/*
Minetest
-Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2014-2017 paramat
+Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2018 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
+ b->vertical_blend = 0;
b->m_nodenames.emplace_back("mapgen_stone");
b->m_nodenames.emplace_back("mapgen_stone");
m_objects.resize(1);
}
-////////////////////////////////////////////////////////////////////////////////
+// For BiomeGen type 'BiomeGenOriginal'
+float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
+ NoiseParams &np_heat_blend, u64 seed)
+{
+ return
+ NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
+ NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
+}
+
+
+// For BiomeGen type 'BiomeGenOriginal'
+float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
+ NoiseParams &np_humidity_blend, u64 seed)
+{
+ return
+ NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
+ NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
+}
+
+
+// For BiomeGen type 'BiomeGenOriginal'
+Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, s16 y)
+{
+ Biome *biome_closest = nullptr;
+ Biome *biome_closest_blend = nullptr;
+ float dist_min = FLT_MAX;
+ float dist_min_blend = FLT_MAX;
+
+ for (size_t i = 1; i < getNumObjects(); i++) {
+ Biome *b = (Biome *)getRaw(i);
+ if (!b || y > b->y_max + b->vertical_blend || y < b->y_min)
+ continue;
+
+ float d_heat = heat - b->heat_point;
+ float d_humidity = humidity - b->humidity_point;
+ float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
+
+ if (y <= b->y_max) { // Within y limits of biome b
+ if (dist < dist_min) {
+ dist_min = dist;
+ biome_closest = b;
+ }
+ } else if (dist < dist_min_blend) { // Blend area above biome b
+ dist_min_blend = dist;
+ biome_closest_blend = b;
+ }
+ }
+
+ mysrand(y + (heat + humidity) / 2);
+ if (biome_closest_blend &&
+ myrand_range(0, biome_closest_blend->vertical_blend) >=
+ y - biome_closest_blend->y_max)
+ return biome_closest_blend;
+
+ return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
void BiomeParamsOriginal::readParams(const Settings *settings)
{
delete noise_humidity_blend;
}
-
+// Only usable in a mapgen thread
Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
{
float heat =
Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
{
- Biome *b, *biome_closest = NULL;
+ Biome *biome_closest = nullptr;
+ Biome *biome_closest_blend = nullptr;
float dist_min = FLT_MAX;
+ float dist_min_blend = FLT_MAX;
for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
- b = (Biome *)m_bmgr->getRaw(i);
- if (!b || y > b->y_max || y < b->y_min)
+ Biome *b = (Biome *)m_bmgr->getRaw(i);
+ if (!b || y > b->y_max + b->vertical_blend || y < b->y_min)
continue;
- float d_heat = heat - b->heat_point;
+ float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
- float dist = (d_heat * d_heat) +
- (d_humidity * d_humidity);
- if (dist < dist_min) {
- dist_min = dist;
- biome_closest = b;
+ float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
+
+ if (y <= b->y_max) { // Within y limits of biome b
+ if (dist < dist_min) {
+ dist_min = dist;
+ biome_closest = b;
+ }
+ } else if (dist < dist_min_blend) { // Blend area above biome b
+ dist_min_blend = dist;
+ biome_closest_blend = b;
}
}
- return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
+ // Carefully tune pseudorandom seed variation to avoid single node dither
+ // and create larger scale blending patterns similar to horizontal biome
+ // blend.
+ mysrand(y + (heat + humidity) / 2);
+
+ if (biome_closest_blend &&
+ myrand_range(0, biome_closest_blend->vertical_blend) >=
+ y - biome_closest_blend->y_max)
+ return biome_closest_blend;
+
+ return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
}