#include "main.h"
#include "light.h"
#include <sstream>
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "gamedef.h"
/*
MapBlock
*/
-MapBlock::MapBlock(Map *parent, v3s16 pos, bool dummy):
+MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
+ m_node_metadata(new NodeMetadataList),
m_parent(parent),
m_pos(pos),
+ m_gamedef(gamedef),
m_modified(MOD_STATE_WRITE_NEEDED),
is_underground(false),
m_lighting_expired(true),
m_day_night_differs(false),
m_generated(false),
- m_objects(this),
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_usage_timer(0)
{
if(dummy == false)
reallocate();
- //m_spawn_timer = -10000;
-
#ifndef SERVER
m_mesh_expired = false;
mesh_mutex.Init();
}
#endif
+ delete m_node_metadata;
+
if(data)
delete[] data;
}
MeshMakeData data;
data.fill(daynight_ratio, this);
- scene::SMesh *mesh_new = makeMapBlockMesh(&data);
+ scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef);
/*
Replace the mesh
bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
bool remove_light, bool *black_air_left)
{
+ INodeDefManager *nodemgr = m_gamedef->ndef();
+
// Whether the sunlight at the top of the bottom block is valid
bool block_below_is_valid = true;
// Check if node above block has sunlight
try{
MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
- if(n.getContent() == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
+ if(n.getContent() == CONTENT_IGNORE)
+ {
+ // Trust heuristics
+ no_sunlight = is_underground;
+ }
+ else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
{
no_sunlight = true;
}
{
MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
//if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
- if(content_features(n).sunlight_propagates == false)
+ if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
{
no_sunlight = true;
}
{
// Do nothing
}
- else if(current_light == LIGHT_SUN && n.sunlight_propagates())
+ else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
{
// Do nothing: Sunlight is continued
}
- else if(n.light_propagates() == false)
+ else if(nodemgr->get(n).light_propagates == false)
{
/*// DEPRECATED TODO: REMOVE
if(grow_grass)
current_light = diminish_light(current_light);
}
- u8 old_light = n.getLight(LIGHTBANK_DAY);
+ u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
if(current_light > old_light || remove_light)
{
- n.setLight(LIGHTBANK_DAY, current_light);
+ n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
}
if(diminish_light(current_light) != 0)
if(block_below_is_valid)
{
MapNode n = getNodeParent(v3s16(x, -1, z));
- if(n.light_propagates())
+ if(nodemgr->get(n).light_propagates)
{
- if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN
+ if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
&& sunlight_should_go_down == false)
block_below_is_valid = false;
- else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN
+ else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
&& sunlight_should_go_down == true)
block_below_is_valid = false;
}
getPosRelative(), data_size);
}
-void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
-{
- /*
- Step objects
- */
- m_objects.step(dtime, server, daynight_ratio);
-
- setChangedFlag();
-}
-
-
void MapBlock::updateDayNightDiff()
{
+ INodeDefManager *nodemgr = m_gamedef->ndef();
+
if(data == NULL)
{
m_day_night_differs = false;
for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
{
MapNode &n = data[i];
- if(n.getLight(LIGHTBANK_DAY) != n.getLight(LIGHTBANK_NIGHT))
+ if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
{
differs = true;
break;
for(; y>=0; y--)
{
MapNode n = getNodeRef(p2d.X, y, p2d.Y);
- if(content_features(n).walkable)
+ if(m_gamedef->ndef()->get(n).walkable)
{
if(y == MAP_BLOCKSIZE-1)
return -2;
{
try{
std::ostringstream oss(std::ios_base::binary);
- m_node_metadata.serialize(oss);
+ m_node_metadata->serialize(oss);
os<<serializeString(oss.str());
}
// This will happen if the string is longer than 65535
else
{
std::ostringstream oss(std::ios_base::binary);
- m_node_metadata.serialize(oss);
+ m_node_metadata->serialize(oss);
compressZlib(oss.str(), os);
//os<<serializeLongString(oss.str());
}
void MapBlock::deSerialize(std::istream &is, u8 version)
{
+ INodeDefManager *nodemgr = m_gamedef->ndef();
+
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapBlock format not supported");
if(is.gcount() != len)
throw SerializationError
("MapBlock::deSerialize: no enough input data");
- data[i].deSerialize(*d, version);
+ data[i].deSerialize(*d, version, nodemgr);
}
}
else if(version <= 10)
buf[0] = s[i];
buf[1] = s[i+nodecount];
buf[2] = s[i+nodecount*2];
- data[i].deSerialize(buf, version);
+ data[i].deSerialize(buf, version, m_gamedef->getNodeDefManager());
}
/*
{
std::string data = deSerializeString(is);
std::istringstream iss(data, std::ios_base::binary);
- m_node_metadata.deSerialize(iss);
+ m_node_metadata->deSerialize(iss, m_gamedef);
}
else
{
std::ostringstream oss(std::ios_base::binary);
decompressZlib(is, oss);
std::istringstream iss(oss.str(), std::ios_base::binary);
- m_node_metadata.deSerialize(iss);
+ m_node_metadata->deSerialize(iss, m_gamedef);
}
}
catch(SerializationError &e)
void MapBlock::serializeDiskExtra(std::ostream &os, u8 version)
{
- // Versions up from 9 have block objects.
+ // Versions up from 9 have block objects. (DEPRECATED)
if(version >= 9)
{
- //serializeObjects(os, version); // DEPRECATED
// count=0
writeU16(os, 0);
}
void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version)
{
/*
- Versions up from 9 have block objects.
+ Versions up from 9 have block objects. (DEPRECATED)
*/
if(version >= 9)
{
- updateObjects(is, version, NULL, 0);
+ u16 count = readU16(is);
+ // Not supported and length not known if count is not 0
+ if(count != 0){
+ dstream<<"WARNING: MapBlock::deSerializeDiskExtra(): "
+ <<"Ignoring stuff coming at and after MBOs"<<std::endl;
+ return;
+ }
}
/*
}
}
+/*
+ Get a quick string to describe what a block actually contains
+*/
+std::string analyze_block(MapBlock *block)
+{
+ if(block == NULL)
+ {
+ return "NULL";
+ }
+
+ std::ostringstream desc;
+
+ v3s16 p = block->getPos();
+ char spos[20];
+ snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
+ desc<<spos;
+
+ switch(block->getModified())
+ {
+ case MOD_STATE_CLEAN:
+ desc<<"CLEAN, ";
+ break;
+ case MOD_STATE_WRITE_AT_UNLOAD:
+ desc<<"WRITE_AT_UNLOAD, ";
+ break;
+ case MOD_STATE_WRITE_NEEDED:
+ desc<<"WRITE_NEEDED, ";
+ break;
+ default:
+ desc<<"unknown getModified()="+itos(block->getModified())+", ";
+ }
+
+ if(block->isGenerated())
+ desc<<"is_gen [X], ";
+ else
+ desc<<"is_gen [ ], ";
+
+ if(block->getIsUnderground())
+ desc<<"is_ug [X], ";
+ else
+ desc<<"is_ug [ ], ";
+
+#ifndef SERVER
+ if(block->getMeshExpired())
+ desc<<"mesh_exp [X], ";
+ else
+ desc<<"mesh_exp [ ], ";
+#endif
+
+ if(block->getLightingExpired())
+ desc<<"lighting_exp [X], ";
+ else
+ desc<<"lighting_exp [ ], ";
+
+ if(block->isDummy())
+ {
+ desc<<"Dummy, ";
+ }
+ else
+ {
+ // We'll just define the numbers here, don't want to include
+ // content_mapnode.h
+ const content_t content_water = 2;
+ const content_t content_watersource = 9;
+ const content_t content_tree = 0x801;
+ const content_t content_leaves = 0x802;
+ const content_t content_jungletree = 0x815;
+
+ bool full_ignore = true;
+ bool some_ignore = false;
+ bool full_air = true;
+ bool some_air = false;
+ bool trees = false;
+ bool water = false;
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNode(p);
+ content_t c = n.getContent();
+ if(c == CONTENT_IGNORE)
+ some_ignore = true;
+ else
+ full_ignore = false;
+ if(c == CONTENT_AIR)
+ some_air = true;
+ else
+ full_air = false;
+ if(c == content_tree || c == content_jungletree
+ || c == content_leaves)
+ trees = true;
+ if(c == content_water
+ || c == content_watersource)
+ water = true;
+ }
+
+ desc<<"content {";
+
+ std::ostringstream ss;
+
+ if(full_ignore)
+ ss<<"IGNORE (full), ";
+ else if(some_ignore)
+ ss<<"IGNORE, ";
+
+ if(full_air)
+ ss<<"AIR (full), ";
+ else if(some_air)
+ ss<<"AIR, ";
+
+ if(trees)
+ ss<<"trees, ";
+ if(water)
+ ss<<"water, ";
+
+ if(ss.str().size()>=2)
+ desc<<ss.str().substr(0, ss.str().size()-2);
+
+ desc<<"}, ";
+ }
+
+ return desc.str().substr(0, desc.str().size()-2);
+}
+
//END