core::array<PreMeshBuffer> m_prebuffers;
};
+// Helper functions
+video::SColor MapBlock_LightColor(u8 alpha, u8 light);
+
class MapBlock;
struct MeshMakeData
void fill(u32 daynight_ratio, MapBlock *block);
};
+// This is the highest-level function in here
scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
#endif