Implement node timers
[oweals/minetest.git] / src / map.h
index 1cebef63442727eac60cfdb9dd02a42a07e8af08..b561e5e72a09670afd3b35ccfbfa706783031830 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -1,18 +1,18 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -21,32 +21,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define MAP_HEADER
 
 #include <jmutex.h>
+#include <jmutexautolock.h>
 #include <jthread.h>
 #include <iostream>
+#include <sstream>
 
-#ifdef _WIN32
-       #include <windows.h>
-       #define sleep_s(x) Sleep((x*1000))
-#else
-       #include <unistd.h>
-       #define sleep_s(x) sleep(x)
-#endif
-
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
 #include "mapnode.h"
-#include "mapblock.h"
-#include "mapsector.h"
 #include "constants.h"
 #include "voxel.h"
-#include "mapchunk.h"
+#include "modifiedstate.h"
+#include "util/container.h"
+#include "nodetimer.h"
+
+extern "C" {
+       #include "sqlite3.h"
+}
+
+class ClientMap;
+class MapSector;
+class ServerMapSector;
+class MapBlock;
+class NodeMetadata;
+class IGameDef;
+
+namespace mapgen{
+       struct BlockMakeData;
+};
+
+/*
+       MapEditEvent
+*/
 
 #define MAPTYPE_BASE 0
 #define MAPTYPE_SERVER 1
 #define MAPTYPE_CLIENT 2
 
 enum MapEditEventType{
+       // Node added (changed from air or something else to something)
        MEET_ADDNODE,
+       // Node removed (changed to air)
        MEET_REMOVENODE,
+       // Node metadata of block changed (not knowing which node exactly)
+       // p stores block coordinate
+       MEET_BLOCK_NODE_METADATA_CHANGED,
+       // Anything else (modified_blocks are set unsent)
        MEET_OTHER
 };
 
@@ -80,6 +99,38 @@ struct MapEditEvent
                }
                return event;
        }
+
+       VoxelArea getArea()
+       {
+               switch(type){
+               case MEET_ADDNODE:
+                       return VoxelArea(p);
+               case MEET_REMOVENODE:
+                       return VoxelArea(p);
+               case MEET_BLOCK_NODE_METADATA_CHANGED:
+               {
+                       v3s16 np1 = p*MAP_BLOCKSIZE;
+                       v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
+                       return VoxelArea(np1, np2);
+               }
+               case MEET_OTHER:
+               {
+                       VoxelArea a;
+                       for(core::map<v3s16, bool>::Iterator
+                                       i = modified_blocks.getIterator();
+                                       i.atEnd()==false; i++)
+                       {
+                               v3s16 p = i.getNode()->getKey();
+                               v3s16 np1 = p*MAP_BLOCKSIZE;
+                               v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
+                               a.addPoint(np1);
+                               a.addPoint(np2);
+                       }
+                       return a;
+               }
+               }
+               return VoxelArea();
+       }
 };
 
 class MapEventReceiver
@@ -89,17 +140,17 @@ public:
        virtual void onMapEditEvent(MapEditEvent *event) = 0;
 };
 
-class Map : public NodeContainer
+class Map /*: public NodeContainer*/
 {
 public:
 
-       Map(std::ostream &dout);
+       Map(std::ostream &dout, IGameDef *gamedef);
        virtual ~Map();
 
-       virtual u16 nodeContainerId() const
+       /*virtual u16 nodeContainerId() const
        {
                return NODECONTAINER_ID_MAP;
-       }
+       }*/
 
        virtual s32 mapType() const
        {
@@ -121,7 +172,7 @@ public:
 
        // On failure returns NULL
        MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
-       // On failure returns NULL
+       // Same as the above (there exists no lock anymore)
        MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
        // On failure throws InvalidPositionException
        MapSector * getSectorNoGenerate(v2s16 p2d);
@@ -140,66 +191,24 @@ public:
        MapBlock * getBlockNoCreate(v3s16 p);
        // Returns NULL if not found
        MapBlock * getBlockNoCreateNoEx(v3s16 p);
-       // Gets an existing block or creates an empty one
-       //MapBlock * getBlockCreate(v3s16 p);
        
+       /* Server overrides */
+       virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
+       { return getBlockNoCreateNoEx(p); }
+
        // Returns InvalidPositionException if not found
        bool isNodeUnderground(v3s16 p);
        
-       // virtual from NodeContainer
-       bool isValidPosition(v3s16 p)
-       {
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock *blockref;
-               try{
-                       blockref = getBlockNoCreate(blockpos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       return false;
-               }
-               return true;
-               /*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-               bool is_valid = blockref->isValidPosition(relpos);
-               return is_valid;*/
-       }
+       bool isValidPosition(v3s16 p);
        
-       // virtual from NodeContainer
        // throws InvalidPositionException if not found
-       MapNode getNode(v3s16 p)
-       {
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock * blockref = getBlockNoCreate(blockpos);
-               v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
+       MapNode getNode(v3s16 p);
 
-               return blockref->getNodeNoCheck(relpos);
-       }
-
-       // virtual from NodeContainer
        // throws InvalidPositionException if not found
-       void setNode(v3s16 p, MapNode & n)
-       {
-               v3s16 blockpos = getNodeBlockPos(p);
-               MapBlock * blockref = getBlockNoCreate(blockpos);
-               v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-               blockref->setNodeNoCheck(relpos, n);
-       }
+       void setNode(v3s16 p, MapNode & n);
        
        // Returns a CONTENT_IGNORE node if not found
-       MapNode getNodeNoEx(v3s16 p)
-       {
-               try{
-                       v3s16 blockpos = getNodeBlockPos(p);
-                       MapBlock * blockref = getBlockNoCreate(blockpos);
-                       v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
-
-                       return blockref->getNodeNoCheck(relpos);
-               }
-               catch(InvalidPositionException &e)
-               {
-                       return MapNode(CONTENT_IGNORE);
-               }
-       }
+       MapNode getNodeNoEx(v3s16 p);
 
        void unspreadLight(enum LightBank bank,
                        core::map<v3s16, u8> & from_nodes,
@@ -250,52 +259,90 @@ public:
        /*
                Takes the blocks at the edges into account
        */
-       bool dayNightDiffed(v3s16 blockpos);
+       bool getDayNightDiff(v3s16 blockpos);
 
        //core::aabbox3d<s16> getDisplayedBlockArea();
 
        //bool updateChangedVisibleArea();
+
+       // Call these before and after saving of many blocks
+       virtual void beginSave() {return;};
+       virtual void endSave() {return;};
+       
+       virtual void save(ModifiedState save_level){assert(0);};
        
-       virtual void save(bool only_changed){assert(0);};
+       // Server implements this.
+       // Client leaves it as no-op.
+       virtual void saveBlock(MapBlock *block){};
 
        /*
-               Updates usage timers
+               Updates usage timers and unloads unused blocks and sectors.
+               Saves modified blocks before unloading on MAPTYPE_SERVER.
        */
-       void timerUpdate(float dtime);
-       
+       void timerUpdate(float dtime, float unload_timeout,
+                       core::list<v3s16> *unloaded_blocks=NULL);
+               
+       // Deletes sectors and their blocks from memory
        // Takes cache into account
-       // sector mutex should be locked when calling
-       void deleteSectors(core::list<v2s16> &list, bool only_blocks);
-       
-       // Returns count of deleted sectors
-       u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
+       // If deleted sector is in sector cache, clears cache
+       void deleteSectors(core::list<v2s16> &list);
+
+#if 0
+       /*
+               Unload unused data
+               = flush changed to disk and delete from memory, if usage timer of
+                 block is more than timeout
+       */
+       void unloadUnusedData(float timeout,
                        core::list<v3s16> *deleted_blocks=NULL);
+#endif
 
-       // For debug printing
+       // For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
        virtual void PrintInfo(std::ostream &out);
        
        void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
 
+       /*
+               Node metadata
+               These are basically coordinate wrappers to MapBlock
+       */
+       
+       NodeMetadata* getNodeMetadata(v3s16 p);
+       void setNodeMetadata(v3s16 p, NodeMetadata *meta);
+       void removeNodeMetadata(v3s16 p);
+
+       /*
+               Node Timers
+               These are basically coordinate wrappers to MapBlock
+       */
+       
+       NodeTimer getNodeTimer(v3s16 p);
+       void setNodeTimer(v3s16 p, NodeTimer t);
+       void removeNodeTimer(v3s16 p);
+
+       /*
+               Misc.
+       */
+       core::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
+
        /*
                Variables
        */
        
 protected:
 
-       std::ostream &m_dout;
+       std::ostream &m_dout; // A bit deprecated, could be removed
+
+       IGameDef *m_gamedef;
 
        core::map<MapEventReceiver*, bool> m_event_receivers;
        
-       // Mutex is important because on client map is accessed asynchronously
        core::map<v2s16, MapSector*> m_sectors;
-       JMutex m_sector_mutex;
 
        // Be sure to set this to NULL when the cached sector is deleted 
        MapSector *m_sector_cache;
        v2s16 m_sector_cache_p;
 
-       //WrapperHeightmap m_hwrapper;
-       
        // Queued transforming water nodes
        UniqueQueue<v3s16> m_transforming_liquid;
 };
@@ -312,7 +359,7 @@ public:
        /*
                savedir: directory to which map data should be saved
        */
-       ServerMap(std::string savedir);
+       ServerMap(std::string savedir, IGameDef *gamedef);
        ~ServerMap();
 
        s32 mapType() const
@@ -320,117 +367,25 @@ public:
                return MAPTYPE_SERVER;
        }
 
-       /*
-               Map generation
-       */
-       
-       // Returns the position of the chunk where the sector is in
-       v2s16 sector_to_chunk(v2s16 sectorpos)
-       {
-               sectorpos.X += m_chunksize / 2;
-               sectorpos.Y += m_chunksize / 2;
-               v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize);
-               return chunkpos;
-       }
-       
-       // Returns the position of the (0,0) sector of the chunk
-       v2s16 chunk_to_sector(v2s16 chunkpos)
-       {
-               v2s16 sectorpos(
-                       chunkpos.X * m_chunksize,
-                       chunkpos.Y * m_chunksize
-               );
-               sectorpos.X -= m_chunksize / 2;
-               sectorpos.Y -= m_chunksize / 2;
-               return sectorpos;
-       }
-
-       /*
-               Get a chunk.
-       */
-       MapChunk *getChunk(v2s16 chunkpos)
-       {
-               core::map<v2s16, MapChunk*>::Node *n;
-               n = m_chunks.find(chunkpos);
-               if(n == NULL)
-                       return NULL;
-               return n->getValue();
-       }
-
-       /*
-               True if the chunk and its neighbors are fully generated.
-               It means the chunk will not be touched in the future by the
-               generator. If false, generateChunk will make it true.
-       */
-       bool chunkNonVolatile(v2s16 chunkpos)
-       {
-               /*for(s16 x=-1; x<=1; x++)
-               for(s16 y=-1; y<=1; y++)*/
-               s16 x=0;
-               s16 y=0;
-               {
-                       v2s16 chunkpos0 = chunkpos + v2s16(x,y);
-                       MapChunk *chunk = getChunk(chunkpos);
-                       if(chunk == NULL)
-                               return false;
-                       if(chunk->getGenLevel() != GENERATED_FULLY)
-                               return false;
-               }
-               return true;
-       }
-
-       /*
-               Generate a chunk.
-
-               All chunks touching this one can be altered also.
-       */
-       MapChunk* generateChunkRaw(v2s16 chunkpos,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       bool force=false);
-       
-       /*
-               Generate a chunk and its neighbors so that it won't be touched
-               anymore.
-       */
-       MapChunk* generateChunk(v2s16 chunkpos,
-                       core::map<v3s16, MapBlock*> &changed_blocks);
-       
-       /*
-               Generate a sector.
-               
-               This is mainly called by generateChunkRaw.
-       */
-       //ServerMapSector * generateSector(v2s16 p);
-       
        /*
                Get a sector from somewhere.
                - Check memory
-               - Check disk (loads blocks also)
+               - Check disk (doesn't load blocks)
                - Create blank one
        */
        ServerMapSector * createSector(v2s16 p);
 
        /*
-               Get a sector from somewhere.
-               - Check memory
-               - Check disk (loads blocks also)
-               - Generate chunk
+               Blocks are generated by using these and makeBlock().
        */
-       MapSector * emergeSector(v2s16 p,
+       void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
+       MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
                        core::map<v3s16, MapBlock*> &changed_blocks);
        
-       MapSector * emergeSector(v2s16 p)
-       {
-               core::map<v3s16, MapBlock*> changed_blocks;
-               return emergeSector(p, changed_blocks);
-       }
-
+       // A non-threaded wrapper to the above
        MapBlock * generateBlock(
                        v3s16 p,
-                       MapBlock *original_dummy,
-                       ServerMapSector *sector,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
+                       core::map<v3s16, MapBlock*> &modified_blocks
        );
        
        /*
@@ -439,45 +394,14 @@ public:
                - Create blank
        */
        MapBlock * createBlock(v3s16 p);
-       
-       /*
-               only_from_disk, changed_blocks and lighting_invalidated_blocks
-               are not properly used by the new map generator.
-       */
-       MapBlock * emergeBlock(
-                       v3s16 p,
-                       bool only_from_disk,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
-       );
 
-#if 0
        /*
                Forcefully get a block from somewhere.
-
-               Exceptions:
-               - InvalidPositionException: possible if only_from_disk==true
-               
-               changed_blocks:
-               - All already existing blocks that were modified are added.
-                       - If found on disk, nothing will be added.
-                       - If generated, the new block will not be included.
-
-               lighting_invalidated_blocks:
-               - All blocks that have heavy-to-calculate lighting changes
-                 are added.
-                       - updateLighting() should be called for these.
-               
-               - A block that is in changed_blocks may not be in
-                 lighting_invalidated_blocks.
+               - Memory
+               - Load from disk
+               - Generate
        */
-       MapBlock * emergeBlock(
-                       v3s16 p,
-                       bool only_from_disk,
-                       core::map<v3s16, MapBlock*> &changed_blocks,
-                       core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
-       );
-#endif
+       MapBlock * emergeBlock(v3s16 p, bool allow_generate=true);
        
        // Helper for placing objects on ground level
        s16 findGroundLevel(v2s16 p2d);
@@ -486,26 +410,43 @@ public:
                Misc. helper functions for fiddling with directory and file
                names when saving
        */
-       void createDir(std::string path);
-       void createSaveDir();
-       // returns something like "xxxxxxxx"
-       std::string getSectorSubDir(v2s16 pos);
+       void createDirs(std::string path);
        // returns something like "map/sectors/xxxxxxxx"
-       std::string getSectorDir(v2s16 pos);
-       std::string createSectorDir(v2s16 pos);
+       std::string getSectorDir(v2s16 pos, int layout = 2);
        // dirname: final directory name
        v2s16 getSectorPos(std::string dirname);
        v3s16 getBlockPos(std::string sectordir, std::string blockfile);
+       static std::string getBlockFilename(v3s16 p);
 
-       void save(bool only_changed);
-       void loadAll();
+       /*
+               Database functions
+       */
+       // Create the database structure
+       void createDatabase();
+       // Verify we can read/write to the database
+       void verifyDatabase();
+       // Get an integer suitable for a block
+       static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
+       static v3s16 getIntegerAsBlock(sqlite3_int64 i);
+
+       // Returns true if the database file does not exist
+       bool loadFromFolders();
+
+       // Call these before and after saving of blocks
+       void beginSave();
+       void endSave();
+
+       void save(ModifiedState save_level);
+       //void loadAll();
+       
+       void listAllLoadableBlocks(core::list<v3s16> &dst);
        
        // Saves map seed and possibly other stuff
        void saveMapMeta();
        void loadMapMeta();
        
-       void saveChunkMeta();
-       void loadChunkMeta();
+       /*void saveChunkMeta();
+       void loadChunkMeta();*/
        
        // The sector mutex should be locked when calling most of these
        
@@ -513,7 +454,8 @@ public:
        // (no MapBlocks)
        // DEPRECATED? Sectors have no metadata anymore.
        void saveSectorMeta(ServerMapSector *sector);
-       MapSector* loadSectorMeta(std::string dirname);
+       MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
+       bool loadSectorMeta(v2s16 p2d);
        
        // Full load of a sector including all blocks.
        // returns true on success, false on failure.
@@ -524,171 +466,48 @@ public:
        
        void saveBlock(MapBlock *block);
        // This will generate a sector with getSector if not found.
-       void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector);
+       void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
+       MapBlock* loadBlock(v3s16 p);
+       // Database version
+       void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
 
        // For debug printing
        virtual void PrintInfo(std::ostream &out);
 
        bool isSavingEnabled(){ return m_map_saving_enabled; }
 
+       u64 getSeed(){ return m_seed; }
+
 private:
-       // Seed used for all kinds of randomness
+       // Seed used for all kinds of randomness in generation
        u64 m_seed;
-
+       
        std::string m_savedir;
        bool m_map_saving_enabled;
 
+#if 0
        // Chunk size in MapSectors
+       // If 0, chunks are disabled.
        s16 m_chunksize;
        // Chunks
        core::map<v2s16, MapChunk*> m_chunks;
-};
-
-/*
-       ClientMap stuff
-*/
-
-#ifndef SERVER
-
-struct MapDrawControl
-{
-       MapDrawControl():
-               range_all(false),
-               wanted_range(50),
-               wanted_max_blocks(0),
-               wanted_min_range(0),
-               blocks_drawn(0),
-               blocks_would_have_drawn(0)
-       {
-       }
-       // Overrides limits by drawing everything
-       bool range_all;
-       // Wanted drawing range
-       float wanted_range;
-       // Maximum number of blocks to draw
-       u32 wanted_max_blocks;
-       // Blocks in this range are drawn regardless of number of blocks drawn
-       float wanted_min_range;
-       // Number of blocks rendered is written here by the renderer
-       u32 blocks_drawn;
-       // Number of blocks that would have been drawn in wanted_range
-       u32 blocks_would_have_drawn;
-};
-
-class Client;
-
-/*
-       ClientMap
-       
-       This is the only map class that is able to render itself on screen.
-*/
-
-class ClientMap : public Map, public scene::ISceneNode
-{
-public:
-       ClientMap(
-                       Client *client,
-                       MapDrawControl &control,
-                       scene::ISceneNode* parent,
-                       scene::ISceneManager* mgr,
-                       s32 id
-       );
-
-       ~ClientMap();
-
-       s32 mapType() const
-       {
-               return MAPTYPE_CLIENT;
-       }
-
-       void drop()
-       {
-               ISceneNode::drop();
-       }
-
-       void updateCamera(v3f pos, v3f dir)
-       {
-               JMutexAutoLock lock(m_camera_mutex);
-               m_camera_position = pos;
-               m_camera_direction = dir;
-       }
-
-       /*
-               Forcefully get a sector from somewhere
-       */
-       MapSector * emergeSector(v2s16 p);
-
-       void deSerializeSector(v2s16 p2d, std::istream &is);
-
-       /*
-               ISceneNode methods
-       */
-
-       virtual void OnRegisterSceneNode();
-
-       virtual void render()
-       {
-               video::IVideoDriver* driver = SceneManager->getVideoDriver();
-               driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
-               renderMap(driver, SceneManager->getSceneNodeRenderPass());
-       }
-       
-       virtual const core::aabbox3d<f32>& getBoundingBox() const
-       {
-               return m_box;
-       }
-
-       void renderMap(video::IVideoDriver* driver, s32 pass);
+#endif
 
        /*
-               Methods for setting temporary modifications to nodes for
-               drawing.
-
-               Returns true if something changed.
-               
-               All blocks whose mesh could have been changed are inserted
-               to affected_blocks.
+               Metadata is re-written on disk only if this is true.
+               This is reset to false when written on disk.
        */
-       bool setTempMod(v3s16 p, NodeMod mod,
-                       core::map<v3s16, MapBlock*> *affected_blocks=NULL);
-       bool clearTempMod(v3s16 p,
-                       core::map<v3s16, MapBlock*> *affected_blocks=NULL);
-       // Efficient implementation needs a cache of TempMods
-       //void clearTempMods();
-
-       void expireMeshes(bool only_daynight_diffed);
+       bool m_map_metadata_changed;
        
        /*
-               Update the faces of the given block and blocks on the
-               leading edge.
+               SQLite database and statements
        */
-       void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
-       
-       // Update meshes that touch the node
-       //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
-
-       // For debug printing
-       virtual void PrintInfo(std::ostream &out);
-       
-private:
-       Client *m_client;
-       
-       core::aabbox3d<f32> m_box;
-       
-       // This is the master heightmap mesh
-       //scene::SMesh *mesh;
-       //JMutex mesh_mutex;
-       
-       MapDrawControl &m_control;
-
-       v3f m_camera_position;
-       v3f m_camera_direction;
-       JMutex m_camera_mutex;
-
+       sqlite3 *m_database;
+       sqlite3_stmt *m_database_read;
+       sqlite3_stmt *m_database_write;
+       sqlite3_stmt *m_database_list;
 };
 
-#endif
-
 class MapVoxelManipulator : public VoxelManipulator
 {
 public:
@@ -719,6 +538,9 @@ class ManualMapVoxelManipulator : public MapVoxelManipulator
 public:
        ManualMapVoxelManipulator(Map *map);
        virtual ~ManualMapVoxelManipulator();
+
+       void setMap(Map *map)
+       {m_map = map;}
        
        virtual void emerge(VoxelArea a, s32 caller_id=-1);