Falling sand and gravel
[oweals/minetest.git] / src / mapblock.cpp
index 06ce9282fbb02dd0c7b45478650f11239e930b94..76b8a5e799be3a8912c47d8806df81a1ddc77f60 100644 (file)
@@ -275,7 +275,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                else
                                {
                                        MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
-                                       //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
                                        if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
                                        {
                                                no_sunlight = true;
@@ -331,26 +330,6 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
                                }
                                else if(nodemgr->get(n).light_propagates == false)
                                {
-                                       /*// DEPRECATED TODO: REMOVE
-                                       if(grow_grass)
-                                       {
-                                               bool upper_is_air = false;
-                                               try
-                                               {
-                                                       if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR)
-                                                               upper_is_air = true;
-                                               }
-                                               catch(InvalidPositionException &e)
-                                               {
-                                               }
-                                               // Turn mud into grass
-                                               if(upper_is_air && n.getContent() == CONTENT_MUD
-                                                               && current_light == LIGHT_SUN)
-                                               {
-                                                       n.d = CONTENT_GRASS;
-                                               }
-                                       }*/
-
                                        // A solid object is on the way.
                                        stopped_to_solid_object = true;