#include "irrlichttypes_extrabloated.h"
#include "client/tile.h"
#include "voxel.h"
-#include "util/cpp11_container.h"
#include <map>
class Client;
struct MeshMakeData
{
VoxelManipulator m_vmanip;
- v3s16 m_blockpos;
- v3s16 m_crack_pos_relative;
- bool m_smooth_lighting;
- bool m_show_hud;
+ v3s16 m_blockpos = v3s16(-1337,-1337,-1337);
+ v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
+ bool m_smooth_lighting = false;
Client *m_client;
bool m_use_shaders;
private:
scene::IMesh *m_mesh[MAX_TILE_LAYERS];
MinimapMapblock *m_minimap_mapblock;
- Client *m_client;
- video::IVideoDriver *m_driver;
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;
// Retrieves the TileSpec of a face of a node
// Adds MATERIAL_FLAG_CRACK if the node is cracked
-TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data);
-TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data);
+// TileSpec should be passed as reference due to the underlying TileFrame and its vector
+// TileFrame vector copy cost very much to client
+void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile);
+void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile);
#endif