#include "voxel.h"
#include "modifiedstate.h"
#include "util/container.h"
-#include "util/cpp11_container.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
struct MapEditEvent
{
- MapEditEventType type;
+ MapEditEventType type = MEET_OTHER;
v3s16 p;
- MapNode n;
+ MapNode n = CONTENT_AIR;
std::set<v3s16> modified_blocks;
- u16 already_known_by_peer;
+ u16 already_known_by_peer = 0;
- MapEditEvent():
- type(MEET_OTHER),
- n(CONTENT_AIR),
- already_known_by_peer(0)
- { }
+ MapEditEvent() {}
MapEditEvent * clone()
{
Map(std::ostream &dout, IGameDef *gamedef);
virtual ~Map();
-
- /*virtual u16 nodeContainerId() const
- {
- return NODECONTAINER_ID_MAP;
- }*/
+ DISABLE_CLASS_COPY(Map);
virtual s32 mapType() const
{
bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
- /*
- Takes the blocks at the edges into account
- */
- bool getDayNightDiff(v3s16 blockpos);
-
- //core::aabbox3d<s16> getDisplayedBlockArea();
-
- //bool updateChangedVisibleArea();
-
// Call these before and after saving of many blocks
virtual void beginSave() { return; }
virtual void endSave() { return; }
std::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
- MapSector *m_sector_cache;
+ MapSector *m_sector_cache = nullptr;
v2s16 m_sector_cache_p;
// Queued transforming water nodes
float start_off, float end_off, u32 needed_count);
private:
- f32 m_transforming_liquid_loop_count_multiplier;
- u32 m_unprocessed_count;
- u64 m_inc_trending_up_start_time; // milliseconds
- bool m_queue_size_timer_started;
-
- DISABLE_CLASS_COPY(Map);
+ f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
+ u32 m_unprocessed_count = 0;
+ u64 m_inc_trending_up_start_time = 0; // milliseconds
+ bool m_queue_size_timer_started = false;
};
/*
*/
ServerMapSector *createSector(v2s16 p);
+ bool saoPositionOverLimit(const v3f &p);
+
/*
Blocks are generated by using these and makeBlock().
*/
*/
MapBlock *getBlockOrEmerge(v3s16 p3d);
- // Carries out any initialization necessary before block is sent
- void prepareBlock(MapBlock *block);
-
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
Metadata is re-written on disk only if this is true.
This is reset to false when written on disk.
*/
- bool m_map_metadata_changed;
- MapDatabase *dbase;
+ bool m_map_metadata_changed = true;
+ MapDatabase *dbase = nullptr;
};
m_loaded_blocks.clear();
}
- void setMap(Map *map)
- {m_map = map;}
-
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
bool load_if_inexistent = true);
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
bool overwrite_generated = true);
- bool m_is_dirty;
+ bool m_is_dirty = false;
protected:
- bool m_create_area;
Map *m_map;
/*
key = blockpos