Properly and efficiently use split utility headers
[oweals/minetest.git] / src / map.h
index 90255c1d9cf289564f95581d4263d428d92fa955..f51d57569394c6ff79f3baae9c42bc11771e77e6 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -26,21 +26,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <sstream>
 
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
 #include "mapnode.h"
-#include "mapblock_nodemod.h"
 #include "constants.h"
 #include "voxel.h"
-#include "utility.h" // Needed for UniqueQueue, a member of Map
 #include "modifiedstate.h"
+#include "util/container.h"
 
 extern "C" {
        #include "sqlite3.h"
 }
 
+class ClientMap;
 class MapSector;
 class ServerMapSector;
-class ClientMapSector;
 class MapBlock;
 class NodeMetadata;
 class IGameDef;
@@ -99,6 +98,38 @@ struct MapEditEvent
                }
                return event;
        }
+
+       VoxelArea getArea()
+       {
+               switch(type){
+               case MEET_ADDNODE:
+                       return VoxelArea(p);
+               case MEET_REMOVENODE:
+                       return VoxelArea(p);
+               case MEET_BLOCK_NODE_METADATA_CHANGED:
+               {
+                       v3s16 np1 = p*MAP_BLOCKSIZE;
+                       v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
+                       return VoxelArea(np1, np2);
+               }
+               case MEET_OTHER:
+               {
+                       VoxelArea a;
+                       for(core::map<v3s16, bool>::Iterator
+                                       i = modified_blocks.getIterator();
+                                       i.atEnd()==false; i++)
+                       {
+                               v3s16 p = i.getNode()->getKey();
+                               v3s16 np1 = p*MAP_BLOCKSIZE;
+                               v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
+                               a.addPoint(np1);
+                               a.addPoint(np2);
+                       }
+                       return a;
+               }
+               }
+               return VoxelArea();
+       }
 };
 
 class MapEventReceiver
@@ -227,7 +258,7 @@ public:
        /*
                Takes the blocks at the edges into account
        */
-       bool dayNightDiffed(v3s16 blockpos);
+       bool getDayNightDiff(v3s16 blockpos);
 
        //core::aabbox3d<s16> getDisplayedBlockArea();
 
@@ -278,9 +309,7 @@ public:
        NodeMetadata* getNodeMetadata(v3s16 p);
        void setNodeMetadata(v3s16 p, NodeMetadata *meta);
        void removeNodeMetadata(v3s16 p);
-       void nodeMetadataStep(float dtime,
-                       core::map<v3s16, MapBlock*> &changed_blocks);
-       
+
        /*
                Misc.
        */
@@ -469,164 +498,6 @@ private:
        sqlite3_stmt *m_database_list;
 };
 
-/*
-       ClientMap stuff
-*/
-
-#ifndef SERVER
-
-struct MapDrawControl
-{
-       MapDrawControl():
-               range_all(false),
-               wanted_range(50),
-               wanted_max_blocks(0),
-               wanted_min_range(0),
-               blocks_drawn(0),
-               blocks_would_have_drawn(0)
-       {
-       }
-       // Overrides limits by drawing everything
-       bool range_all;
-       // Wanted drawing range
-       float wanted_range;
-       // Maximum number of blocks to draw
-       u32 wanted_max_blocks;
-       // Blocks in this range are drawn regardless of number of blocks drawn
-       float wanted_min_range;
-       // Number of blocks rendered is written here by the renderer
-       u32 blocks_drawn;
-       // Number of blocks that would have been drawn in wanted_range
-       u32 blocks_would_have_drawn;
-};
-
-class Client;
-class ITextureSource;
-
-/*
-       ClientMap
-       
-       This is the only map class that is able to render itself on screen.
-*/
-
-class ClientMap : public Map, public scene::ISceneNode
-{
-public:
-       ClientMap(
-                       Client *client,
-                       IGameDef *gamedef,
-                       MapDrawControl &control,
-                       scene::ISceneNode* parent,
-                       scene::ISceneManager* mgr,
-                       s32 id
-       );
-
-       ~ClientMap();
-
-       s32 mapType() const
-       {
-               return MAPTYPE_CLIENT;
-       }
-
-       void drop()
-       {
-               ISceneNode::drop();
-       }
-
-       void updateCamera(v3f pos, v3f dir, f32 fov)
-       {
-               JMutexAutoLock lock(m_camera_mutex);
-               m_camera_position = pos;
-               m_camera_direction = dir;
-               m_camera_fov = fov;
-       }
-
-       /*
-               Forcefully get a sector from somewhere
-       */
-       MapSector * emergeSector(v2s16 p);
-
-       //void deSerializeSector(v2s16 p2d, std::istream &is);
-
-       /*
-               ISceneNode methods
-       */
-
-       virtual void OnRegisterSceneNode();
-
-       virtual void render()
-       {
-               video::IVideoDriver* driver = SceneManager->getVideoDriver();
-               driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
-               renderMap(driver, SceneManager->getSceneNodeRenderPass());
-       }
-       
-       virtual const core::aabbox3d<f32>& getBoundingBox() const
-       {
-               return m_box;
-       }
-
-       void renderMap(video::IVideoDriver* driver, s32 pass);
-
-       void renderPostFx();
-
-       /*
-               Methods for setting temporary modifications to nodes for
-               drawing.
-
-               Returns true if something changed.
-               
-               All blocks whose mesh could have been changed are inserted
-               to affected_blocks.
-       */
-       bool setTempMod(v3s16 p, NodeMod mod,
-                       core::map<v3s16, MapBlock*> *affected_blocks=NULL);
-       bool clearTempMod(v3s16 p,
-                       core::map<v3s16, MapBlock*> *affected_blocks=NULL);
-       // Efficient implementation needs a cache of TempMods
-       //void clearTempMods();
-
-       void expireMeshes(bool only_daynight_diffed);
-       
-       /*
-               Update the faces of the given block and blocks on the
-               leading edge, without threading. Rarely used.
-       */
-       void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
-       
-       // Update meshes that touch the node
-       //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
-
-       // For debug printing
-       virtual void PrintInfo(std::ostream &out);
-       
-       // Check if sector was drawn on last render()
-       bool sectorWasDrawn(v2s16 p)
-       {
-               return (m_last_drawn_sectors.find(p) != NULL);
-       }
-       
-private:
-       Client *m_client;
-       
-       core::aabbox3d<f32> m_box;
-       
-       // This is the master heightmap mesh
-       //scene::SMesh *mesh;
-       //JMutex mesh_mutex;
-       
-       MapDrawControl &m_control;
-
-       v3f m_camera_position;
-       v3f m_camera_direction;
-       f32 m_camera_fov;
-       JMutex m_camera_mutex;
-       
-       core::map<v2s16, bool> m_last_drawn_sectors;
-};
-
-#endif
-
 class MapVoxelManipulator : public VoxelManipulator
 {
 public: