Mgvalleys: Make river depth variation and humidity drop optional (#7532)
[oweals/minetest.git] / src / mapgen / mapgen_v6.h
index a7e566816c79811a44814432dac38ab81fba9d4d..056281f2fcaed1a4249b3fce69d5f318333be587 100644 (file)
@@ -59,6 +59,9 @@ struct MapgenV6Params : public MapgenParams {
                MGV6_BIOMEBLEND | MGV6_MUDFLOW;
        float freq_desert = 0.45f;
        float freq_beach = 0.15f;
+       s16 dungeon_ymin = -31000;
+       s16 dungeon_ymax = 31000;
+
        NoiseParams np_terrain_base;
        NoiseParams np_terrain_higher;
        NoiseParams np_steepness;
@@ -104,8 +107,11 @@ public:
        NoiseParams *np_humidity;
        NoiseParams *np_trees;
        NoiseParams *np_apple_trees;
+
        float freq_desert;
        float freq_beach;
+       s16 dungeon_ymin;
+       s16 dungeon_ymax;
 
        content_t c_stone;
        content_t c_dirt;