16 x=-d; x<=d; x++)
+               {
+                       leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
+               }
+       }
+
+       // Add leaves randomly
+       for(u32 iii=0; iii<30; iii++)
+       {
+               s16 d = 1;
+
+               v3s16 p(
+                       myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
+                       myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
+                       myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
+               );
+
+               for(s16 z=0; z<=d; z++)
+               for(s16 y=0; y<=d; y++)
+               for(s16 x=0; x<=d; x++)
+               {
+                       leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
+               }
+       }
+
+       // Blit leaves to vmanip
+       for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
+       for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
+       for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
+       {
+               v3s16 p(x,y,z);
+               p += p1;
+               if(vmanip.m_area.contains(p) == false)
+                       continue;
+               u32 vi = vmanip.m_area.index(p);
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = leaves_a.index(x,y,z);
                if(leaves_d[i] == 1)
@@ -250,8 +337,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;
                u32 i = stone_a.index(x,y,z);
                if(stone_d[i] == 1)
@@ -334,8 +421,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
                if(vmanip.m_area.contains(p) == false)
                        continue;
                u32 vi = vmanip.m_area.index(p);
-               /*if(vmanip.m_data[vi].d != CONTENT_AIR
-                               && vmanip.m_data[vi].d != CONTENT_IGNORE)
+               /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
                        continue;*/
                u32 i = stone_a.index(x,y,z);
                if(stone_d[i] == 1)
@@ -531,7 +618,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
        else
                length = random.range(1,6);
        length = random.range(1,13);
-       u32 partlength = random.range(1,length);
+       u32 partlength = random.range(1,13);
        u32 partcount = 0;
        s16 make_stairs = 0;
        if(random.next()%2 == 0 && partlength >= 3)
@@ -543,9 +630,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        p.Y += make_stairs;
 
                /*// If already empty
-               if(vmanip.getNodeNoExNoEmerge(p).d
+               if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                == CONTENT_AIR
-               && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+               && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                == CONTENT_AIR)
                {
                }*/
@@ -641,9 +728,9 @@ public:
                                randomizeDir();
                                continue;
                        }
-                       if(vmanip.getNodeNoExNoEmerge(p).d
+                       if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                        == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p1).d
+                       && vmanip.getNodeNoExNoEmerge(p1).getContent()
                                        == CONTENT_COBBLE)
                        {
                                // Found wall, this is a good place!
@@ -657,25 +744,25 @@ public:
                                Determine where to move next
                        */
                        // Jump one up if the actual space is there
-                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
                                        == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                        == CONTENT_AIR
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
                                        == CONTENT_AIR)
                                p += v3s16(0,1,0);
                        // Jump one down if the actual space is there
-                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+                       if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                        == CONTENT_COBBLE
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
                                        == CONTENT_AIR
-                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d
+                       && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
                                        == CONTENT_AIR)
                                p += v3s16(0,-1,0);
                        // Check if walking is now possible
-                       if(vmanip.getNodeNoExNoEmerge(p).d
+                       if(vmanip.getNodeNoExNoEmerge(p).getContent()
                                        != CONTENT_AIR
-                       || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d
+                       || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
                                        != CONTENT_AIR)
                        {
                                // Cannot continue walking here
@@ -700,14 +787,30 @@ public:
                                continue;
                        v3s16 roomplace;
                        // X east, Z north, Y up
+#if 1
+                       if(doordir == v3s16(1,0,0)) // X+
+                               roomplace = doorplace +
+                                               v3s16(0,-1,m_random.range(-roomsize.Z+2,-2));
+                       if(doordir == v3s16(-1,0,0)) // X-
+                               roomplace = doorplace +
+                                               v3s16(-roomsize.X+1,-1,m_random.range(-roomsize.Z+2,-2));
+                       if(doordir == v3s16(0,0,1)) // Z+
+                               roomplace = doorplace +
+                                               v3s16(m_random.range(-roomsize.X+2,-2),-1,0);
+                       if(doordir == v3s16(0,0,-1)) // Z-
+                               roomplace = doorplace +
+                                               v3s16(m_random.range(-roomsize.X+2,-2),-1,-roomsize.Z+1);
+#endif
+#if 0
                        if(doordir == v3s16(1,0,0)) // X+
-                               roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1));
+                               roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2);
                        if(doordir == v3s16(-1,0,0)) // X-
-                               roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1));
+                               roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2);
                        if(doordir == v3s16(0,0,1)) // Z+
-                               roomplace = doorplace + v3s16(-roomsize.X/2+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,0);
+                               roomplace = doorplace + v3s16(-roomsize.X/2,-1,0);
                        if(doordir == v3s16(0,0,-1)) // Z-
-                               roomplace = doorplace + v3s16(-roomsize.X/2+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,-roomsize.Z+1);
+                               roomplace = doorplace + v3s16(-roomsize.X/2,-1,-roomsize.Z+1);
+#endif
                        
                        // Check fit
                        bool fits = true;
@@ -781,7 +884,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                                fits = false;
                                break;
                        }
-                       if(vmanip.m_data[vi].d == CONTENT_IGNORE)
+                       if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE)
                        {
                                fits = false;
                                break;
@@ -818,7 +921,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
                
                // Determine walker start position
 
-               bool start_in_last_room = (random.range(0,1)==0);
+               bool start_in_last_room = (random.range(0,2)!=0);
                //bool start_in_last_room = true;
 
                v3s16 walker_start_place;
@@ -873,34 +976,85 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
        }
 }
 
+static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
+{
+       v3s16 dir;
+       u8 facedir_i = 0;
+       s32 r = random.range(0, 3);
+       if(r == 0){
+               dir = v3s16( 1, 0, 0);
+               facedir_i = 3;
+       }
+       if(r == 1){
+               dir = v3s16(-1, 0, 0);
+               facedir_i = 1;
+       }
+       if(r == 2){
+               dir = v3s16( 0, 0, 1);
+               facedir_i = 2;
+       }
+       if(r == 3){
+               dir = v3s16( 0, 0,-1);
+               facedir_i = 0;
+       }
+       v3s16 p = vmanip.m_area.MinEdge + v3s16(
+                       16+random.range(0,15),
+                       16+random.range(0,15),
+                       16+random.range(0,15));
+       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
+       u32 length = random.range(3,15);
+       for(u32 j=0; j<length; j++)
+       {
+               p -= dir;
+               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
+       }
+}
+
 /*
        Noise functions. Make sure seed is mangled differently in each one.
 */
 
-// This affects the shape of the contour
+/*
+       Scaling the output of the noise function affects the overdrive of the
+       contour function, which affects the shape of the output considerably.
+*/
+#define CAVE_NOISE_SCALE 12.0
 //#define CAVE_NOISE_SCALE 10.0
 //#define CAVE_NOISE_SCALE 7.5
-#define CAVE_NOISE_SCALE 5.0
+//#define CAVE_NOISE_SCALE 5.0
+//#define CAVE_NOISE_SCALE 1.0
+
+//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
+#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE)
 
 NoiseParams get_cave_noise1_params(u64 seed)
 {
        /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.7,
                        200, CAVE_NOISE_SCALE);*/
-       return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7,
-                       100, CAVE_NOISE_SCALE);
+       /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7,
+                       100, CAVE_NOISE_SCALE);*/
+       /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6,
+                       100, CAVE_NOISE_SCALE);*/
+       /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.3,
+                       100, CAVE_NOISE_SCALE);*/
+       return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.5,
+                       50, CAVE_NOISE_SCALE);
+       //return NoiseParams(NOISE_CONSTANT_ONE);
 }
 
 NoiseParams get_cave_noise2_params(u64 seed)
 {
        /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.7,
                        200, CAVE_NOISE_SCALE);*/
-       return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7,
-                       100, CAVE_NOISE_SCALE);
+       /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7,
+                       100, CAVE_NOISE_SCALE);*/
+       /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.3,
+                       100, CAVE_NOISE_SCALE);*/
+       return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.5,
+                       50, CAVE_NOISE_SCALE);
+       //return NoiseParams(NOISE_CONSTANT_ONE);
 }
 
-//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
-#define CAVE_NOISE_THRESHOLD (2.0/CAVE_NOISE_SCALE)
-
 NoiseParams get_ground_noise1_params(u64 seed)
 {
        return NoiseParams(NOISE_PERLIN, seed+983240, 4,
@@ -937,13 +1091,13 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
 {
        //return ((double)p.Y < ground_noise1_val);
 
-       double f = 0.8 + noise2d_perlin(
+       double f = 0.55 + noise2d_perlin(
                        0.5+(float)p.X/250, 0.5+(float)p.Z/250,
                        seed+920381, 3, 0.45);
        if(f < 0.01)
                f = 0.01;
        else if(f >= 1.0)
-               f *= 2.0;
+               f *= 1.6;
        double h = WATER_LEVEL + 10 * noise2d_perlin(
                        0.5+(float)p.X/250, 0.5+(float)p.Z/250,
                        seed+84174, 4, 0.5);
@@ -970,13 +1124,26 @@ double tree_amount_2d(u64 seed, v2s16 p)
        double noise = noise2d_perlin(
                        0.5+(float)p.X/125, 0.5+(float)p.Y/125,
                        seed+2, 4, 0.66);
-       double zeroval = -0.35;
+       double zeroval = -0.39;
        if(noise < zeroval)
                return 0;
        else
                return 0.04 * (noise-zeroval) / (1.0-zeroval);
 }
 
+double surface_humidity_2d(u64 seed, v2s16 p)
+{
+       double noise = noise2d_perlin(
+                       0.5+(float)p.X/500, 0.5+(float)p.Y/500,
+                       seed+72384, 4, 0.66);
+       noise = (noise + 1.0)/2.0;
+       if(noise < 0.0)
+               noise = 0.0;
+       if(noise > 1.0)
+               noise = 1.0;
+       return noise;
+}
+
 #if 0
 double randomstone_amount_2d(u64 seed, v2s16 p)
 {
@@ -1082,6 +1249,7 @@ double get_sector_maximum_ground_level(u64 seed, v2s16 sectorpos, double p)
        v2s16 node_min = sectorpos*MAP_BLOCKSIZE;
        v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1);
        double a = -31000;
+       // Corners
        a = MYMAX(a, find_ground_level_from_noise(seed,
                        v2s16(node_min.X, node_min.Y), p));
        a = MYMAX(a, find_ground_level_from_noise(seed,
@@ -1090,8 +1258,18 @@ double get_sector_maximum_ground_level(u64 seed, v2s16 sectorpos, double p)
                        v2s16(node_max.X, node_max.Y), p));
        a = MYMAX(a, find_ground_level_from_noise(seed,
                        v2s16(node_min.X, node_min.Y), p));
+       // Center
        a = MYMAX(a, find_ground_level_from_noise(seed,
                        v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p));
+       // Side middle points
+       a = MYMAX(a, find_ground_level_from_noise(seed,
+                       v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y), p));
+       a = MYMAX(a, find_ground_level_from_noise(seed,
+                       v2s16(node_min.X+MAP_BLOCKSIZE/2, node_max.Y), p));
+       a = MYMAX(a, find_ground_level_from_noise(seed,
+                       v2s16(node_min.X, node_min.Y+MAP_BLOCKSIZE/2), p));
+       a = MYMAX(a, find_ground_level_from_noise(seed,
+                       v2s16(node_max.X, node_min.Y+MAP_BLOCKSIZE/2), p));
        return a;
 }
 
@@ -1102,6 +1280,7 @@ double get_sector_minimum_ground_level(u64 seed, v2s16 sectorpos, double p)
        v2s16 node_min = sectorpos*MAP_BLOCKSIZE;
        v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1);
        double a = 31000;
+       // Corners
        a = MYMIN(a, find_ground_level_from_noise(seed,
                        v2s16(node_min.X, node_min.Y), p));
        a = MYMIN(a, find_ground_level_from_noise(seed,
@@ -1110,8 +1289,18 @@ double get_sector_minimum_ground_level(u64 seed, v2s16 sectorpos, double p)
                        v2s16(node_max.X, node_max.Y), p));
        a = MYMIN(a, find_ground_level_from_noise(seed,
                        v2s16(node_min.X, node_min.Y), p));
+       // Center
        a = MYMIN(a, find_ground_level_from_noise(seed,
                        v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p));
+       // Side middle points
+       a = MYMIN(a, find_ground_level_from_noise(seed,
+                       v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y), p));
+       a = MYMIN(a, find_ground_level_from_noise(seed,
+                       v2s16(node_min.X+MAP_BLOCKSIZE/2, node_max.Y), p));
+       a = MYMIN(a, find_ground_level_from_noise(seed,
+                       v2s16(node_min.X, node_min.Y+MAP_BLOCKSIZE/2), p));
+       a = MYMIN(a, find_ground_level_from_noise(seed,
+                       v2s16(node_max.X, node_min.Y+MAP_BLOCKSIZE/2), p));
        return a;
 }
 
@@ -1217,11 +1406,11 @@ void add_random_objects(MapBlock *block)
                {
                        v3s16 p(x0,y0,z0);
                        MapNode n = block->getNodeNoEx(p);
-                       if(n.d == CONTENT_IGNORE)
+                       if(n.getContent() == CONTENT_IGNORE)
                                continue;
-                       if(content_features(n.d).liquid_type != LIQUID_NONE)
+                       if(content_features(n).liquid_type != LIQUID_NONE)
                                continue;
-                       if(content_features(n.d).walkable)
+                       if(content_features(n).walkable)
                        {
                                last_node_walkable = true;
                                continue;
@@ -1229,7 +1418,7 @@ void add_random_objects(MapBlock *block)
                        if(last_node_walkable)
                        {
                                // If block contains light information
-                               if(content_features(n.d).param_type == CPT_LIGHT)
+                               if(content_features(n).param_type == CPT_LIGHT)
                                {
                                        if(n.getLight(LIGHTBANK_DAY) <= 3)
                                        {
@@ -1275,7 +1464,7 @@ void make_block(BlockMakeData *data)
 {
        if(data->no_op)
        {
-               dstream<<"makeBlock: no-op"<<std::endl;
+               //dstream<<"makeBlock: no-op"<<std::endl;
                return;
        }
 
@@ -1336,7 +1525,7 @@ void make_block(BlockMakeData *data)
                                for(s16 y=node_min.Y; y<=node_max.Y; y++)
                                {
                                        // Only modify places that have no content
-                                       if(vmanip.m_data[i].d == CONTENT_IGNORE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                        {
                                                if(y <= WATER_LEVEL)
                                                        vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
@@ -1358,12 +1547,12 @@ void make_block(BlockMakeData *data)
                If block is deep underground, this is set to true and ground
                density noise is not generated, for speed optimization.
        */
-       bool all_is_ground_except_caves = (minimum_ground_depth > 16);
+       bool all_is_ground_except_caves = (minimum_ground_depth > 40);
        
        /*
                Create a block-specific seed
        */
-       u32 blockseed = (data->seed%0x100000000) + full_node_min.Z*38134234
+       u32 blockseed = (u32)(data->seed%0x100000000ULL) + full_node_min.Z*38134234
                        + full_node_min.Y*42123 + full_node_min.X*23;
        
        /*
@@ -1385,13 +1574,13 @@ void make_block(BlockMakeData *data)
                /*
                        Cave noise
                */
-
+#if 1
                noisebuf_cave.create(get_cave_noise1_params(data->seed),
                                minpos_f.X, minpos_f.Y, minpos_f.Z,
                                maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
-                               4, 3, 4);
-               
+                               2, 2, 2);
                noisebuf_cave.multiply(get_cave_noise2_params(data->seed));
+#endif
 
                /*
                        Ground noise
@@ -1442,7 +1631,7 @@ void make_block(BlockMakeData *data)
                        for(s16 y=node_min.Y; y<=node_max.Y; y++)
                        {
                                // Only modify places that have no content
-                               if(vmanip.m_data[i].d == CONTENT_IGNORE)
+                               if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
                                {
                                        // First priority: make air and water.
                                        // This avoids caves inside water.
@@ -1487,7 +1676,7 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
                                                if(mineralrandom.next()%8 == 0)
                                                        vmanip.m_data[vi] = MapNode(CONTENT_MESE);
                                }
@@ -1528,13 +1717,13 @@ void make_block(BlockMakeData *data)
                                {
                                }*/
 
-                               if(new_content.d != CONTENT_IGNORE)
+                               if(new_content.getContent() != CONTENT_IGNORE)
                                {
                                        for(u16 i=0; i<27; i++)
                                        {
                                                v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                                u32 vi = vmanip.m_area.index(p);
-                                               if(vmanip.m_data[vi].d == base_content)
+                                               if(vmanip.m_data[vi].getContent() == base_content)
                                                {
                                                        if(mineralrandom.next()%sparseness == 0)
                                                                vmanip.m_data[vi] = new_content;
@@ -1565,7 +1754,7 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
                                                if(mineralrandom.next()%8 == 0)
                                                        vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
                                }
@@ -1591,7 +1780,7 @@ void make_block(BlockMakeData *data)
                                {
                                        v3s16 p = v3s16(x,y,z) + g_27dirs[i];
                                        u32 vi = vmanip.m_area.index(p);
-                                       if(vmanip.m_data[vi].d == CONTENT_STONE)
+                                       if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
                                                if(mineralrandom.next()%8 == 0)
                                                        vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
                                }
@@ -1614,7 +1803,7 @@ void make_block(BlockMakeData *data)
                        u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
                        for(s16 y=node_max.Y; y>=node_min.Y; y--)
                        {
-                               if(vmanip.m_data[i].d == CONTENT_STONE)
+                               if(vmanip.m_data[i].getContent() == CONTENT_STONE)
                                {
                                        if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
                                        {
@@ -1628,6 +1817,16 @@ void make_block(BlockMakeData *data)
                                                if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
                                                        vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
                                        }
+                                       else if(noisebuf_ground_crumbleness.get(x,y,z) <
+                                                       -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
+                                       {
+                                               vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE);
+                                               for(s16 x1=-1; x1<=1; x1++)
+                                               for(s16 y1=-1; y1<=1; y1++)
+                                               for(s16 z1=-1; z1<=1; z1++)
+                                                       data->transforming_liquid.push_back(
+                                                                       v3s16(p2d.X+x1, y+y1, p2d.Y+z1));
+                                       }
                                }
 
                                data->vmanip->m_area.add_y(em, i, -1);
@@ -1666,9 +1865,9 @@ void make_block(BlockMakeData *data)
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y));
                                for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_AIR)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
-                                       else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
@@ -1699,23 +1898,34 @@ void make_block(BlockMakeData *data)
                                        double d = noise3d_perlin((float)x/2.5,
                                                        (float)y/2.5,(float)z/2.5,
                                                        blockseed, 2, 1.4);
-                                       if(vmanip.m_data[i].d == CONTENT_COBBLE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
                                        {
                                                if(d < wetness/3.0)
                                                {
-                                                       vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE;
+                                                       vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
                                                }
                                        }
                                        /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
                                        {
                                                if(wetness > 1.2)
-                                                       vmanip.m_data[i].d = CONTENT_MUD;
+                                                       vmanip.m_data[i].setContent(CONTENT_MUD);
                                        }*/
                                        data->vmanip->m_area.add_y(em, i, -1);
                                }
                        }
                }
        }
+
+       /*
+               Add NC
+       */
+       {
+               PseudoRandom ncrandom(blockseed+9324342);
+               if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
+               {
+                       make_nc(vmanip, ncrandom);
+               }
+       }
        
        /*
                Add top and bottom side of water to transforming_liquid queue
@@ -1735,7 +1945,7 @@ void make_block(BlockMakeData *data)
                        {
                                if(water_found == false)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
                                        {
                                                v3s16 p = v3s16(p2d.X, y, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1747,7 +1957,7 @@ void make_block(BlockMakeData *data)
                                        // This can be done because water_found can only
                                        // turn to true and end up here after going through
                                        // a single block.
-                                       if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
                                        {
                                                v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
                                                data->transforming_liquid.push_back(p);
@@ -1784,29 +1994,22 @@ void make_block(BlockMakeData *data)
                                bool water_detected = false;
                                bool have_clay = false;
 
-                               // Determine whether to have clay in the sand here
-                               double claynoise = noise2d_perlin(
-                                               0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
-                                               data->seed+4321, 6, 0.95);
-
-                               have_clay = have_sand && (claynoise > 1.25);
-
                                // Use fast index incrementing
                                s16 start_y = node_max.Y+2;
                                v3s16 em = vmanip.m_area.getExtent();
                                u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
                                for(s16 y=start_y; y>=node_min.Y-3; y--)
                                {
-                                       if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
                                                water_detected = true;
-                                       if(vmanip.m_data[i].d == CONTENT_AIR)
+                                       if(vmanip.m_data[i].getContent() == CONTENT_AIR)
                                                air_detected = true;
 
-                                       if((vmanip.m_data[i].d == CONTENT_STONE
-                                                       || vmanip.m_data[i].d == CONTENT_GRASS
-                                                       || vmanip.m_data[i].d == CONTENT_MUD
-                                                       || vmanip.m_data[i].d == CONTENT_SAND
-                                                       || vmanip.m_data[i].d == CONTENT_GRAVEL
+                                       if((vmanip.m_data[i].getContent() == CONTENT_STONE
+                                                       || vmanip.m_data[i].getContent() == CONTENT_GRASS
+                                                       || vmanip.m_data[i].getContent() == CONTENT_MUD
+                                                       || vmanip.m_data[i].getContent() == CONTENT_SAND
+                                                       || vmanip.m_data[i].getContent() == CONTENT_GRAVEL
                                                        ) && (air_detected || water_detected))
                                        {
                                                if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -1817,6 +2020,15 @@ void make_block(BlockMakeData *data)
                                                {
                                                        if(have_sand)
                                                        {
+                                                               // Determine whether to have clay in the sand here
+                                                               double claynoise = noise2d_perlin(
+                                                                               0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
+                                                                               data->seed+4321, 6, 0.95) + 0.5;
+                               
+                                                               have_clay = (y <= WATER_LEVEL) && (y >= WATER_LEVEL-2) && (
+                                                                       ((claynoise > 0) && (claynoise < 0.04) && (current_depth == 0)) ||
+                                                                       ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
+                                                                       );
                                                                if (have_clay)
                                                                        vmanip.m_data[i] = MapNode(CONTENT_CLAY);
                                                                else
@@ -1832,8 +2044,8 @@ void make_block(BlockMakeData *data)
                                                }
                                                else
                                                {
-                                                       if(vmanip.m_data[i].d == CONTENT_MUD
-                                                               || vmanip.m_data[i].d == CONTENT_GRASS)
+                                                       if(vmanip.m_data[i].getContent() == CONTENT_MUD
+                                                               || vmanip.m_data[i].getContent() == CONTENT_GRASS)
                                                                vmanip.m_data[i] = MapNode(CONTENT_STONE);
                                                }
 
@@ -1851,11 +2063,19 @@ void make_block(BlockMakeData *data)
                }
 
                /*
-                       Add trees
+                       Calculate some stuff
                */
                
+               float surface_humidity = surface_humidity_2d(data->seed, p2d_center);
+               bool is_jungle = surface_humidity > 0.75;
                // Amount of trees
                u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
+               if(is_jungle)
+                       tree_count *= 5;
+
+               /*
+                       Add trees
+               */
                PseudoRandom treerandom(blockseed);
                // Put trees in random places on part of division
                for(u32 i=0; i<tree_count; i++)
@@ -1880,7 +2100,7 @@ void make_block(BlockMakeData *data)
                        {
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
+                               if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
                                {
                                        found = true;
                                        break;
@@ -1894,23 +2114,27 @@ void make_block(BlockMakeData *data)
                                u32 i = data->vmanip->m_area.index(p);
                                MapNode *n = &data->vmanip->m_data[i];
 
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
                                                continue;
 
                                // Papyrus grows only on mud and in water
-                               if(n->d == CONTENT_MUD && y <= WATER_LEVEL)
+                               if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
                                {
                                        p.Y++;
                                        make_papyrus(vmanip, p);
                                }
                                // Trees grow only on mud and grass, on land
-                               else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+                               else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
-                                       make_tree(vmanip, p);
+                                       //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
+                                       if(is_jungle == false)
+                                               make_tree(vmanip, p);
+                                       else
+                                               make_jungletree(vmanip, p);
                                }
                                // Cactii grow only on sand, on land
-                               else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
+                               else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
                                        make_cactus(vmanip, p);
@@ -1918,6 +2142,54 @@ void make_block(BlockMakeData *data)
                        }
                }
 
+               /*
+                       Add jungle grass
+               */
+               if(is_jungle)
+               {
+                       PseudoRandom grassrandom(blockseed);
+                       for(u32 i=0; i<surface_humidity*5*tree_count; i++)
+                       {
+                               s16 x = grassrandom.range(node_min.X, node_max.X);
+                               s16 z = grassrandom.range(node_min.Z, node_max.Z);
+                               s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4);
+                               if(y < WATER_LEVEL)
+                                       continue;
+                               if(y < node_min.Y || y > node_max.Y)
+                                       continue;
+                               /*
+                                       Find exact ground level
+                               */
+                               v3s16 p(x,y+6,z);
+                               bool found = false;
+                               for(; p.Y >= y-6; p.Y--)
+                               {
+                                       u32 i = data->vmanip->m_area.index(p);
+                                       MapNode *n = &data->vmanip->m_data[i];
+                                       if(content_features(*n).is_ground_content
+                                                       || n->getContent() == CONTENT_JUNGLETREE)
+                                       {
+                                               found = true;
+                                               break;
+                                       }
+                               }
+                               // If not found, handle next one
+                               if(found == false)
+                                       continue;
+                               p.Y++;
+                               if(vmanip.m_area.contains(p) == false)
+                                       continue;
+                               if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR)
+                                       continue;
+                               /*p.Y--;
+                               if(vmanip.m_area.contains(p))
+                                       vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
+                               p.Y++;*/
+                               if(vmanip.m_area.contains(p))
+                                       vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
+                       }
+               }
+
 #if 0
                /*
                        Add some kind of random stones
@@ -1942,7 +2214,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
                                        continue;
                        }*/
                        // Will be placed one higher
@@ -1977,7 +2249,7 @@ void make_block(BlockMakeData *data)
                        /*{
                                u32 i = data->vmanip->m_area.index(v3s16(p));
                                MapNode *n = &data->vmanip->m_data[i];
-                               if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
+                               if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
                                        continue;
                        }*/
                        // Will be placed one lower