mapgen: drop mapgen id from child mapgens.
[oweals/minetest.git] / src / mapgen / dungeongen.cpp
index a4e8c74dcc55bb55cb6cd1e8fde7ddb926f172ae..3acd22877fd49d0efc04154994b8ad566e40d99b 100644 (file)
@@ -51,7 +51,7 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
 #endif
 
        if (dparams) {
-               memcpy(&dp, dparams, sizeof(dp));
+               dp = *dparams;
        } else {
                // Default dungeon parameters
                dp.seed = 0;
@@ -71,8 +71,6 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
                dp.room_size_large_max = v3s16(16, 16, 16);
                dp.rooms_min           = 2;
                dp.rooms_max           = 16;
-               dp.y_min               = -MAX_MAP_GENERATION_LIMIT;
-               dp.y_max               = MAX_MAP_GENERATION_LIMIT;
                dp.notifytype          = GENNOTIFY_DUNGEON;
 
                dp.np_density  = nparams_dungeon_density;
@@ -86,8 +84,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
        assert(vm);
 
        //TimeTaker t("gen dungeons");
-       if (nmin.Y < dp.y_min || nmax.Y > dp.y_max)
-               return;
 
        float nval_density = NoisePerlin3D(&dp.np_density, nmin.X, nmin.Y, nmin.Z, dp.seed);
        if (nval_density < 1.0f)
@@ -104,8 +100,11 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
 
        if (dp.only_in_ground) {
                // Set all air and liquid drawtypes to be untouchable to make dungeons
-               // open to air and liquids. Optionally set ignore to be untouchable to
-               // prevent projecting dungeons.
+               // open to air and liquids.
+               // Optionally set ignore to be untouchable to prevent projecting dungeons.
+               // Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
+               // to avoid dungeons that generate out beyond the edge of a mapchunk destroying
+               // nodes added by mods in 'register_on_generated()'.
                for (s16 z = nmin.Z; z <= nmax.Z; z++) {
                        for (s16 y = nmin.Y; y <= nmax.Y; y++) {
                                u32 i = vm->m_area.index(nmin.X, y, z);
@@ -113,7 +112,8 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
                                        content_t c = vm->m_data[i].getContent();
                                        NodeDrawType dtype = ndef->get(c).drawtype;
                                        if (dtype == NDT_AIRLIKE || dtype == NDT_LIQUID ||
-                                                       (preserve_ignore && c == CONTENT_IGNORE))
+                                                       (preserve_ignore && c == CONTENT_IGNORE) ||
+                                                       !ndef->get(c).is_ground_content)
                                                vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        i++;
                                }
@@ -431,8 +431,10 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
                                        VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
                                        MapNode(dp.c_wall),
                                        0);
-                               makeHole(p);
-                               makeHole(p - dir);
+                               makeFill(p, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
+                                       MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);
+                               makeFill(p - dir, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
+                                       MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);
 
                                // TODO: fix stairs code so it works 100%
                                // (quite difficult)
@@ -451,16 +453,21 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
                                        v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1);
 
                                        for (u16 st = 0; st < stair_width; st++) {
-                                               u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
-                                               if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) &&
-                                                               vm->m_data[vi].getContent() == dp.c_wall)
-                                                       vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
-
-                                               vi = vm->m_area.index(ps.X, ps.Y, ps.Z);
-                                               if (vm->m_area.contains(ps) &&
-                                                               vm->m_data[vi].getContent() == dp.c_wall)
-                                                       vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
-
+                                               if (make_stairs == -1) {
+                                                       u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
+                                                       if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) &&
+                                                                       vm->m_data[vi].getContent() == dp.c_wall) {
+                                                               vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
+                                                               vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+                                                       }
+                                               } else if (make_stairs == 1) {
+                                                       u32 vi = vm->m_area.index(ps.X, ps.Y - 1, ps.Z);
+                                                       if (vm->m_area.contains(ps + v3s16(0, -1, 0)) &&
+                                                                       vm->m_data[vi].getContent() == dp.c_wall) {
+                                                               vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
+                                                               vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+                                                       }
+                                               }
                                                ps += swv;
                                        }
                                }