ISceneNode::drop();
}
- void updateCamera(v3f pos, v3f dir)
+ void updateCamera(v3f pos, v3f dir, f32 fov)
{
JMutexAutoLock lock(m_camera_mutex);
m_camera_position = pos;
m_camera_direction = dir;
+ m_camera_fov = fov;
}
/*
v3f m_camera_position;
v3f m_camera_direction;
+ f32 m_camera_fov;
JMutex m_camera_mutex;
core::map<v2s16, bool> m_last_drawn_sectors;