LocalPlayer::accelerateHorizontal: cleanups
[oweals/minetest.git] / src / mapblock.cpp
index d94955a3b8121c88f6bb4d27bc5919d8efe7c577..ca589479419438ab7df7ac56ad4822d0058730cc 100644 (file)
@@ -367,7 +367,7 @@ void MapBlock::actuallyUpdateDayNightDiff()
                Check if any lighting value differs
        */
 
-       MapNode previous_n;
+       MapNode previous_n(CONTENT_IGNORE);
        for (u32 i = 0; i < nodecount; i++) {
                MapNode n = data[i];
 
@@ -502,7 +502,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
        std::unordered_set<content_t> unnamed_contents;
        std::unordered_set<std::string> unallocatable_contents;
 
-       bool previous_was_found = false;
+       bool previous_exists = false;
        content_t previous_local_id = CONTENT_IGNORE;
        content_t previous_global_id = CONTENT_IGNORE;
 
@@ -512,7 +512,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
                // apply directly previous resolved id
                // This permits to massively improve loading performance when nodes are similar
                // example: default:air, default:stone are massively present
-               if (previous_was_found && local_id == previous_local_id) {
+               if (previous_exists && local_id == previous_local_id) {
                        nodes[i].setContent(previous_global_id);
                        continue;
                }
@@ -520,7 +520,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
                std::string name;
                if (!nimap->getName(local_id, name)) {
                        unnamed_contents.insert(local_id);
-                       previous_was_found = false;
+                       previous_exists = false;
                        continue;
                }
 
@@ -529,7 +529,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
                        global_id = gamedef->allocateUnknownNodeId(name);
                        if (global_id == CONTENT_IGNORE) {
                                unallocatable_contents.insert(name);
-                               previous_was_found = false;
+                               previous_exists = false;
                                continue;
                        }
                }
@@ -538,7 +538,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
                // Save previous node local_id & global_id result
                previous_local_id = local_id;
                previous_global_id = global_id;
-               previous_was_found = true;
+               previous_exists = true;
        }
 
        for (const content_t c: unnamed_contents) {