Improve glass
[oweals/minetest.git] / src / mapblock.cpp
index 647a177564c2a1b088eb2820aebe84cf4b98afdf..dcafaae73888f2661e8c30e41e35ec793e919d3e 100644 (file)
@@ -23,20 +23,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h"
 #include "light.h"
 #include <sstream>
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "gamedef.h"
 
 /*
        MapBlock
 */
 
-MapBlock::MapBlock(Map *parent, v3s16 pos, bool dummy):
+MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
+               m_node_metadata(new NodeMetadataList),
                m_parent(parent),
                m_pos(pos),
+               m_gamedef(gamedef),
                m_modified(MOD_STATE_WRITE_NEEDED),
                is_underground(false),
                m_lighting_expired(true),
                m_day_night_differs(false),
                m_generated(false),
-               m_objects(this),
                m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
                m_usage_timer(0)
 {
@@ -44,8 +48,6 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, bool dummy):
        if(dummy == false)
                reallocate();
        
-       //m_spawn_timer = -10000;
-
 #ifndef SERVER
        m_mesh_expired = false;
        mesh_mutex.Init();
@@ -68,6 +70,8 @@ MapBlock::~MapBlock()
        }
 #endif
 
+       delete m_node_metadata;
+
        if(data)
                delete[] data;
 }
@@ -152,7 +156,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
        MeshMakeData data;
        data.fill(daynight_ratio, this);
        
-       scene::SMesh *mesh_new = makeMapBlockMesh(&data);
+       scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef);
        
        /*
                Replace the mesh
@@ -227,6 +231,8 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new)
 bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                bool remove_light, bool *black_air_left)
 {
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
        // Whether the sunlight at the top of the bottom block is valid
        bool block_below_is_valid = true;
        
@@ -242,7 +248,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                        // Check if node above block has sunlight
                        try{
                                MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
-                               if(n.d == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
+                               if(n.getContent() == CONTENT_IGNORE)
+                               {
+                                       // Trust heuristics
+                                       no_sunlight = is_underground;
+                               }
+                               else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
                                {
                                        no_sunlight = true;
                                }
@@ -260,8 +271,8 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                else
                                {
                                        MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
-                                       //if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
-                                       if(content_features(n.d).sunlight_propagates == false)
+                                       //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
+                                       if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
                                        {
                                                no_sunlight = true;
                                        }
@@ -310,11 +321,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                {
                                        // Do nothing
                                }
-                               else if(current_light == LIGHT_SUN && n.sunlight_propagates())
+                               else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
                                {
                                        // Do nothing: Sunlight is continued
                                }
-                               else if(n.light_propagates() == false)
+                               else if(nodemgr->get(n).light_propagates == false)
                                {
                                        /*// DEPRECATED TODO: REMOVE
                                        if(grow_grass)
@@ -322,14 +333,14 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                                bool upper_is_air = false;
                                                try
                                                {
-                                                       if(getNodeParent(pos+v3s16(0,1,0)).d == CONTENT_AIR)
+                                                       if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR)
                                                                upper_is_air = true;
                                                }
                                                catch(InvalidPositionException &e)
                                                {
                                                }
                                                // Turn mud into grass
-                                               if(upper_is_air && n.d == CONTENT_MUD
+                                               if(upper_is_air && n.getContent() == CONTENT_MUD
                                                                && current_light == LIGHT_SUN)
                                                {
                                                        n.d = CONTENT_GRASS;
@@ -348,11 +359,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                        current_light = diminish_light(current_light);
                                }
 
-                               u8 old_light = n.getLight(LIGHTBANK_DAY);
+                               u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
 
                                if(current_light > old_light || remove_light)
                                {
-                                       n.setLight(LIGHTBANK_DAY, current_light);
+                                       n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
                                }
                                
                                if(diminish_light(current_light) != 0)
@@ -385,12 +396,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                        if(block_below_is_valid)
                        {
                                MapNode n = getNodeParent(v3s16(x, -1, z));
-                               if(n.light_propagates())
+                               if(nodemgr->get(n).light_propagates)
                                {
-                                       if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN
+                                       if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
                                                        && sunlight_should_go_down == false)
                                                block_below_is_valid = false;
-                                       else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN
+                                       else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
                                                        && sunlight_should_go_down == true)
                                                block_below_is_valid = false;
                                }
@@ -429,19 +440,10 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
                        getPosRelative(), data_size);
 }
 
-void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
-{
-       /*
-               Step objects
-       */
-       m_objects.step(dtime, server, daynight_ratio);
-
-       setChangedFlag();
-}
-
-
 void MapBlock::updateDayNightDiff()
 {
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
        if(data == NULL)
        {
                m_day_night_differs = false;
@@ -456,7 +458,7 @@ void MapBlock::updateDayNightDiff()
        for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
        {
                MapNode &n = data[i];
-               if(n.getLight(LIGHTBANK_DAY) != n.getLight(LIGHTBANK_NIGHT))
+               if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
                {
                        differs = true;
                        break;
@@ -473,7 +475,7 @@ void MapBlock::updateDayNightDiff()
                for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
                {
                        MapNode &n = data[i];
-                       if(n.d != CONTENT_AIR)
+                       if(n.getContent() != CONTENT_AIR)
                        {
                                only_air = false;
                                break;
@@ -496,8 +498,8 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
                s16 y = MAP_BLOCKSIZE-1;
                for(; y>=0; y--)
                {
-                       //if(is_ground_content(getNodeRef(p2d.X, y, p2d.Y).d))
-                       if(content_features(getNodeRef(p2d.X, y, p2d.Y).d).walkable)
+                       MapNode n = getNodeRef(p2d.X, y, p2d.Y);
+                       if(m_gamedef->ndef()->get(n).walkable)
                        {
                                if(y == MAP_BLOCKSIZE-1)
                                        return -2;
@@ -560,7 +562,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
                SharedBuffer<u8> materialdata(nodecount);
                for(u32 i=0; i<nodecount; i++)
                {
-                       materialdata[i] = data[i].d;
+                       materialdata[i] = data[i].param0;
                }
                compress(materialdata, os, version);
 
@@ -568,7 +570,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
                SharedBuffer<u8> lightdata(nodecount);
                for(u32 i=0; i<nodecount; i++)
                {
-                       lightdata[i] = data[i].param;
+                       lightdata[i] = data[i].param1;
                }
                compress(lightdata, os, version);
                
@@ -638,7 +640,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
                        {
                                try{
                                        std::ostringstream oss(std::ios_base::binary);
-                                       m_node_metadata.serialize(oss);
+                                       m_node_metadata->serialize(oss);
                                        os<<serializeString(oss.str());
                                }
                                // This will happen if the string is longer than 65535
@@ -651,7 +653,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
                        else
                        {
                                std::ostringstream oss(std::ios_base::binary);
-                               m_node_metadata.serialize(oss);
+                               m_node_metadata->serialize(oss);
                                compressZlib(oss.str(), os);
                                //os<<serializeLongString(oss.str());
                        }
@@ -661,6 +663,8 @@ void MapBlock::serialize(std::ostream &os, u8 version)
 
 void MapBlock::deSerialize(std::istream &is, u8 version)
 {
+       INodeDefManager *nodemgr = m_gamedef->ndef();
+
        if(!ser_ver_supported(version))
                throw VersionMismatchException("ERROR: MapBlock format not supported");
 
@@ -694,7 +698,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
                        if(is.gcount() != len)
                                throw SerializationError
                                                ("MapBlock::deSerialize: no enough input data");
-                       data[i].deSerialize(*d, version);
+                       data[i].deSerialize(*d, version, nodemgr);
                }
        }
        else if(version <= 10)
@@ -715,7 +719,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
                                                ("MapBlock::deSerialize: invalid format");
                        for(u32 i=0; i<s.size(); i++)
                        {
-                               data[i].d = s[i];
+                               data[i].param0 = s[i];
                        }
                }
                {
@@ -728,7 +732,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
                                                ("MapBlock::deSerialize: invalid format");
                        for(u32 i=0; i<s.size(); i++)
                        {
-                               data[i].param = s[i];
+                               data[i].param1 = s[i];
                        }
                }
        
@@ -776,7 +780,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
                        buf[0] = s[i];
                        buf[1] = s[i+nodecount];
                        buf[2] = s[i+nodecount*2];
-                       data[i].deSerialize(buf, version);
+                       data[i].deSerialize(buf, version, m_gamedef->getNodeDefManager());
                }
                
                /*
@@ -790,7 +794,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
                                {
                                        std::string data = deSerializeString(is);
                                        std::istringstream iss(data, std::ios_base::binary);
-                                       m_node_metadata.deSerialize(iss);
+                                       m_node_metadata->deSerialize(iss, m_gamedef);
                                }
                                else
                                {
@@ -798,7 +802,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
                                        std::ostringstream oss(std::ios_base::binary);
                                        decompressZlib(is, oss);
                                        std::istringstream iss(oss.str(), std::ios_base::binary);
-                                       m_node_metadata.deSerialize(iss);
+                                       m_node_metadata->deSerialize(iss, m_gamedef);
                                }
                        }
                        catch(SerializationError &e)
@@ -812,10 +816,9 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
 
 void MapBlock::serializeDiskExtra(std::ostream &os, u8 version)
 {
-       // Versions up from 9 have block objects.
+       // Versions up from 9 have block objects. (DEPRECATED)
        if(version >= 9)
        {
-               //serializeObjects(os, version); // DEPRECATED
                // count=0
                writeU16(os, 0);
        }
@@ -836,11 +839,17 @@ void MapBlock::serializeDiskExtra(std::ostream &os, u8 version)
 void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version)
 {
        /*
-               Versions up from 9 have block objects.
+               Versions up from 9 have block objects. (DEPRECATED)
        */
        if(version >= 9)
        {
-               updateObjects(is, version, NULL, 0);
+               u16 count = readU16(is);
+               // Not supported and length not known if count is not 0
+               if(count != 0){
+                       dstream<<"WARNING: MapBlock::deSerializeDiskExtra(): "
+                                       <<"Ignoring stuff coming at and after MBOs"<<std::endl;
+                       return;
+               }
        }
 
        /*
@@ -862,5 +871,130 @@ void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version)
        }
 }
 
+/*
+       Get a quick string to describe what a block actually contains
+*/
+std::string analyze_block(MapBlock *block)
+{
+       if(block == NULL)
+       {
+               return "NULL";
+       }
+
+       std::ostringstream desc;
+       
+       v3s16 p = block->getPos();
+       char spos[20];
+       snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
+       desc<<spos;
+       
+       switch(block->getModified())
+       {
+       case MOD_STATE_CLEAN:
+               desc<<"CLEAN,           ";
+               break;
+       case MOD_STATE_WRITE_AT_UNLOAD:
+               desc<<"WRITE_AT_UNLOAD, ";
+               break;
+       case MOD_STATE_WRITE_NEEDED:
+               desc<<"WRITE_NEEDED,    ";
+               break;
+       default:
+               desc<<"unknown getModified()="+itos(block->getModified())+", ";
+       }
+
+       if(block->isGenerated())
+               desc<<"is_gen [X], ";
+       else
+               desc<<"is_gen [ ], ";
+
+       if(block->getIsUnderground())
+               desc<<"is_ug [X], ";
+       else
+               desc<<"is_ug [ ], ";
+
+#ifndef SERVER
+       if(block->getMeshExpired())
+               desc<<"mesh_exp [X], ";
+       else
+               desc<<"mesh_exp [ ], ";
+#endif
+
+       if(block->getLightingExpired())
+               desc<<"lighting_exp [X], ";
+       else
+               desc<<"lighting_exp [ ], ";
+
+       if(block->isDummy())
+       {
+               desc<<"Dummy, ";
+       }
+       else
+       {
+               // We'll just define the numbers here, don't want to include
+               // content_mapnode.h
+               const content_t content_water = 2;
+               const content_t content_watersource = 9;
+               const content_t content_tree = 0x801;
+               const content_t content_leaves = 0x802;
+               const content_t content_jungletree = 0x815;
+
+               bool full_ignore = true;
+               bool some_ignore = false;
+               bool full_air = true;
+               bool some_air = false;
+               bool trees = false;
+               bool water = false;
+               for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+               for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+               for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+               {
+                       v3s16 p(x0,y0,z0);
+                       MapNode n = block->getNode(p);
+                       content_t c = n.getContent();
+                       if(c == CONTENT_IGNORE)
+                               some_ignore = true;
+                       else
+                               full_ignore = false;
+                       if(c == CONTENT_AIR)
+                               some_air = true;
+                       else
+                               full_air = false;
+                       if(c == content_tree || c == content_jungletree
+                                       || c == content_leaves)
+                               trees = true;
+                       if(c == content_water
+                                       || c == content_watersource)
+                               water = true;
+               }
+               
+               desc<<"content {";
+               
+               std::ostringstream ss;
+               
+               if(full_ignore)
+                       ss<<"IGNORE (full), ";
+               else if(some_ignore)
+                       ss<<"IGNORE, ";
+               
+               if(full_air)
+                       ss<<"AIR (full), ";
+               else if(some_air)
+                       ss<<"AIR, ";
+
+               if(trees)
+                       ss<<"trees, ";
+               if(water)
+                       ss<<"water, ";
+               
+               if(ss.str().size()>=2)
+                       desc<<ss.str().substr(0, ss.str().size()-2);
+
+               desc<<"}, ";
+       }
+
+       return desc.str().substr(0, desc.str().size()-2);
+}
+
 
 //END