MapgenV5::MapgenV5(MapgenV5Params *params, EmergeManager *emerge)
: MapgenBasic(MAPGEN_V5, params, emerge)
{
- spflags = params->spflags;
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cavern_limit = params->cavern_limit;
- cavern_taper = params->cavern_taper;
- cavern_threshold = params->cavern_threshold;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
+ spflags = params->spflags;
+ cave_width = params->cave_width;
+ large_cave_depth = params->large_cave_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
+ cavern_limit = params->cavern_limit;
+ cavern_taper = params->cavern_taper;
+ cavern_threshold = params->cavern_threshold;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
// Terrain noise
noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
// 1-up 1-down overgeneration
noise_ground = new Noise(¶ms->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
// 1 down overgeneration
- MapgenBasic::np_cave1 = params->np_cave1;
- MapgenBasic::np_cave2 = params->np_cave2;
- MapgenBasic::np_cavern = params->np_cavern;
+ MapgenBasic::np_cave1 = params->np_cave1;
+ MapgenBasic::np_cave2 = params->np_cave2;
+ MapgenBasic::np_cavern = params->np_cavern;
+ MapgenBasic::np_dungeons = params->np_dungeons;
}
MapgenV5Params::MapgenV5Params():
- np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0),
- np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0),
- np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0),
- np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED),
- np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
- np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
- np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0)
+ np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0),
+ np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0),
+ np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0),
+ np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED),
+ np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
+ np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
+ np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
+ np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
{
}
void MapgenV5Params::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
- settings->getFloatNoEx("mgv5_cave_width", cave_width);
- settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgv5_lava_depth", lava_depth);
- settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
- settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
- settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
- settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
+ settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+ settings->getFloatNoEx("mgv5_cave_width", cave_width);
+ settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgv5_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgv5_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgv5_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgv5_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgv5_large_cave_flooded", large_cave_flooded);
+ settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
+ settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgv5_np_factor", np_factor);
settings->getNoiseParams("mgv5_np_cave1", np_cave1);
settings->getNoiseParams("mgv5_np_cave2", np_cave2);
settings->getNoiseParams("mgv5_np_cavern", np_cavern);
+ settings->getNoiseParams("mgv5_np_dungeons", np_dungeons);
}
void MapgenV5Params::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
- settings->setFloat("mgv5_cave_width", cave_width);
- settings->setS16("mgv5_large_cave_depth", large_cave_depth);
- settings->setS16("mgv5_lava_depth", lava_depth);
- settings->setS16("mgv5_cavern_limit", cavern_limit);
- settings->setS16("mgv5_cavern_taper", cavern_taper);
- settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
- settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
+ settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
+ settings->setFloat("mgv5_cave_width", cave_width);
+ settings->setS16("mgv5_large_cave_depth", large_cave_depth);
+ settings->setU16("mgv5_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgv5_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgv5_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgv5_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgv5_large_cave_flooded", large_cave_flooded);
+ settings->setS16("mgv5_cavern_limit", cavern_limit);
+ settings->setS16("mgv5_cavern_taper", cavern_taper);
+ settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
+ settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgv5_np_factor", np_factor);
settings->setNoiseParams("mgv5_np_cave1", np_cave1);
settings->setNoiseParams("mgv5_np_cave2", np_cave2);
settings->setNoiseParams("mgv5_np_cavern", np_cavern);
+ settings->setNoiseParams("mgv5_np_dungeons", np_dungeons);
}
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Generate dungeons and desert temples
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations