float node_water_level = 1.0;
if(new_style_water)
- node_water_level = 0.9;
+ node_water_level = 0.85;
/*
We are including the faces of the trailing edges of the block.
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
- video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
+ video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
pa_water1.x0(), pa_water1.y1()),
- video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
- pa_water1.x1(), pa_water1.y1()),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
+ pa_water1.x1(), pa_water1.y1()),
+ video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
pa_water1.x1(), pa_water1.y0()),
- video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
+ video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
pa_water1.x0(), pa_water1.y0()),
};
*/
else if(n.d == CONTENT_LEAVES && new_style_leaves)
{
- u8 l = decode_light(n.getLightBlend(daynight_ratio));
+ /*u8 l = decode_light(n.getLightBlend(daynight_ratio));*/
+ u8 l = decode_light(undiminish_light(n.getLightBlend(daynight_ratio)));
video::SColor c(255,l,l,l);
for(u32 j=0; j<6; j++)