Mgvalleys: Make river depth variation and humidity drop optional (#7532)
[oweals/minetest.git] / src / mapgen / mg_biome.cpp
index e02eee703830a226d7bf3017fd3b0dfea3c393a1..7f717011c307a2fdf8fc1f5694a797581ef611e8 100644 (file)
@@ -194,9 +194,9 @@ BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
        humidmap = noise_humidity->result;
 
        biomemap = new biome_t[m_csize.X * m_csize.Z];
-       // Initialise with the ID of the default biome so that cavegen can get
-       // biomes when biome generation (which calculates the biomemap IDs) is
-       // disabled.
+       // Initialise with the ID of 'BIOME_NONE' so that cavegen can get the
+       // fallback biome when biome generation (which calculates the biomemap IDs)
+       // is disabled.
        memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z);
 }