#include "mapblock_nodemod.h"
#include "voxel.h"
+class IGameDef;
+
/*
Mesh making stuff
*/
};
// This is the highest-level function in here
-scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
+scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef);
#endif