u16 continuous_tiles_count = 0;
- bool makes_face;
+ bool makes_face = false;
v3s16 p_corrected;
v3s16 face_dir_corrected;
- u8 lights[4];
+ u8 lights[4] = {0,0,0,0};
TileSpec tile;
getTileInfo(blockpos_nodes, p, face_dir, daynight_ratio,
vmanip, temp_mods, smooth_lighting,