#define MAPGEN_DEFAULT_NAME "v7"
/////////////////// Mapgen flags
-#define MG_TREES 0x01 // Deprecated. Moved into mgv6 flags
+#define MG_TREES 0x01 // Obsolete. Moved into mgv6 flags
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
-#define MG_FLAT 0x08 // Deprecated. Moved into mgv6 flags
+#define MG_FLAT 0x08 // Obsolete. Moved into mgv6 flags
#define MG_LIGHT 0x10
#define MG_DECORATIONS 0x20
+#define MG_BIOMES 0x40
typedef u8 biome_t; // copy from mg_biome.h to avoid an unnecessary include
NUM_GENNOTIFY_TYPES
};
-enum MgStoneType {
- MGSTONE_STONE,
- MGSTONE_DESERT_STONE,
- MGSTONE_SANDSTONE,
- MGSTONE_OTHER,
-};
-
struct GenNotifyEvent {
GenNotifyType type;
v3s16 pos;
void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);
bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
- void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
- bool peek_events=false);
+ void getEvents(std::map<std::string, std::vector<v3s16> > &event_map);
+ void clearEvents();
private:
u32 m_notify_on = 0;
std::list<GenNotifyEvent> m_notify_events;
};
+// Order must match the order of 'static MapgenDesc g_reg_mapgens[]' in mapgen.cpp
enum MapgenType {
- MAPGEN_V5,
- MAPGEN_V6,
MAPGEN_V7,
+ MAPGEN_VALLEYS,
+ MAPGEN_CARPATHIAN,
+ MAPGEN_V5,
MAPGEN_FLAT,
MAPGEN_FRACTAL,
- MAPGEN_VALLEYS,
MAPGEN_SINGLENODE,
- MAPGEN_CARPATHIAN,
+ MAPGEN_V6,
MAPGEN_INVALID,
};
u64 seed = 0;
s16 water_level = 1;
s16 mapgen_limit = MAX_MAP_GENERATION_LIMIT;
- u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS;
+ u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS | MG_BIOMES;
BiomeParams *bparams = nullptr;
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
- void lightSpread(VoxelArea &a, v3s16 p, u8 light);
+ void lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
+ const v3s16 &p, u8 light);
void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
bool propagate_shadow = true);
void propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow);
- void spreadLight(v3s16 nmin, v3s16 nmax);
+ void spreadLight(const v3s16 &nmin, const v3s16 &nmax);
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
// Mapgen management functions
static MapgenType getMapgenType(const std::string &mgname);
static const char *getMapgenName(MapgenType mgtype);
- static Mapgen *createMapgen(MapgenType mgtype, int mgid,
- MapgenParams *params, EmergeManager *emerge);
+ static Mapgen *createMapgen(MapgenType mgtype, MapgenParams *params,
+ EmergeManager *emerge);
static MapgenParams *createMapgenParams(MapgenType mgtype);
static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);
MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~MapgenBasic();
- virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
- virtual bool generateCaverns(s16 max_stone_y);
- virtual void generateDungeons(s16 max_stone_y,
- MgStoneType stone_type, content_t biome_stone);
- virtual void generateBiomes(MgStoneType *mgstone_type,
- content_t *biome_stone);
+ virtual void generateBiomes();
virtual void dustTopNodes();
+ virtual void generateCavesNoiseIntersection(s16 max_stone_y);
+ virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax);
+ virtual bool generateCavernsNoise(s16 max_stone_y);
+ virtual void generateDungeons(s16 max_stone_y);
protected:
EmergeManager *m_emerge;
v3s16 full_node_min;
v3s16 full_node_max;
- // Content required for generateBiomes
content_t c_stone;
- content_t c_desert_stone;
- content_t c_sandstone;
content_t c_water_source;
content_t c_river_water_source;
content_t c_lava_source;
-
- // Content required for generateDungeons
content_t c_cobble;
- content_t c_stair_cobble;
- content_t c_mossycobble;
- content_t c_stair_desert_stone;
- content_t c_sandstonebrick;
- content_t c_stair_sandstone_block;
int ystride;
int zstride;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_cavern;
+ NoiseParams np_dungeons;
float cave_width;
float cavern_limit;
float cavern_taper;
float cavern_threshold;
- int lava_depth;
+ int small_cave_num_min;
+ int small_cave_num_max;
+ int large_cave_num_min;
+ int large_cave_num_max;
+ float large_cave_flooded;
+ s16 large_cave_depth;
+ s16 dungeon_ymin;
+ s16 dungeon_ymax;
};