u32 spflags = 0;
s16 ground_level = 8;
s16 large_cave_depth = -33;
- s16 lava_depth = -256;
u16 small_cave_num_min = 0;
u16 small_cave_num_max = 0;
u16 large_cave_num_min = 0;
private:
s16 ground_level;
- s16 large_cave_depth;
float lake_threshold;
float lake_steepness;
float hill_threshold;
float hill_steepness;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
Noise *noise_terrain;
};