humidmap = noise_humidity->result;
biomemap = new biome_t[m_csize.X * m_csize.Z];
- // Initialise with the ID of the default biome so that cavegen can get
- // biomes when biome generation (which calculates the biomemap IDs) is
- // disabled.
+ // Initialise with the ID of 'BIOME_NONE' so that cavegen can get the
+ // fallback biome when biome generation (which calculates the biomemap IDs)
+ // is disabled.
memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z);
}