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[oweals/minetest.git] / src / mapblock.cpp
index 944d62230de38558089e202ac8f4d9933e89c828..dcafaae73888f2661e8c30e41e35ec793e919d3e 100644 (file)
@@ -23,17 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h"
 #include "light.h"
 #include <sstream>
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
 #include "nodemetadata.h"
+#include "gamedef.h"
 
 /*
        MapBlock
 */
 
-MapBlock::MapBlock(Map *parent, v3s16 pos, bool dummy):
+MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
                m_node_metadata(new NodeMetadataList),
                m_parent(parent),
                m_pos(pos),
+               m_gamedef(gamedef),
                m_modified(MOD_STATE_WRITE_NEEDED),
                is_underground(false),
                m_lighting_expired(true),
@@ -138,7 +140,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
 #ifndef SERVER
 
 #if 1
-void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
+void MapBlock::updateMesh(u32 daynight_ratio)
 {
 #if 0
        /*
@@ -154,7 +156,7 @@ void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
        MeshMakeData data;
        data.fill(daynight_ratio, this);
        
-       scene::SMesh *mesh_new = makeMapBlockMesh(&data, tsrc);
+       scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef);
        
        /*
                Replace the mesh
@@ -229,6 +231,8 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new)
 bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                bool remove_light, bool *black_air_left)
 {
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
        // Whether the sunlight at the top of the bottom block is valid
        bool block_below_is_valid = true;
        
@@ -249,7 +253,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                        // Trust heuristics
                                        no_sunlight = is_underground;
                                }
-                               else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
+                               else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
                                {
                                        no_sunlight = true;
                                }
@@ -268,7 +272,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                {
                                        MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
                                        //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
-                                       if(content_features(n).sunlight_propagates == false)
+                                       if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
                                        {
                                                no_sunlight = true;
                                        }
@@ -317,11 +321,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                {
                                        // Do nothing
                                }
-                               else if(current_light == LIGHT_SUN && n.sunlight_propagates())
+                               else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
                                {
                                        // Do nothing: Sunlight is continued
                                }
-                               else if(n.light_propagates() == false)
+                               else if(nodemgr->get(n).light_propagates == false)
                                {
                                        /*// DEPRECATED TODO: REMOVE
                                        if(grow_grass)
@@ -355,11 +359,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                        current_light = diminish_light(current_light);
                                }
 
-                               u8 old_light = n.getLight(LIGHTBANK_DAY);
+                               u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
 
                                if(current_light > old_light || remove_light)
                                {
-                                       n.setLight(LIGHTBANK_DAY, current_light);
+                                       n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
                                }
                                
                                if(diminish_light(current_light) != 0)
@@ -392,12 +396,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                        if(block_below_is_valid)
                        {
                                MapNode n = getNodeParent(v3s16(x, -1, z));
-                               if(n.light_propagates())
+                               if(nodemgr->get(n).light_propagates)
                                {
-                                       if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN
+                                       if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
                                                        && sunlight_should_go_down == false)
                                                block_below_is_valid = false;
-                                       else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN
+                                       else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
                                                        && sunlight_should_go_down == true)
                                                block_below_is_valid = false;
                                }
@@ -438,6 +442,8 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
 
 void MapBlock::updateDayNightDiff()
 {
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
        if(data == NULL)
        {
                m_day_night_differs = false;
@@ -452,7 +458,7 @@ void MapBlock::updateDayNightDiff()
        for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
        {
                MapNode &n = data[i];
-               if(n.getLight(LIGHTBANK_DAY) != n.getLight(LIGHTBANK_NIGHT))
+               if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
                {
                        differs = true;
                        break;
@@ -493,7 +499,7 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
                for(; y>=0; y--)
                {
                        MapNode n = getNodeRef(p2d.X, y, p2d.Y);
-                       if(content_features(n).walkable)
+                       if(m_gamedef->ndef()->get(n).walkable)
                        {
                                if(y == MAP_BLOCKSIZE-1)
                                        return -2;
@@ -655,8 +661,10 @@ void MapBlock::serialize(std::ostream &os, u8 version)
        }
 }
 
-void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
+void MapBlock::deSerialize(std::istream &is, u8 version)
 {
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapBlock format not supported");
 
@@ -690,7 +698,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
                        if(is.gcount() != len)
                                throw SerializationError
                                                ("MapBlock::deSerialize: no enough input data");
-                       data[i].deSerialize(*d, version);
+                       data[i].deSerialize(*d, version, nodemgr);
                }
        }
        else if(version <= 10)
@@ -772,7 +780,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
                        buf[0] = s[i];
                        buf[1] = s[i+nodecount];
                        buf[2] = s[i+nodecount*2];
-                       data[i].deSerialize(buf, version);
+                       data[i].deSerialize(buf, version, m_gamedef->getNodeDefManager());
                }
                
                /*
@@ -786,7 +794,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
                                {
                                        std::string data = deSerializeString(is);
                                        std::istringstream iss(data, std::ios_base::binary);
-                                       m_node_metadata->deSerialize(iss, gamedef);
+                                       m_node_metadata->deSerialize(iss, m_gamedef);
                                }
                                else
                                {
@@ -794,7 +802,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
                                        std::ostringstream oss(std::ios_base::binary);
                                        decompressZlib(is, oss);
                                        std::istringstream iss(oss.str(), std::ios_base::binary);
-                                       m_node_metadata->deSerialize(iss, gamedef);
+                                       m_node_metadata->deSerialize(iss, m_gamedef);
                                }
                        }
                        catch(SerializationError &e)