MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying...
[oweals/minetest.git] / src / mapblock_mesh.cpp
index eddb061b45b582353c9d83a6bc29b1e5339d2acb..933dfc32aa8e5ce4eb9246c06e56123a9e499088 100644 (file)
@@ -48,49 +48,43 @@ MeshMakeData::MeshMakeData(Client *client, bool use_shaders,
        m_use_tangent_vertices(use_tangent_vertices)
 {}
 
-void MeshMakeData::fill(MapBlock *block)
+void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
 {
-       m_blockpos = block->getPos();
+       m_blockpos = blockpos;
 
        v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
 
-       /*
-               Copy data
-       */
-
-       // Allocate this block + neighbors
        m_vmanip.clear();
        VoxelArea voxel_area(blockpos_nodes - v3s16(1,1,1) * MAP_BLOCKSIZE,
                        blockpos_nodes + v3s16(1,1,1) * MAP_BLOCKSIZE*2-v3s16(1,1,1));
        m_vmanip.addArea(voxel_area);
+}
 
-       {
-               //TimeTaker timer("copy central block data");
-               // 0ms
+void MeshMakeData::fillBlockData(const v3s16 &block_offset, MapNode *data)
+{
+       v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
+       VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
 
-               // Copy our data
-               block->copyTo(m_vmanip);
-       }
-       {
-               //TimeTaker timer("copy neighbor block data");
-               // 0ms
+       v3s16 bp = m_blockpos + block_offset;
+       v3s16 blockpos_nodes = bp * MAP_BLOCKSIZE;
+       m_vmanip.copyFrom(data, data_area, v3s16(0,0,0), blockpos_nodes, data_size);
+}
+
+void MeshMakeData::fill(MapBlock *block)
+{
+       fillBlockDataBegin(block->getPos());
 
-               /*
-                       Copy neighbors. This is lightning fast.
-                       Copying only the borders would be *very* slow.
-               */
+       fillBlockData(v3s16(0,0,0), block->getData());
 
-               // Get map
-               Map *map = block->getParent();
+       // Get map for reading neigbhor blocks
+       Map *map = block->getParent();
 
-               for(u16 i=0; i<26; i++)
-               {
-                       const v3s16 &dir = g_26dirs[i];
-                       v3s16 bp = m_blockpos + dir;
-                       MapBlock *b = map->getBlockNoCreateNoEx(bp);
-                       if(b)
-                               b->copyTo(m_vmanip);
-               }
+       for (u16 i=0; i<26; i++) {
+               const v3s16 &dir = g_26dirs[i];
+               v3s16 bp = m_blockpos + dir;
+               MapBlock *b = map->getBlockNoCreateNoEx(bp);
+               if(b)
+                       fillBlockData(dir, b->getData());
        }
 }