MGV6_BIOMEBLEND | MGV6_MUDFLOW;
float freq_desert = 0.45f;
float freq_beach = 0.15f;
+ s16 dungeon_ymin = -31000;
+ s16 dungeon_ymax = 31000;
+
NoiseParams np_terrain_base;
NoiseParams np_terrain_higher;
NoiseParams np_steepness;
NoiseParams *np_humidity;
NoiseParams *np_trees;
NoiseParams *np_apple_trees;
+
float freq_desert;
float freq_beach;
+ s16 dungeon_ymin;
+ s16 dungeon_ymax;
content_t c_stone;
content_t c_dirt;