#define BIOME_NONE ((biome_t)0)
-// TODO(hmmmm): Decide whether this is obsolete or will be used in the future
enum BiomeType {
BIOMETYPE_NORMAL,
- BIOMETYPE_LIQUID,
- BIOMETYPE_NETHER,
- BIOMETYPE_AETHER,
- BIOMETYPE_FLAT,
};
class Biome : public ObjDef, public NodeResolver {
content_t c_river_water;
content_t c_riverbed;
content_t c_dust;
+ content_t c_cave_liquid;
+ content_t c_dungeon;
+ content_t c_dungeon_alt;
+ content_t c_dungeon_stair;
s16 depth_top;
s16 depth_filler;