v3s16 p_next;
- bool next_makes_face;
+ bool next_makes_face = false;
v3s16 next_p_corrected;
v3s16 next_face_dir_corrected;
- u8 next_lights[4];
+ u8 next_lights[4] = {0,0,0,0};
TileSpec next_tile;
// If at last position, there is nothing to compare to and