Fix water-glass and water-lava surfaces
[oweals/minetest.git] / src / mapblock.h
index 8f3b8464a83bedbaa714555211045b18f56235c3..22b3b7db6189d986c947d9ac50c393f4f53fe909 100644 (file)
@@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "exceptions.h"
 #include "serialization.h"
 #include "constants.h"
-#include "mapblockobject.h"
 #include "voxel.h"
 #include "nodemetadata.h"
 #include "staticobject.h"
@@ -225,8 +224,10 @@ public:
 
        void setLightingExpired(bool expired)
        {
-               m_lighting_expired = expired;
-               raiseModified(MOD_STATE_WRITE_NEEDED);
+               if(expired != m_lighting_expired){
+                       m_lighting_expired = expired;
+                       raiseModified(MOD_STATE_WRITE_NEEDED);
+               }
        }
        bool getLightingExpired()
        {
@@ -239,8 +240,10 @@ public:
        }
        void setGenerated(bool b)
        {
-               raiseModified(MOD_STATE_WRITE_NEEDED);
-               m_generated = b;
+               if(b != m_generated){
+                       raiseModified(MOD_STATE_WRITE_NEEDED);
+                       m_generated = b;
+               }
        }
 
        bool isValid()
@@ -419,68 +422,6 @@ public:
        // Copies data from VoxelManipulator getPosRelative()
        void copyFrom(VoxelManipulator &dst);
 
-       /*
-               MapBlockObject stuff
-               DEPRECATED
-       */
-       
-       /*void serializeObjects(std::ostream &os, u8 version)
-       {
-               m_objects.serialize(os, version);
-       }*/
-       // If smgr!=NULL, new objects are added to the scene
-       void updateObjects(std::istream &is, u8 version,
-                       scene::ISceneManager *smgr, u32 daynight_ratio)
-       {
-               m_objects.update(is, version, smgr, daynight_ratio);
-
-               raiseModified(MOD_STATE_WRITE_NEEDED);
-       }
-       void clearObjects()
-       {
-               m_objects.clear();
-
-               raiseModified(MOD_STATE_WRITE_NEEDED);
-       }
-       void addObject(MapBlockObject *object)
-                       throw(ContainerFullException, AlreadyExistsException)
-       {
-               m_objects.add(object);
-
-               raiseModified(MOD_STATE_WRITE_NEEDED);
-       }
-       void removeObject(s16 id)
-       {
-               m_objects.remove(id);
-
-               raiseModified(MOD_STATE_WRITE_NEEDED);
-       }
-       MapBlockObject * getObject(s16 id)
-       {
-               return m_objects.get(id);
-       }
-       JMutexAutoLock * getObjectLock()
-       {
-               return m_objects.getLock();
-       }
-
-       /*
-               Moves objects, deletes objects and spawns new objects
-       */
-       void stepObjects(float dtime, bool server, u32 daynight_ratio);
-
-       // origin is relative to block
-       void getObjects(v3f origin, f32 max_d,
-                       core::array<DistanceSortedObject> &dest)
-       {
-               m_objects.getObjects(origin, max_d, dest);
-       }
-
-       s32 getObjectCount()
-       {
-               return m_objects.getCount();
-       }
-
 #ifndef SERVER // Only on client
        /*
                Methods for setting temporary modifications to nodes for
@@ -684,9 +625,6 @@ private:
 
        bool m_generated;
        
-       // DEPRECATED
-       MapBlockObjectList m_objects;
-
 #ifndef SERVER // Only on client
        /*
                Set to true if the mesh has been ordered to be updated
@@ -743,5 +681,10 @@ inline s16 getNodeBlockY(s16 y)
        return getContainerPos(y, MAP_BLOCKSIZE);
 }
 
+/*
+       Get a quick string to describe what a block actually contains
+*/
+std::string analyze_block(MapBlock *block);
+
 #endif