}
// Compute light at node
-u16 getInteriorLight(MapNode n, s32 increment, MeshMakeData *data);
-u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, MeshMakeData *data);
+u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef);
+u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef);
u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data);
// Retrieves the TileSpec of a face of a node